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Flame Wave

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player and each creature he or she controls.

Flame Wave Discussion

GoblinsBeatElves on Card Art Easter Eggs

10 months ago

I have two more:

  1. One Flame Wave, if you look closely, you can see a faint skull in the flames. Beside the skull, there’s a little guy surfing.

  2. If you take Guardian Angel and Paralyze and put them diagonally from each other, the lightning bolt goes from one art and hits that guy in the other art.

Proof: https://2.bp.blogspot.com/-mOGHIAi0rQ4/Ui4npJ650KI/AAAAAAAAAlk/FaZ5v259UZk/s1600/parangel.jpg

nobu_the_bard on Does any creature or spell ...

2 years ago

Archetype of Endurance provides hexproof to all of your creatures. Hexproof only keeps spells and abilities your opponents control from targeting your creatures.

If the spell or ability involved doesn't use the term "target creature(s)", hexproof doesn't help. Engulf the Shore is an example, but so are things like Anger of the Gods, Magus of the Disk, or Wrath of God. If the spell targets you, it also doesn't help (unless you have hexproof too), such as Flame Wave.

wasianpower on Back Burner

3 years ago

I suggest running a snow covered manabase and Skred and Scrying Sheets. Boros Reckoner also seems good. Finally, I'd reccomend dropping the Flame Wave because you can never reasonable expect to cast it. It's only good against creature based decks who are too fast for it, so you'd only ever cast it against slow control decks who run few to no creatures. Pyroclasm or Volcanic Fallout do the same job better, although they do kill Kiln Fiend.

tulse on Back Burner

3 years ago

Rather than being a typical 'race to the finish' Burn deck (like the one linked in the first comment) you seem to be going slower but wider, with more controlling options and a recursion theme halfway between traditional Burn and the Big Red archetype. With that in mind I have a few suggestions, I hope you find them useful.

Young Pyromancer is such an eternal powerhouse that I would definitely run 4. Goblin Arsonist on the other hand... not so much. I would replace him with a playset of Monastery Swiftspear. She fits into your plan, she's budget friendly but also competitive, so perfect for a casual deck.

I think you have a few too many expensive spells that you'll never cast. I would keep the two Charmbreaker Devils as they're the centrepiece of your deck and if you manage to keep one in play, you'll have an extremely fun and powerful recursion engine; but I would go 0-1 Flame Wave and 0-1 Comet Storm. Soul's Fire seems cool, but niche - if youre casting it with a 8/4++ Devils in play then youre already winning, otherwise it does very little for the mana.

I put together a quick list based on yours that I'd be excited to take into a game:



The dream is to cast the singleton Commune with Lava on their end step, untap, cast 3 - 4 burn spells and attack with a titanic Devils :) Very cool deck you've put together. Good luck with it!

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