Contradict

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Contradict

Instant

Counter target spell.

Draw a card.

Drakorya on

4 years ago

If you're not against running tutors, I think Firemind's Foresight is pretty good. It lets you tutor up Reiterate , Desperate Ritual / Pyretic Ritual and Banefire / Searing Touch and combo off.

I'd also suggest some of the more expensive CMC instants/sorceries that are normally bad, but become great when their cost is reduced. Cards like Contradict , Desertion , Dismiss , Dominate , Lost in the Mist , Blatant Thievery , and Volcanic Vision , to name a few.

Inexorable Tide is also great for the proliferating.

Deadpoo111 on $10 Fistful of Dollars

5 years ago

Okay so I've got some time, let's get into this...

1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.

2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.

3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.

4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.

I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!

APPLE01DOJ on budget W/U control thought exercise

5 years ago

As someone who plays both Rock & U/W Control in paper I'd say that match is about 50/50 and really comes down to who is on the play game 1. They typically have better SB options against you then you do against them though.

Tron should be fairly easy for you but I strongly suggest Vendilion Clique or Nimble Obstructionist in your 75 for it. You need to be able to deal damage before they start hard casting Ulamog.

If you're short on Cryptics then Spell Queller and Cyclonic Rift could be decent filler. Contradict and Ojutai's Command are other options. In my experience Contradict is too slow but the command works well with snappy.

Workman4137 on The Ten Plagues: Locust God cEDH [PRIMER]

6 years ago

Oh. I forgot that kozilek could do that. 8/ at least run a Contradict. It may be a bad counterspell but it still nets you a card.

Gates88 on Commanders by Power Level [EDH Tier List]

6 years ago

sonnet666 - First of all, I know how to format. Don't be Condescending. Just because I don't post here often doesn't mean I'm new to Tappedout or this thread. I just don't post much because there's only so many ways you can say "No, your pet deck should not be moved up a tier just because you beat a tier 1 deck one time."

Second, I really don't care if people don't know what cards are. Most of the time cards are referred to by nickname (Bob, Mike, Cancer, etc.), so I don't see the big deal in not linking cards if someone doesn't know offhand what the card is or does. You have to give me some credit though, at least I didn't just call the combo "Breakfast".

Third, you're sort of correct in that it wasn't the best pile available when I posted it (I never said it was THE best to begin with, only one of the best, but whatever). As merrowMania pointed out, I made a Miscalculation and thought that Abolisher+Nomads+Cephalid was 6 mana. Whoops. However, this leads to an even stronger pile of Abolisher+Nomads+Cephalid+Hapless Researcher+Dryad Arbor. This is a much better pile since after milling yourself you can just Reanimate Lab Maniac directly, which Negates the need for Angel. You would probably run angel in that deck anyway so you could go Buried Alive for Hermit Druid, Lab Man, and Angel, but that's besides the point. I'm glad that you at least recognized that the key to the pile is Grand Abolisher. Being able to prevent interaction is a core component of any combo, and Abolisher beats out everything when it comes to preventing interaction. This is also a combo that can fit very easily into a Hermit Druid shell since many hermit druid decks run a similar win condition anyway.

Your final point is essentially that combo components are useless outside of a combo, and I don't know what to say to that. The Circular Logic is so severe here that I'm Stunned and I don't really know how to Contradict it. It's like saying that The Chain Veil is useless outside of combo, so you shouldn't run it in Teferi. As far as drawing a combo piece goes, you can cast spells from your hand if you have the mana to play them. In fact, for non-Yidris, non-Food Chain decks, over 95% of all spells are cast from the hand. There are a lot of other criticisms of the pile you could have brought up - you can't use it to win on your opponent's end step, it folds to an unanswered Cursed Totem, Rest In Peace, Grafdigger's Cage, etc. - but instead you brought up the weakest one.

NicS18 on Edited Ezuri Commander Deck

7 years ago

You're definitely on the right track. I'm personally not a fan of the keyrunes and signets for mana rocks, you could try Astral Cornucopia or Everflowing Chalice instead. I think your land count is a tad high, you could probably drop 2 or 3 and be okay. I'd drop the Vivid lands and maybe swap Simic Guildgate for Lotus Vale

For enchantments, Doubling Season is a fantastic option, if a little expensive. There are more budget friendly options but they are weaker.

You could switch Plaxmanta for Plaxcaster Frogling for reliable shroud at instant speed instead of just on ETB.

You have a few counterspells which is good, but there are better options. I'd switch Negate for Counterspell, Contradict for Arcane Denial and lastly Cancel can become Disallow

Hope this helps, best of luck with the deck and welcome to Magic!

Austin_Smith_of_Cards on Mizzix Control & Burn

7 years ago

Capsize is a powerful piece of repeatable removal that greatly benefits from Mizzix's cost reduction ability (extra costs like buyback, kicker, etc are reduced as well).

Reiterate can give you the extra push with your instants and sorceries, plus the buyback cost can be negated by your commander.

Mystic Confluence is the newer take on Cryptic Command; it's not as good, but it's still really powerful and worth the look.

Past in Flames is a good way to finish out games by replaying your graveyard. Think of it as a Yawgmoth's Will for instants and sorceries.

Cyclonic Rift is the premium blue boardwipe in EDH. The expensive overload cost is a non-issue with your commander; be sure to abuse this to your advantage.

Vandalblast wipes out all your opponents' annoying artifacts in one go. Again the extra cost is negligible.

Fact or Fiction is a great card advantage tool. Especially if you have the ability to cast things from your graveyard using flashback, it makes the decisions even tougher for your unlucky opponent.

Preordain and Ponder are more powerful card advantage.

Mystical Tutor sets up your topdeck for exactly what you need next.

I suggest swapping out Clone, Crystalline Nautilus, Hypnotic Siren, Identity Thief, Living Lore, Simic Fluxmage, Spellheart Chimera, Volcanic Upheaval, Contradict, and Demolish.

The_Ninjurai on The Danger Noodle

7 years ago

Sounds cool. Thanks TheTindell179!

Would Contradict be good here?

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