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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hoofprints of the Stag
Tribal Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this.
, Remove four hoofprint counters from this: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.
1 year ago
What is the "best" way to Turbofog in 2022?
Turbofog is a deck that has been on my mind lately; and have been wondering what the best way to play the deck is these days.
I first got turned on to this playstyle utilizing Isochron Scepter with spell package of Dawn Charm/Angel's Grace and good ol' Wrath of God to eventually get into a win condition of choice like Hoofprints of the Stag/Luminarch Ascension...Then I started researching some more recent deck lists and saw some new ways to play the deck using creature recursion through Abiding Grace, Ranger-Captain of Eos, Spore Frog/Kami of False Hope...
It seems very interesting and the lifegain seems like it can be a huge boon for the deck in some matches. I am wondering if anyone has piloted Turbofog anytime recently and had any input on this subject because I haven't touched the deck since like 2015.
2 years ago
After adding some mass removal to my cycle of budget tribal decks, I playtested them all against each other, and this deck came out on top! The game was a little funky as the only two creatures with infect out of 500 cards managed to come out early in the game, thereby threatening very quick finishes if "players" didn't figure out how to defend against these threats. I had players treat the Dragon Reanimator deck with respect, knowing they'd be taken out instantly if they drew its ire. The Knights & Equipment deck was up to its usual shenanigans, and a recently played Knights' Charge threatened to pour eight knights onto the battlefield from the graveyard. After aiming its Blighted Agent at the Cats Voltron deck, this deck figured it was the one selected by the Stalking Leonin , so it struck a loose alliance with the cats. The two decks started slapping other decks with 5 poison counters. Meanwhile, the Elementals Toolbox deck was kind of just lurking, benefiting from all the milling and forced card draw to amass dozens of counters on Hoofprints of the Stag . I suspect that had the game gone on longer, this deck would have emerged as the winner.
However, the game did not go on any longer. Nobody did anything about this deck's Grand Architect , and--with an encoded Whispering Madness drawing five or six cards every turn--this deck eventually drew its Pili-Pala . It just so happened to draw Folio of Fancies that same turn, so with its infinite mana it was able to draw its entire deck (though everyone else got to do the same). It could have stopped there and just had everyone lose to decking, but a Perplexing Test returned all creatures to hand just in case there were some shenanigans that could happen before each player's draw step (there weren't).
The board state in this game was still complex, but it never seemed stalled. The mass removal I added to these decks seemed to help. Although there were no outright board wipes, Path of Mettle Flip and Hurricane were both 3-for-1s that trimmed the creature count by 25 percent, and Perplexing Test was decent insurance for this deck's win condition. (By the way, this game ended on the seventh turn, which is quite good for these budget decks!)
2 years ago
Ryan tried this deck out last night. He tried to get a value engine going with Hoofprints of the Stag but was eliminated from the game before that could really work. I wonder if he was being too proactive, when this deck is really more of a reactive deck. For example, if he'd tutored up Tornado Elemental instead of Hoofprints of the Stag, maybe could have taken out the flyer I'd been hitting him with repeatedly. He did use Brutalizer Exarch to eliminated one of my equipments, but he could have instead used it to go get Ingot Chewer , play it for its evoke cost to take out the same equipment, and then use it again from the graveyard with Horde of Notions . Once I was cut down to size, he could have then set up his value engine and start attacking with the multiple threats he had on the board.
2 years ago
I would heartily NOT recommend Armageddon . You can check out the thread in the Forum on MLD (mass land destruction) from this week. It is NOT generally considered polite in casual circles, and generally frowned upon overall. Social Contract and LD Discussion
As to the Planeswalker question, looking at the options, I would front the extra money and buy Sorin Markov , as he fits well here. The others don't seem like they would add a lot of value. Overall, though, I usually don't run Planeswalkers. I have a few here and there that I like in certain decks, but overall, I find they aren't really worth it to me. They just put a target on my head, and unless they significantly advance my strategy, they're not worth the slot. Now I have a deck that does some Druid tribal, and Freyalise, Llanowar's Fury is awesome. I love Nissa Revane in an elf tribal deck. I like Teyo, the Shieldmage because he's a cheap option for personal hexproof, which can be very annoying. But overall, a Planeswalker is optional unless it really helps you.
Sunblast Angel and Blinding Light is a fun combo, but you need to be running multiple copies of each, and possibly some blink, to actually make it work. I had a deck that abused that, running Astral Slide , Rune of Protection: White et al, Auramancer , Momentary Blink , Cloudshift , Sunblast Angel , Subjugator Angel , Blinding Light , and Resolute Archangel . Yes, I am awful. It eventually became Hoofprints through the Galaxy, but that didn't last long, as all my friends hated playing against it. Basically, I just stopped them from attacking me by preventing damage from their sources until I could start dropping my big angels and swing for the kill. Still trying to come up with a deck for Hoofprints of the Stag that doesn't piss everyone off. Also, Sunblast Angel won't work if you're running Hushwing Gryff , FYI.
2 years ago
I build a lot of budget decks. My playgroup plays mostly 60-card casual multiplayer. I'm looking for ideas of interesting build-around cards, especially from sets in the last couple of years (I started 7-8 years ago, and have not paid as close attention to recent sets). Some cards I have used in the past are Angelic Accord, Sephara, Sky's Blade, Armament Master, Hoofprints of the Stag, Blackblade Reforged, Nova Chaser, Faerie Swarm, Enduring Scalelord, Tolsimir, Friend to Wolves, Swans of Bryn Argoll, and Rimefeather Owl among others (especially elf decks). Today I started to build Crested Sunmare, only to find out they're $7 each! I had a similar problem when I started building around Behemoth's Herald and Godsire and then realized how much the price had jumped. I'm looking for cards that average less than $1 and provide an interesting building space. I do not play black but am open to any other color or combination of colors. I lean most heavily to Selesnya generally but also enjoy exploring other spaces. Deck lists are welcome, but mainly looking for card suggestions.
2 years ago
Hopefully I'm not misunderstanding the text of the cards, but the game plan with Fires of Invention was to have Chromatic Orrery for the red mana to cycle my lands with Tectonic Reformation. As far as I know cycling isn't a "spell" but an ability. So I can cycle cards in my hand as many times as I have mana for, then look for two big cost spells and play those, all the while having my commander or Psychosis Crawler on the board to try and cycle 10+ cards in one turn. Then swing in with 10+ commander damage. This was the reason for the tutors. I understand this is a lot of cards to find for a win-con but I'm pretty new to this.
Also, I agree with your opinion on tax cards. I think I'll gladly pull the Lightning Rift and the Drake Haven, but I'm going to keep the Hoofprints of the Stag only because my group's meta runs an absurd amount of board wipes and I want the option to rebuild.
2 years ago
If it were me, I would take out Lightning Rift and Drake Haven for Drannith Stinger and Glint-Horn Buccaneer. I personally am not a fan of cards that only do something if you pay a tax on something else (if that makes sense). On their own, Lightning Rift and Drake Haven do nothing. You make an initial investment to get the enchantment into play and then have to pour more mana into it just to get anything. Hoofprints of the Stag falls into the group as well. I'd replace it with something else.
I'm not entirely sure what your game plan for Fires of Invention and Unpredictable Cyclone are, but I'd swap both of those out at some point in the future. Possibly for Shark Typhoon and Rielle, the Everwise.
3 years ago
I'm having trouble with my EDH deck as well with Zirda as companion. I have 4 legal cards showing up as illegal. Biomancer's Familiar, Sigarda, Heron's Grace, Hoofprints of the Stag, and Teyo, the Shieldmage.