Dimir Signet

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dimir Signet

Artifact

, : Add .

NV_1980 on commander mill

2 months ago

Hi opencorners! Please consider adding some more mana-options to the deck. Right now, all you have for that are lands and compared to the average commander deck, this will make your deck painfully slow. Options I'd recommend include Arcane Signet, Dimir Signet, Fellwar Stone, Talisman of Dominance, Thran Dynamo and most especially Sol Ring. Dark Ritual can also be extremely useful at times.

You could also do with some more card-advantage (draw) to increase the deck's speed. Notion Thief, Phyrexian Arena, Ponder and Preordain could all be great additions for this.

Aside from this, I'd recommend giving the following cards a shot (I've tried to keep them budget):

  • Breach the Multiverse: strong mill-spell that's potentially game-ending in terms of the sudden advantage you can gain (especially if you play against multiple opponents).
  • Freed from the Real/Pemmin's Aura: allows you to untap your strongest millers (when Phenax is around) for next-to-nothing cost, and use them to mill again.
  • Memory Erosion: quite deadly against decks that try to overwhelm you with the amount of spells that can cast per turn (this card is the death of prowess and storm decks).
  • Mirko Vosk, Mind Drinker: great mill potential with every successful attack.
  • Nighthowler: a second Wight of Precinct Six.
  • Sphinx's Tutelage: an incredibly effective mill card as it's triggered by your draw (which makes having more draw in your deck even more beneficial).

Hope this helped. In case you need some more insights, have a look at my own Phenax deck. Good luck with the deck.

TheoryCrafter on 5c Bridge Walkers

6 months ago

Considering you have no basic lands in your deck, having those mana rocks in there is a good move since cards like Blood Moon can hobble your deck. Also, if you choose to add Tezzeret, Master of the Bridge, that would make for extra ramp.

I've noticed you have a lot of mana and draw cards with lifeloss. If this was intentional, I would recommend any combination of Font of Agonies, Vampire Scrivener, and Vilis, Broker of Blood. Otherwise, the lifeloss seems like an unnecessary risk even with all the control you have.

If not, replacing the Talismans with Signets(including, but not limited to, Azorius Signet and Dimir Signet) and replacing some of the other nonland cards with the "Oath of..." Cards (especially Oath of Nissa and Oath of Liliana) would also help to benefit not only from card and mana advantage, but ETB triggers as well.

I hope this helps. Happy Hunting!

TypicalTimmy on Card creation challenge

1 year ago

There would need to be an entirely new chapter of rules created just to interact with a players mana pool. And even if you could, this would become a replacement effect. Essentially replacing an opponents , for example, with .

Best way to do it is to say "Whenever an opponent adds one mana of any kind, they instead add no mana. This ability may only resolve once each turn."

This way all of the feeder tokens can trigger, but only one resolves, allowing the rest to trigger as intended.

This way if you have three feeder tokens and an opponent adds in that order, they'd only receive .

This is because perhaps your opponent tapped three mountains (each its own activated mana ability and thus subject to the triggers), they'd instead add , , .

Then perhaps they sacrifice two treasure tokens, one for and one for . They would keep those, as each feeder has resolved.

This would obviously create an absolute tremendous headache because so many players combo off rapidly and then you have to sit back and ask how they did it.

For example, adding from Sol Ring would actually get you . But what if they tapped Sol Ring to add the mana into filtering for Azorius Signet and Dimir Signet?

Now your opponent believes they have with three permanents tapped when in reality they have no mana, and both signets couldn't be activated.

A more "game appropriate" version is this:

"Whenever an opponent adds a colored mana to their mana pool, they instead add . This ability may only resolve once each turn."

This way you don't completely ruin the game.

austintayshus on Wheels Wheels Wheels

1 year ago

looks like a fun list!

I might suggest a few more mana rocks. I'd recommend you have at least 10. Dimir Signet and Rakdos Signet and Izzet Signet would be good, as well as Arcane Signet and Everflowing Chalice and Mind Stone. Additionally, i'd recommend 2 cmc mana rocks over 3 cmc rocks any day.

Fevered Visions can also give you another 'everyone draws' effects.

NiceRobin312 on Zombies

1 year ago

Dimir Signet Relic of Legends Coalition Relic Replace 2 mana rocks, add 1

Azoth2099 on Sauron, The Dark Lord Commander Deck

1 year ago

Hey dude! So I've tested Sauron quite a bit, let me give you some free game.

The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.

I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:

Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.

Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.

If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!

Azoth2099 on So basically dimir Talrand

1 year ago

Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:

Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.

Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).

Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.

Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.

Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.

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