Sacred Wolf

Sacred Wolf

Creature — Wolf

Hexproof (This creature can't be targeted by spells or abilities your opponents control.)

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.09 $0.13 $0.49 $0.28
Cardhoarder (MTGO) Price Normal Foil
  0.02 TIX 0.02 TIX

Sacred Wolf Discussion

AlucardZain on Dog Soldiers

2 weeks ago

You need a playset of Rootbound Crag, and get more Copperline Gorge. Things you should take out are: Gatstaf Shepherd  Flip, Hanweir Watchkeep  Flip, Sacred Wolf and Ulvenwald Tracker. Pit Fight is better than the Tracker, even Daybreak Ranger is, so get a couple more of him. Max out Mayor and Reckless Waif, another good 1 drop is Wolfbitten Captive  Flip. and get 1 or 2 more Instigator Gang and Kruin Outlaw. And maybe 1 more Lambholt Elder. Also, take a look at the Gruul Planeswalkers like Domri Rade, Xenagos, the Reveler and other stuff.

Skybre4ker on GW Auras! (Budget)

1 month ago

I have a G/W enchantment deck that focuses on flying/evasive creatures to provide more of a threat. Unless you wish to change like all of your creatures, which I don't recommend, as you obviously have a different approach here than I did with my deck regarding creatures, I do though however highly recommend you consider Sacred Wolf. He can turn into a big issue as soon as you slap a Spirit Mantle on him. It gets even worse for you opponent when he has that and dons an Ethereal Armor! I love the wolves in my deck.

Here is my deck if you wish to take a look at it as well:

Flying Aura Assault

xiao.wen on wolves eat your face v.4.5

1 month ago

according to Garruk Relentless  Flip hasnt been $14 since december 2012. It hasn't been above 6 dollars since november 2013. If you have any THS block scry lands, you might be able to find someone at your local store who needs to complete a standard deck that might go one for one for a garruk. Offloading scrylands in the late winter/spring seems to be the plan since theres no way they will retain 5 dollar value past july 2015.

Ive brewed wolf tribal in naya a bit and while some of the things i learned (like Watchwolf working quite well) dont help you too much, one thing i remember was that getting a Raised by Wolves on a Sacred Wolf is super good. I also remember begrudgingly admiting that Young Wolf, despite how much i liked the card, just didnt get enough done because all he often functioned as was a two turn chump blocker.

maigray on Green Grifters

5 months ago

Other creatures I considered but passed on for one reason or another: Korozda Monitor , Battering Krasis , Festerhide Boar , Charging Badger , Primal Huntbeast , Sacred Wolf , Gladecover Scout .

FalloutCat on Hexproof fun

6 months ago

Replace Sacred Wolf with Witchstalker

Serendipity1 on Newbie looking for help; wolf/werewolf ...

6 months ago

Hey, I'm looking to make a wolf/werewolf deck. When I started playing magic I decided I wanted a plain old wolf deck. It was then explained to me I needed to make it a wolf/werewolf deck to make it easier on myself, and that it should be a green/red deck. So far, I own...

x2 Howl of the Night Pack

x2 Nyxborn Wolf

x1 Sacred Wolf

x1Briarpack Alpha

x1Wandering Wolf

x1Raised by Wolves


x1Pyreheart Wolf (Which I want more of)

So as you can see, I don't have many cards yet. I do have a list of cards I want to add, but don't own yet:

Darkthicket Wolf

Rot Wolf

Young Wolf

Lone Wolf

Feral Ridgewolf

Kessig Wolf

And while these aren't wolves/werewolves, I kinda sorta want them:

Master of the Wild Hunt

Blunt the Assault

So tell me, am I headed in the right direction, or am I completely wrong about this? Please give me some good constructive criticism, and please explain what werewolves are/do.

xiao.wen on aura clad crew

7 months ago

id say go for the Evolving Wilds sac tap lands over the guildgates, the guildgates are definitely better than absolutely nothing other than running 24 basics, so if youve got nothing else and you find yourself often short a second green or second white or something, grab em, but the evolving wilds ability to reduce the chance of late game dead draws by thinning the lands out of your deck makes them a bit better. its probably up to taste based on how many double WW and GG costs you have that you want out on turn 2 or 3, but in my own experience, the ability to sac and search for whichever you are short on gets the mana fixing job done just as well as the guildgate with more versatility (3+ color decks, any pair of colors, etc). the guildgates have legit flavor though. for even more flavor fun, theres an older cycle of guildgate style taplands that arent too much more $$, i think the selesnya one is called Arctic Flats .

Troll Ascetic is sweet! i hadnt seen that one before. i cracked a Thrun, the Last Troll this spring which is quite similar but way more expensive to buy. didnt realize there was a cheaper one! i always find Sacred Wolf an overachiever, and Troll Ascetic is a slightly harder to cast upgrade, sweet!

also, dont forget about thrun's enchantment Asceticism !

oh and i left out a selesnya land earlier in Razorverge Thicket i think the english term for that cycle is checkland and they work quite well in modern as a 2x or so.

Power / Toughness 3/1
Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 7.37
Avg. cube pick 6.84


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Common
2011 Core Set Common

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