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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Tooth and Nail
Sorcery
Choose one —
- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
- Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)





![Hazezon Tamar feature for Hazezon's Always Got It - [Updated 04/28/25]](http://static.tappedout.net/mtg-cards-2/legends/hazezon-tamar/2014-hazezon-tamar-cropped.jpg)


Profet93 on
Loot em if ya got em ( Loot, Exuberant Explorer )
5 months ago
MattMan1982 +1
Deserted Temple - Untap coffers + politics
Three Visits/Nature's Lore > Rampant Growth
Nissa's Pilgrimage > Cultivate
I would add 1-2 more fetches to trigger your landfall additional times.
Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?
I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?
Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?
Boseiju, Who Endures > Forest
Yavimaya Hollow - Regen + Politics
Eilel on
Selvala, Heart of the Wilds
6 months ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
Aexislord on
Emmara, Soul of the Tapped (EDH - Optimized)
7 months ago
Hackbrett Thank you so much for providing a link to this deck on your list in Moxfield! As per your suggestion, I have added a new section called "Recent Changes" where you will be able to see what cards I add/remove over time.
Based on the boardwipes used by your playgroup, I would recommend that you include Archon of Valor's Reach (I usually declare Sorceries) and Elesh Norn, Mother of Machines (if this one synergized with cards like Welcoming Vampire, it would be an auto include. Nevertheless, this doubles the ETB effect of Craterhoof Behemoth and you can bring in both as a finishing combo with Tooth and Nail) to replace the Avacyn, Angel of Hope and Dawnglade Regent that you took out. I am actually considering replacing Avacyn, Angel of Hope with Archon of Valor's Reach in the list regardless, and potentially replacing other Indestructible effects with Phase Out effects, since I have also felt that non-destruction boardwipes are taking over. If you really want to lock your board down, you could also include a Gaddock Teeg.
Hopefully these suggestions help, definitely let me know if you decide to try them out, and truly thank you for your support!
Icbrgr on MH3 Elves
11 months ago
I think i am playing more of a "tool boxy" approach with a main focus on swarming the field and getting big mana for a Tooth and Nail win con but im still splashing for Shaman of the Pack and running Wirewood Symbiote.
So far my playtesting has been in a vacuum with no interaction/disruption from an opponent... the deck is really able to pop off fast (can kill Turn 4 pretty consistently) but sometimes I end up at turn 6 with a legion of mana dorks without a full-combo payoff; and that's what got me thinking maybe I need a tutor.
Icbrgr on MH3 Elves
11 months ago
I definitely underestimated Wirewood Symbiote and the value of ETB effects in elves. In my playtesting I have been leaning harder into Quirion Ranger and pursuing Tooth and Nail for my win condition. that Eladamri, Korvecdal absolutly seems amazing because it doesnt lock you into a creature type... I personally have been using Aether Vial to chuck out creatures from hand thinking that felt strong but the casting from the top of the library can just be absolutely busted i love it.
after watching the video I've come to these conclusions:
-
Shaman of the Pack will win the game via high Elf population; and that's pretty much all there is to it. Seems far and above to be the most consistent way for Elves to win.
-
Tooth and Nail needs a high elf population, a mana boon elf Priest of Titania/Elvish Archdruid that can as well as having targets for tooth and nail that are otherwise bricks/dead in your hand like Tyrant of Discord and Realm Razer (there are certainly better targets I just was having fun)
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Craterhoof Behemoth is similar to tooth and nail for the requirements but can feel awkward because somtimes you can elves for mana and then suddenly not have enough attackers for lethal damage.
all in all im just kinda excited for elves in the upcoming near future... I think I wanna give them an honest try.
Icbrgr on MH3 Elves
11 months ago
I am curious is anyone brewing or have a good blueprint for playing Elves in Modern 2024? With Modern now having access to:
I have an OLD elf deck that centered around Elvish Archdruid and Joraga Warcaller... But I just think there is better things the deck can do now with these retroactively made legal cards... is good ol' Craterhoof Behemoth or Tooth and Nail still sounding like good options?
wallisface on
Genesis Surge
1 year ago
Just looking at the updates, some further thoughts:
-
firstly, on Unbound Flourishing, it’s only going to double the value of X for Genesis Hydra, as that is a ”permanent spell”. For Genesis Wave it’s only going to copy that spell, but leave the value of X unchanged (because its a sorcery, not a permanent-spell), which is severely more underwhelming.
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I would suggest either going down the route of your genesis cards OR the Tooth and Nail strategy - but not both, as this just makes it harder to enact your plan. Specifically the genesis spells play poorly with the eldrazi titans because you miss-out on all those cast triggers (the genesis spells don’t cast the card you put into play), but also those Eldrazi titans have very high mana costs - needing 12-13 mana is a very tall ask.
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Whichever path you go down, I think you need to aim to speed your deck up. Turn 6 is too slow. You want to be representing a winning boardstate by turn 4-5 at the very latest. If you go down the Tooth&Nail path, this deck here is one a friend has played a lot and done very well with. He hasn’t updated the list on this site so it’s a bit out of date, but should give you an idea of the build, it can win as early as turn 3. If you’re sticking to the Genesis build then I suggest lowering your mana curve a bunch so that you can get out a decently-powerful threat asap… you probably don’t want any card costing more than 8 mana and you want to ensure you can reliably put one of these cards onto the board by turn 3-4.
wallisface on Help improve my deck pls
1 year ago
Two things that might help people better evaluate this:
1) what format is this for? I assume Modern??
2) make this as a deck on the site and put the link to it here. It’s a bit hard reading the list as a wall-of-text.
Just from looking at what’s there at the moment, a bunch of cards don’t seem very good/helpful - namely Nylea's Disciple (doesn’t advance your boardstate therefore doesn’t do anything), Nissa, Genesis Mage (and excessively high mana cost and basically only provides even more mana), Gelatinous Genesis (there’s just better things to be doing than this).
I’m worried you’re investing a lot of energy to maybe be cheating out some kindof-ok (but a bit meh) creatures, when you could instead just be Tooth and Nailing out an Emrakul, the Aeons Torn and Xenagos, God of Revels to win the game on the spot.
Have (3) | Azdranax , jhTheMan99 , metalmagic |
Want (3) | wrightri , Arkhaschan , MxStoneheart |