|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Rare|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Flame Wave deals 4 damage to target player and each creature he or she controls.
Flame Wave Discussion
10 months ago
I have two more:
One Flame Wave, if you look closely, you can see a faint skull in the flames. Beside the skull, there’s a little guy surfing.
2 years ago
Archetype of Endurance provides hexproof to all of your creatures. Hexproof only keeps spells and abilities your opponents control from targeting your creatures.
If the spell or ability involved doesn't use the term "target creature(s)", hexproof doesn't help. Engulf the Shore is an example, but so are things like Anger of the Gods, Magus of the Disk, or Wrath of God. If the spell targets you, it also doesn't help (unless you have hexproof too), such as Flame Wave.
3 years ago
I suggest running a snow covered manabase and Skred and Scrying Sheets. Boros Reckoner also seems good. Finally, I'd reccomend dropping the Flame Wave because you can never reasonable expect to cast it. It's only good against creature based decks who are too fast for it, so you'd only ever cast it against slow control decks who run few to no creatures. Pyroclasm or Volcanic Fallout do the same job better, although they do kill Kiln Fiend.
tulse on Back Burner
3 years ago
Rather than being a typical 'race to the finish' Burn deck (like the one linked in the first comment) you seem to be going slower but wider, with more controlling options and a recursion theme halfway between traditional Burn and the Big Red archetype. With that in mind I have a few suggestions, I hope you find them useful.
Young Pyromancer is such an eternal powerhouse that I would definitely run 4. Goblin Arsonist on the other hand... not so much. I would replace him with a playset of Monastery Swiftspear. She fits into your plan, she's budget friendly but also competitive, so perfect for a casual deck.
I think you have a few too many expensive spells that you'll never cast. I would keep the two Charmbreaker Devils as they're the centrepiece of your deck and if you manage to keep one in play, you'll have an extremely fun and powerful recursion engine; but I would go 0-1 Flame Wave and 0-1 Comet Storm. Soul's Fire seems cool, but niche - if youre casting it with a 8/4++ Devils in play then youre already winning, otherwise it does very little for the mana.
I put together a quick list based on yours that I'd be excited to take into a game:
The dream is to cast the singleton Commune with Lava on their end step, untap, cast 3 - 4 burn spells and attack with a titanic Devils :) Very cool deck you've put together. Good luck with it!
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