Creature — WolfHexproof (This creature can't be targeted by spells or abilities your opponents control.)
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Sacred Wolf Discussion
1 week ago
I have a G/W enchantment deck that focuses on flying/evasive creatures to provide more of a threat. Unless you wish to change like all of your creatures, which I don't recommend, as you obviously have a different approach here than I did with my deck regarding creatures, I do though however highly recommend you consider Sacred Wolf. He can turn into a big issue as soon as you slap a Spirit Mantle on him. It gets even worse for you opponent when he has that and dons an Ethereal Armor! I love the wolves in my deck.
Here is my deck if you wish to take a look at it as well:
1 week ago
according to mtggoldfish.com Garruk Relentless Flip hasnt been $14 since december 2012. It hasn't been above 6 dollars since november 2013. If you have any THS block scry lands, you might be able to find someone at your local store who needs to complete a standard deck that might go one for one for a garruk. Offloading scrylands in the late winter/spring seems to be the plan since theres no way they will retain 5 dollar value past july 2015.
Ive brewed wolf tribal in naya a bit and while some of the things i learned (like Watchwolf working quite well) dont help you too much, one thing i remember was that getting a Raised by Wolves on a Sacred Wolf is super good. I also remember begrudgingly admiting that Young Wolf, despite how much i liked the card, just didnt get enough done because all he often functioned as was a two turn chump blocker.
4 months ago
5 months ago
Hey, I'm looking to make a wolf/werewolf deck. When I started playing magic I decided I wanted a plain old wolf deck. It was then explained to me I needed to make it a wolf/werewolf deck to make it easier on myself, and that it should be a green/red deck. So far, I own...
x2 Nyxborn Wolf
x1 Sacred Wolf
x1Pyreheart Wolf (Which I want more of)
So as you can see, I don't have many cards yet. I do have a list of cards I want to add, but don't own yet:
And while these aren't wolves/werewolves, I kinda sorta want them:
So tell me, am I headed in the right direction, or am I completely wrong about this? Please give me some good constructive criticism, and please explain what werewolves are/do.
5 months ago
id say go for the Evolving Wilds sac tap lands over the guildgates, the guildgates are definitely better than absolutely nothing other than running 24 basics, so if youve got nothing else and you find yourself often short a second green or second white or something, grab em, but the evolving wilds ability to reduce the chance of late game dead draws by thinning the lands out of your deck makes them a bit better. its probably up to taste based on how many double WW and GG costs you have that you want out on turn 2 or 3, but in my own experience, the ability to sac and search for whichever you are short on gets the mana fixing job done just as well as the guildgate with more versatility (3+ color decks, any pair of colors, etc). the guildgates have legit flavor though. for even more flavor fun, theres an older cycle of guildgate style taplands that arent too much more $$, i think the selesnya one is called Arctic Flats .
Troll Ascetic is sweet! i hadnt seen that one before. i cracked a Thrun, the Last Troll this spring which is quite similar but way more expensive to buy. didnt realize there was a cheaper one! i always find Sacred Wolf an overachiever, and Troll Ascetic is a slightly harder to cast upgrade, sweet!
also, dont forget about thrun's enchantment Asceticism !
oh and i left out a selesnya land earlier in Razorverge Thicket i think the english term for that cycle is checkland and they work quite well in modern as a 2x or so.
5 months ago
fun idea, i wish mesa enchantress was 1W instead of 1WW so you could get her off the kitchen table, ive got a playset and i always try to use her, but modern is just too intense and fast for her to get very far in serious play. Kor Spiritdancer Unflinching Courage and Rancor are your best cards here, making room and upping them to 4x will help you figure out how to streamline and tighten it up. theres a bunch of ways to tighten it up, obviously that avg. CMC needs to come down, but which direction to go? food for thought: hexproof bodies work well with aura strategies because one of the main weaknesses of aura strategies is the propensity to get 2-for-1'ed with removal taking out your creature and the aura attached to it. Sacred Wolf Gladecover Scout Bassara Tower Archer Fleecemane Lion etc. Naya Hushblade is a bit eccentric but she can def get some good work done, but she requires serious planning on how to lay out the next 2-3 turns
Strangleroot Geist wears rancors like a champ. Gift of Orzhova demands removal and Sacred Wolf wears it like a champ. Auramancer helps with the card advantage problems of losing all your auras when your creature dies. Knight of the Holy Nimbus is a pain in the ass to kill so will likely protect your auras from getting dumped a bit. Hero of Iroas helps speed you up. Hopeful Eidolon impacts the board alot more than Nyxborn Shieldmate . Selesnya Charm is so good that you should always at least consider running it when you are running selesnya. it starts getting super good if you are thinking about Fabled Hero .
and of course, working on your manabase will improve performance without making any other changes. Sunpetal Grove Temple Garden Temple of Plenty Windswept Heath Brushland Stirring Wildwood . even a playset of the scry land will help you out here for sure. in terms of balance, 10-12 or so of the nonbasics will help consistency without causing too many problems. even a playset of the Terramorphic Expanse or Evolving Wilds would help you move forward probably if you dont have access to the more expensive specific selesnya lands. stay away from the guildgates and the vivids though if you have access to the others.
|Power / Toughness||3/1|
|Avg. draft pick||7.36|
|Avg. cube pick||6.84|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|