Flame Wave deals 4 damage to target player and each creature he or she controls.
Printings View all
|Tempest Remastered (TPR)||Rare|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flame Wave Discussion
3 months ago
Actually, Fireball would be a poor target for Entropic Repercussion. The copy would do nothing, and it's CMC for the backfire is only 1, regardless of how much was paid into X. A better choice of last words for your anonymous task mage would be "Flame Wave!!!"
5 months ago
Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.
I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.
Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.
Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.
Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.
I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!
6 months ago
I have been wanting to try to design a Superfriends deck, and there's a wealth of suggestion here. Thanks!
I would recommend the following:
And I'd be interested to see if spells like Flame Wave, Bonfire of the Damned or Jaya's Immolating Inferno would be better for you than the total creature wipes. You have plenty of token production and can survive the wipes, but if you could keep your own creatures too, it might be even better. I admit that this is totally speculative.
1 year ago
I have two more:
One Flame Wave, if you look closely, you can see a faint skull in the flames. Beside the skull, there’s a little guy surfing.
3 years ago
Archetype of Endurance provides hexproof to all of your creatures. Hexproof only keeps spells and abilities your opponents control from targeting your creatures.
If the spell or ability involved doesn't use the term "target creature(s)", hexproof doesn't help. Engulf the Shore is an example, but so are things like Anger of the Gods, Magus of the Disk, or Wrath of God. If the spell targets you, it also doesn't help (unless you have hexproof too), such as Flame Wave.
4 years ago
I suggest running a snow covered manabase and Skred and Scrying Sheets. Boros Reckoner also seems good. Finally, I'd reccomend dropping the Flame Wave because you can never reasonable expect to cast it. It's only good against creature based decks who are too fast for it, so you'd only ever cast it against slow control decks who run few to no creatures. Pyroclasm or Volcanic Fallout do the same job better, although they do kill Kiln Fiend.
tulse on Back Burner
4 years ago
Rather than being a typical 'race to the finish' Burn deck (like the one linked in the first comment) you seem to be going slower but wider, with more controlling options and a recursion theme halfway between traditional Burn and the Big Red archetype. With that in mind I have a few suggestions, I hope you find them useful.
Young Pyromancer is such an eternal powerhouse that I would definitely run 4. Goblin Arsonist on the other hand... not so much. I would replace him with a playset of Monastery Swiftspear. She fits into your plan, she's budget friendly but also competitive, so perfect for a casual deck.
I think you have a few too many expensive spells that you'll never cast. I would keep the two Charmbreaker Devils as they're the centrepiece of your deck and if you manage to keep one in play, you'll have an extremely fun and powerful recursion engine; but I would go 0-1 Flame Wave and 0-1 Comet Storm. Soul's Fire seems cool, but niche - if youre casting it with a 8/4++ Devils in play then youre already winning, otherwise it does very little for the mana.
I put together a quick list based on yours that I'd be excited to take into a game:
The dream is to cast the singleton Commune with Lava on their end step, untap, cast 3 - 4 burn spells and attack with a titanic Devils :) Very cool deck you've put together. Good luck with it!