Hero's Downfall

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Profet93 on Petrified by the Gorgussy [Primer]

5 days ago

Crow_Umbra, I apologize in advance for the wall of text below. Your deck is very interesting and got me thinking. If you don't want to respond to each point below, I can't blame you. In the end, I hope these suggestions help or at least get the gears turning. Looking forward to your response.

Skullclamp - Draw

Sakura-Tribe Elder/Rampant Growth > Farseek - Rampant growth gives you the option to get either a basic forest or basic swamp tapped. Farseek is only a swamp tapped. Rampant growth is a strict upgrade given you have no swamps aside from a basic swamp would benefit from the distinction.

Viridian Longbow - Idk if this is too cheeky but given all your deathtouch, this might be worth considering.

Academy Manufactor - This card seems perfect for the deck. You make a lot of treasures, you get more artifacts. You also occasionally make food tokens. If you added tireless tracker (not saying you should per say) then it triggers on clues. All around seems solid. Is this a reason I'm missing for why this isn't included?

Mastermind Plum > Preacher of the Schism - Seems kind of cool, got some synergy. Your description mentioned this is potentially on the cutting block. Given you already have enough deathtouch, would draw not outweigh the redundancy?

Infectious Bite > Bite Down - Given that this is removal 95% of the time according to your description, would the potential for a poison counter to fuel fin outweigh the possibility of killing a PW that isn't there 19/20 times?

Bootleggers' Stash - At the risk of being too on the nose/winmore, could this help? Same question with Parallel Lives.

I read your description regarding the token meta. Below are some anti token suggestions. Some of them are straight up hate, other of them are flexible, depends on what you're going for (in order of most token hate to flexibility)....

Virulent Plague - Straight up hate

Bile Blight - Removal with token emphasis

Maelstrom Pulse - Flexible removal spell (works well against clones too!)

Pernicious Deed - X = 0, bye bye tokens. Or use it normally to wipe when things get out of hand. I see its in your maybeboard, I believe this card warrants a spot the most out of any suggestion above or below.

Liquimetal Torque - What do you primarily use its second ability for? I get that you can make something an artifact to trigger some life loss. Given this deck is low to the ground, would you not be potentially better served with a Jet Medallion or Emerald Medallion? I suppose it depends on how much you value the lifeloss from artifacts + politic to make something artifact for other removal over the additional ramp the medallions can provide.

Kura, the Boundless Sky - What does this provide? I see no anti token, treasure or land token aspect. Perhaps I'm missing somehting?

Saryth, the Viper's Fang - I understand the deathctouch and hexproof anthem. Given your meta is mostly aggro, how many wipes do people typically use? Given your deck already goes wide, wouldn't most people just wipe the board anyways? I definitely see the benefit for sure, just wondering how this card performs and if it could be swapped for something either more impactful such as a Demonic Tutor or something more on theme in your maybeboard?

Questing Beast - I get that it likely wouldn't be blocked by tokens, is that it's primary purpose? Given that you also mentioned there are not a lot of PW's in the meta, would you not be better served with a general removal spell such as Hero's Downfall?

Guardian Project - How often do people kill your creature in response to the trigger to deny you card draw? Not saying to remove it, just curious is all.

I noticed you run torment, exsanguinate and damnable pact. While the latter can be used for an alt wincon, is it not draw most of the time? Assuming this, you run 2 X finishers and if not 3. Do you really need the redundancy? I believe another spell like Rise of the Dark Realms (also in maybeboard) could warrant an inclusion, especially given your aggro meta. I can understand the reluctance given that you are already taking their creatures anyways. If that's an issue, then maybe a Finale of Devastation? Recur/Tutor for a creature and go for the win through smashing face.

Profet93 on Tergrid removal pants

1 month ago

Chainedbygod567

I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish

Feed the Swarm - Enchantment removal

Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.

Night's Whisper - Draw

Nightmare Unmaking - Versatile wipe

Sheoldred's Edict/Hero's Downfall - PW Removal

Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg

Ill-Gotten Gains - Up to you, could be useful, could backfire.

Barter in Blood - Mass sacrifice

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

3 months ago

---------------------

Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

dnthymamai on Smeagol will guide you | **Primer v2.0**

3 months ago

Some cards to consider that can replace Murder: Poison the Cup , Murderous Rider , Putrefy, and the strictly better Hero's Downfall.

Love the LotR theme of the Deck!

TheoryCrafter on The Drowned Perished

4 months ago

Personally, if I were going for redundancy in this deck, I'd have 3 copies of a lesser cost card, like Eaten Alive and Poppet Stitcher  Flip and 2 copies of a greater cost card, like Hero's Downfall and Geralf, Visionary Stitcher.

I don't think you have enough instants with a mana value of 2 or less to justify Discover the Impossible in your deck. May I suggest replacing them with either Fading Hope or Joint Exploration? Yes, you won't have any green to pay the kicker cost for Joint Exploration, but your opponents don't have to know that. >:D

May I suggest replacing Revenge of the Drowned with two more copies of either Crawl from the Cellar (for easier access to Poppet and Geralf) or No Way Out (for extra controlling aspects for the deck)? If these do not appeal to you then my next suggestion would be to replace Revenge of the Drowned with more zombie cards to feed into Archghoul of Thraben. May I suggest either Bladestitched Skaab or 2 more copies of Tainted Adversary? If you go with Bladestitched Skaab, I'd recommend replacing one copy of Champion of the Perished with it.

I hope all this helps. Thank you for reading me out. Happy Hunting!

wallisface on Dimir-Ninjutsu w/ Neo Dragon Spirits

7 months ago

If you’re looking to improve this, here’s some general tips:

  • The deck is currently running waay too many cards as 1-ofs and 2-ofs. This makes it pretty impossible to form a coherent strategy, or have any form of reliability. The vast majority of the deck should be run as playsets (4-ofs). A good approach for new deck-builders is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • your mana curve feels very high. Yes, there are alternate costs to a bunch of your cards, but you still have 6 cards which will unavoidably cost 4-or-more mana (this is quite high, considering a lot of these also cost 5-6, which is outside the range decks can typically justify).

  • Ninjitsu decks generally want lots of 1-mana evasive creatures so that they can make the most of their ability - i don’t see that here. Specifically, i’d be expecting stuff like Changeling Outcast, Slither Blade, and/or Ornithopter.

  • You’re currently running a lot of weak/inefficient cards and should he looking to upgrade these where possible. For example, Hero's Downfall being a 3-mana killspell makes it incredibly weak, and really should be Fatal Push. Likewise, Return to Action is very weak when there are multiple cards with this effect __(or better)_ for only 1 mana.

Profet93 on Wilhelt and Sheoldred unite!

7 months ago

Teferi's Puzzle Box - Doesn't serve any purpose unless I'm missing something? Cut it

Murderous Rider/Hero's Downfall > Murder

Bontus monument is not bad, its a decent choice for sure. I personally wouldn't run it here because your commander is 4 mana so it doesn't help you "on curve" (Cast ur commander one turn earlier). Same with chromatic lantern. There is something called the Lantern trap in which if it helps you a lot, then you need to work on your mana base to be less reliant on it. If it doesn't help you with your mana base, then it isn't worth the inclusion. Lantern is typically used in 3+ color decks.

Idk what your budget per card is, or if you want to use tutors. Tutors are blacks biggest strengths, getting what you need when you need it is crucial.

Let me know more about what you want the deck to do and I'll see if I can provide any further assistance. Zombies are fun!

legendofa on Why is Black Now Allowed …

8 months ago

While Shatter the Oath doesn't have any drawbacks, it's also more than double the cost of an equivalent enchantment removal effect in or . So while it is unconditional and unrestricted, I would say it's very mana-inefficient. In fact, let's compare it to Hero's Downfall, which seems to be the current baseline for black removal.

Let's say that destroying a planeswalker is equivalent to destroying an enchantment plus creating a small Aura. Assuming that to be the case, it's barely half as efficient as Hero's Downfall. I would further argue that outside of an enchantment-heavy draft setting, the option to destroy a planeswalker is the more valuable choice. (There are, of course, plenty of destroy-on-sight enchantments and underwhelming planeswalkers, but as a broad and general rule, planeswalkers tend to demand more attention.)

Even comparing it to Murder, it needs a massive mana cost increase to match what or especially can do for 2-3 mana (Banishing Slash, Destroy Evil). There are more limiters than adding drawbacks and restrictions. Mana efficiency is the next big one, and Shatter the Oath is far from efficient. This is a draft common, and I suspect it will see next to no Constructed play.

It's worth keeping an eye on to see if it turns into a long-term trend, but my current position is that it's an appropriate effect.

Load more