This deck is centric on Bello, Bard of the Brambles. This commanders ability is pretty key to the deck and lets us take advantage of some powerful keywords. The most powerful of course being indestructible. For this reason, there are a lot of artifacts and enchantments in this deck, so that we may have an army of 4/4 indestructibles to throw at our opponents.

This deck leans more towards powerful enchantments rather than powerful artifacts because of the lower cmc synergies that the creatures in the deck have. There are a lot of strong enchantment synergies that let us draw cards or play enchantments for a cheaper cost. Both of which are powerful and can keep us on top of the game. Not to mention, card draw is the most powerful action in the game and green/red can struggle with it more than some other color combinations.

While there are some very powerful enchantments, there are a couple of artifacts that have a "not so obvious" benefit that are worth mentioning. They are Coercive Portal and Nevinyrral's Disk. These artifacts can serve as a board wipe normally and are decent for that reason but if our commander is out, they will not destroy themselves because they will be indestructible. However, in the scenario, our commander is not indestructible and will need to be recast after. But these alternate one (ish) sided board wipes should leave us in a great spot and ahead of our opponents. Obviously, only cast or activate them when you need to most.

Lastly, in this current configuration, there are no infinite combos in this deck.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Become a supporter of TappedOut and hide ads for only $3/month!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

93% Casual

Competitive