Unearth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to battlefield.

Cycling (, Discard this card: Draw a card.)

SufferFromEDHD on Competitive Shadow Tribal [Primer]

5 days ago

Deserted Temple would have so many juicy targets in this deck

Heraldic Banner aggro rock

Corpse Dance mentioned this along time ago with Unearth. Haste is so spicy with shadow and buyback IMO is the best keyword in EDH.

Undercity Plague > your weakest removal spell

psionictemplar on rhinos bounce

6 days ago

I have a couple suggestions for your consideration.

1st: I think you don't need the wall of blossoms. All your other creatures lean into the gameplan of setting up to attack and attacking; wall does neither of those things. It does fit a little better in control shells where you are trying to survive until you do your big thing, but that's not what your goal appears to be here. Another creature that can attack or draw (if not both) would be better here. An example could be Mosswood Dreadknight.

2nd suggestion:Replacing kayla's command and eldritch evolution. In my opinion Kayla's does not give you enough value for the cost here. For something that takes up most of your mana in a turn, you get a generic creature that is weaker than all your other rhinos. Eldritch evolution has somewhat of the same issues although it gets you the creature you want, which in some cases is kind of like a burn spell if you drain life with one of your rhinos. What I think might work better here is a couple copies of Birthing Ritual since you can have the effect multiple times in a game.

3: Move Thoughtseize to your sideboard. I don't know if you have a sideboard or not but until you know what you are trying to stop with it,it isn't supporting your main plan and takes you in another direction than what you want to be doing. Ultimately it asks you early on if you want to develop or slow them down until you can do your deck's thing and you already have a primary plan of attacking! What I would personally put here would be Unearth. The reasoning being that it undoes your opponents removal (ignoring exile effects) and gives you more opportunities to drain your opponent out. Worst case scenario it can be cycled.

4 This last suggestion is more of an if we can find room thing and that is some effect that makes your life gain more deadly such as Sanguine Bond or Vito, Thorn of the Dusk Rose.

Thats about it for now, although I might check back later on with any landbase suggestions to help it run even smoother. Have fun!

(small note, I have no idea why the text got giant towards the end there. There is no extra emphasis for that specific suggestion. I just didn't want to retype everything trying to fix it.)

SaberTech on Dissident Storm

4 weeks ago

Alright. It's harder to pull off a storm deck in Commander but there are things you can do.

The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.

The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.

Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.

Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.

Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.

Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.

Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.

Beyond that is typical storm stuff:

If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.

Ash_Karath on Meren Sacrifice Shenanigans

3 months ago

Hi! Thanks for the comments! :)

Got some new cards yesterday, updated the deck accordingly. Removed these cards: Izoni, Thousand-Eyed The Gitrog Monster Smothering Abomination Unearth

I put in these: Spore Frog Viscera Seer Braids, Arisen Nightmare Animate Dead

Birthing Pod and Attrition is under consideration.

My budget? Well, I can't really spend more than 50 Euros for a single card... Total direction? Hmm. Not really sure what you mean. Do you think the deck theme is too spread out? And yes, I'll gladly discuss more! :)

SniperFrog on Weeniemator Control

4 months ago

SufferFromEDHD

These are excellent suggestions. Unearth is already here, Return to the Ranks is an effect I've been looking into, but I feel like Raise the Past could be better value, at only four mana. These sorts of cards have always been tough for me to evaluate next to one another. Patch Up, Rally the Ancestors and Scout for Survivors might rank above Return for me as well, but that convoke is something I struggle to evaluate as well. I will have to test them out and see what feels best. Thanks for the suggestions.

SufferFromEDHD on Weeniemator Control

4 months ago

Unearth and Return to the Ranks were made for this

SniperFrog on The Reunion At Last - Sephiroth V1

6 months ago

Love the list. +1

Have you considered things like Reanimate and Unearth as ways to reset Ol' Sep-Daddy?

Also, cards like Marionette Apprentice, Reassembling Skeleton, Weaponcraft Enthusiast and Chthonian Nightmare have felt really good in playtesting for me so far.

Decks like this are my favorite. Sephiroth seems like he could be the best option for mono black in the architype, which has me very excited.

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