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Board locks I don't enjoy playing against. Having to sit there because an opponent played Winter Orb , Upheaval or Stasis and I didn't have a counter ready that one time is not how I want to be wasting my time, especially in a format like EDH where I like crazy things to happen and to be facing interesting situations with multiple choices. If I don't enjoy playing against board locks, why should I play them?
Hexproof generally I don't have as much of a problem people playing in EDH but I personally don't like the hexproof mechanic having played a lot of recent competitive Standard and Modern. I never have liked it. Some cards like Swiftfoot Boots or Sacred Wolf I'm fine with and might well play but it's the obviously annoying ones like Geist of Saint Traft , Invisible Stalker or Sigarda, Host of Herons that I avoid. Hexproof is the only mechanic I dislike and avoid in this way because I don't like the idea of unanswerable creatures just beating people dumbly to death - that's precisely why I run control.
Something else I dislike is having too many tutors or things like Sensei's Divining Top (though I like the card itself) because EDH is a slow format already and it can get boring just sitting there and waiting for people to end their turns and if everyone were searching their libraries every few seconds, it would take three times as long.
This is not a competitive deck. If you want ideas for one, Epochalyptik's Dominus deck is a good one in BUG colours. If this were a competitive deck and I meant to use it in such a fashion, I'd be happy to run as many board locks as I wanted. I'm playing mainly to have fun and my meta is sometimes quite competitive in the cards we use but we still don't allow things like board locks, easy infinite combos, mass land destruction etc. I love control and I am a blue mage but I still want the games I play to be enjoyable, fair and to give people a chance. Counters I feel are inherently fair, including Force of Will and Misdirection . I played an Esper Standard deck that's now rotated out and really enjoyed that and am enjoying this.
I think my deck already poses enough of a challenge to my meta and if other people start running mass land destruction or board locks, I will add more and cheaper counters and I will add Necropotence , Yawgmoth's Bargain and make this deck far more competitive but I won't enjoy myself as much as I do with this deck right now and may well change meta.
I also have a Sacred Wolf if it's worth putting in, all the people I play against use black so their removal won't work on it.
you'd be surpised how good enchantments is in 2HG when your teammate runs the garruk deck, mostly because Sacred Wolf exists; and that most creatures in the deck are too big to get killed by most removal in the game.
dimir is one of the most fun decks with... well everything really. its also fun because you can target your teammate with Consult the Necrosages if they need cards.
slivers has by far seemed the least good in 2HG, mostly because there is very little interaction with your teammate at all.
sounds good, ill do it later today.
BTW, how many times have you been targeted by a browbeat? ive been targeted by my opponent by it twice or thrice. it's hilarious :D
also, i have the decklists of my DOTP decks on my list of decks.
cut recommendations, I know the theme, but feel like some could go for a different mix to add in indestructible:
Elephant Guide - if on commander it never hits the graveyard
Eland Umbra - boring
Savage Silhouette - lots of redundancy
Primal Frenzy - lots of others that do this plus some
Defang - bad
Blessing of the Nephilim you've got better
Lol! This deck is pretty awesome actually. I would recommend a balance between having all your creatures actually saying they can't be countered, and letting Gaea's Herald do her job. :D
I think this deck could be good on the table as well as paper. You've got good power and toughness for the casting costs of your creatures. Most of them make it to the table with vengeance. Maybe getting into the hexproof side would help. Unmake can still ruin your day once they make it to the field.
Spellbreaker Behemoth is a good, well costed creature, but who does he protect, other than Engulfing Slagwurm ? I say let him, and Gaea's Herald do their job and get in another couple fatties that do stuff for you. :D
I like this deck though! And I have at least a couple cards in this list that I would be willing to donate to the cause, and others that I'd make you trade me for. :D
How would Spirit Mantle work for blocking centaurs? [ I have 3]
What about Arrest as a replacement for O-Ring? [ I have 4 rings, but currently in use], if it makes a big difference, ill be happy to put all 4 in
I'm unsure what to take out, put in, and in what number. I have not play tested this deck yet, waiting until after my exams to dive in.Thanks for all the suggestions! I really appreciate it
You need more creatures with Hexproof. The list of G/W creatures not already in your deck are:
I would also suggest adjusting your land count. You have an even, 50/50 split of Forest and Plains , but 60% of your deck is Green and 40% of it is white. Sigarda, Host of Herons Silhana Ledgewalker Slippery Bogle Taoist Hermit Troll Ascetic Zuo Ci, the Mocking Sage
In addition, the following are particularly helpful for enchantment-based G/W decks:
|Power / Toughness||3/1|
|Avg. draft pick||6.48|
|Avg. cube pick||6.74|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|