Embermage Goblin

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Embermage Goblin

Creature — Goblin Wizard

When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle your library.

: Embermage Goblin deals 1 damage to target creature, player or planeswalker.

ViscountVonSausageRoll on Ensnaring Flames

1 year ago

Well, since you asked I think this deck looks good for casual, but coming from someone who hasn't played legacy in a decade it's way too slow for it even back then. That being said, I like it for sure.

Ensnaring Bridge is a reasonably strong lockout card, and I could easily imagine hearing "Oh it's that deck" at the kitchen table. I also love the creative use of Sonic Burst. Some things you could easily (and cheaply!) upgrade. Lightning Bolt is simply the best red card ever, every red deck would be better with 4 of them. Bolt also comes in a slow version Chain Lightning.

I love Lava Axe, but even back in the day it was never a great card. If you happen to get stuck on 4 mana (it happens) it's going to be a dead card in your hand, same with Flame Wave. This deck definitely doesn't want cards in its hand, so we could think about Flame Javelin or Fireblast if we're trying to keep it old bordered.

PS: Also Embermage Goblin

Barbarian_Sun_Pope on Goblins Excited By Things They're Holding

3 years ago

Sweet! (+1), would Akki Blizzard-Herder count here? I know he's probably trying to cast a spell (type = shaman), but out of context it just screams "I FOUND THE STICK!" Dockside Extortionist can be pretty nifty against artifacts and he also looks pretty pleased with his haul of coin.

Also, on an unrelated note, is it just me or does Emberwilde Augur//Goblin Dynamo and Embermage Goblin (Hadoken!) look like a before and after shot or part of a "How it was/How it's going" meme =P.

RiotRunner789 on Deadshot

3 years ago

Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.

Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.

Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.

Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.

Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.

Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.

Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.

Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.

Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.

Anarchist: Wizard. If you get more spells then maybe.

Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.

Coffin Queen: Wizard. Playable effect.

Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.

Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.

Fervent Paincaster: Wizard. Hits creatures.

Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.

Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.

Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.

On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.

As for creatures,

Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.

Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.

Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.

Akki Coalflinger: Way to help out the team.

Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).

Bloodmark Mentor: Way to help out half of the team.

Akroma's Memorial. Expensive but a classic.

I think a couple or few first strike options would work out. As for cards that I think you could do better than,

Bloodgift Demon: Good card but his effect is a bit expensive for card advantage. Maybe try Theater of Horrors. Its essentially the same as phyrexian arena but for rakdos.

Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.

Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.

Rakdos Firewheeler: Not bad but repeatable effects may be better.

loopsorspool on Femme_Fatale

6 years ago

I read through your posts about sexuality on MTG cards and alters and you erroneously said "There is no sexually suggestive material in MTG. Not one image isn't PG-13, POSSIBLE exceptions to Earthbind." I know of one card that is outright explicit. Embermage Goblin, I know exactly what you are thinking, "This are isn't explicit," and you are right, THIS art isn't explicit, but the foil version is. Oh, and Lost Soul is tasteful frontal nudity.