Maybeboard


Mine the rocks to find the treasures use the treasures to summon the dragons command the dragons to destroy your enemies!

This is the first mono-red deck I've ever built or seen that could consistently sneak out a win on turns 5-7.

So... I've removed the infinite combo out of my deck, as I normally do, I can't help but be exceedingly good at deck building that accidentally adding an infinite combo and being aware of it, is almost impossible to not having set up consistently on turn 5. This means however, my old magical fairy Christmasland never ever gunna happen ever no matter what forever hand of all god hands to end all hands has to be changed, luckily there still is a turn 2 win.

God Hand 1: Mountain, Mountain, Mana Crypt, Sol Ring, Dockside Extortionist, Devilish Valet

Turn 1: Mountain, Mana Crypt into Sol Ring into Orthion, Hero of Lavabrink

Turn 2: Mountain for a total of 6 available mana, cast Devilish Valet then Dockside Extortionist which will double the Valet, hopefully Dockside makes 8 treasure (which he does in Christmasland) then make 5 copies of Valet which all enter at the same time meaning they all trigger each other for a total of one 64/3 and five 16/3 for a total of 144 damage.

Unfortunately you would have to split the damage 64/48/32 which leaves one player at 8 life now you're saying to yourself "That's not a turn 2 win one player is still alive" and to that I say... you are correct I didn't think about the creatures damage split before typing this out. Honestly though, if you think about it, having one player at 8 life is an easily winnable position.

Aight, I figured out a real one but it's wonky as all heck (idk if cursing is cool on this site or not magic players tend to get triggered easily)

God Hand 2: Ancient Tomb, Mana Crypt, Sol Ring, Gilded Lotus, Kiki-Jiki, Mirror Breaker, Magda, Brazen Outlaw, Dockside Extortionist. (Who would have thought if you had all the fast mana and the three fairest cards in red you could eek out a turn two win /s)

Turn 1: Play Ancient Tomb and Mana Crypt, float all 4 mana, cast and tap Sol Ring for 5 colorless and cast Gilded Lotus finally tap the lotus and cast Magda, Brazen Outlaw.

Turn 2: (Strap in because it's a long one) Attack with Magda to create a treasure, tap gilded lotus and Ancient Tomb to cast Kiki-Jiki, Mirror Breaker, crack the treasure and any one rock to cast Dockside Extortionist floating 1 colorless, Prayge for at least 5 treasures from Dockside (this is the bare minimum to get this to work.) Sacrfice 5 treasures to MAGdA and get Illusionist's Bracers, tap the final rock and use the floating 1 to equip Kiki with the bracers, tap Kiki-Jiki to copy Dockside which triggers the bracers putting two Kiki abilities on the stack, after the first one resolves (with the second still on the stack) sac five treasure to Maga to get Panharmonicon, let the other Kiki-Jiki ability resolve for an end result of 10 treasures. Breaths in Sac 5 treasures to get Thousand-Year Elixir crack a treasure to untap Kiki-Jiki, tap Kiki to copy Dockside twice because of Illusionist bracers and each dockside makes 10 treasures thanks to Panhamonicon, you should now have a total of 24 treasures. Cast Orthion, Hero of Lavabrink down to 20 treasures, sac 5 to Magda to get Battlemage's Bracers equip them to Orthion, now 13 Treasures. Sac 5 to get Terror of the Peaks now at 8 treasures, we can finally start doing damage, (we need to do 120 split between 3 targets, luckily Terror of the Peaks targets individually so this math works out) activate Orthion and copy his ability with Bracers, 5 treasures, use one to copy Dockside extortionist the other to copy Terror of the Peaks, make sure the Terror of the Peaks copy resolves first, the TotP copy enters and does 5 damage doubled to 10 thanks to original TotP and Panharmonimcon (10 Damage) then Dockside extortionist copy enter and deals 4 total damage because of both TotP and Panharmonicon (14 damage) and brings us to 15 total treasures. Sac five treasures, down to 10 and get Red Dragon to deal 8 damage to each opponent and 16 to a target for a total of 40 damage (54 damage), sac five treasures down to 5 and get Myr Battlesphere it enters and makes 8 Myr tokens all of which equates to 48 damage (102 damage) and finally sac five treasure down to 0 for Wurmcoil Engine dealing a total of 24 damage for our final combined total of 126 damage.

In this second scenario I'm sure there's plenty of other ways to achieve this with Rings of Brighthearth and Goldspan Dragon but I cba to figure that out after that last one lol.

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90% Casual

Competitive

Revision 10 See all

(1 month ago)

+1 Sceptre of Eternal Glory main
+1 Throne of Eldraine main
Date added 3 months
Last updated 1 month
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

30 - 0 Rares

22 - 0 Uncommons

10 - 0 Commons

Cards 102
Avg. CMC 3.58
Tokens Clue, Copy Clone, Dragon 6/6 R, Eldrazi 10/10 C, Food, Goblin Shaman, Myr 1/1 C, Treasure, Wicked, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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