Description

The wolves can't be tamed. This is the tribe that got me into the game and I feel this is the fastest version of the deck that I've come up with so far.

Bringing the beatdown:

Lambholt Pacifist  Flip is a huge player in making this deck fast and dangerous. Turn two it stops other aggro decks and turn three it's swinging for 4 (almost) every single time with the help of any one of our 3 lords.

Reckless Waif  Flip er is an emotional pick. She could be swinging for 3 on turn 3 on her human side using our lords making her a huge threat. I have always had her in my one slot and Village Messenger  Flip is going to have to take a back seat.

Madcap Skills. Turn two on Reckless Waif  Flip swinging for 4 or 6 un-blockable. turn 3 enables Lambholt Pacifist  Flip who will come in for 6 usually unblockable. This baby turns the clock.

Enabling our werewolves to push the action on their human side:

Mayor of Avabruck  Flipis the nuts. Will always draw removal (rightfully so). If your opponent lets him flip then they deserve to lose.

Full Moon's Rise gives our pups a buff, trample, and wrath protection. What more can you ask for?

With Immerwolf out, there is no need to fear flipping back and forth. Also combo's nicely with Vildin-Pack Alpha  Flip.

Finishers:

Geier Reach Bandit  Flip 's haste makes her worth the 3 cmc. She usually comes in swinging for 4 hasty and leaves our opponent wondering what to use their removal on. The pacifist? the mayor? or this? Either way you win.

Kruin Outlaw  Flip she is a little slow.If you can flip her you win, that simple. With all of the removal bait coming behind her it is much more likely she will stick,flip,and kill.

Support Spells:

Lightning Bolt kill spell, push the last bit of damage, best red spell in the game period and gets a slot in here.

Vines of Vastwood can be a sneak finisher. From experience, our wolves are vulnerable and there is no better protection available for an aggressive squad because of the ridiculous +4/4 kicker effect.

Moonmist good surprise defense, surprise offense, brings out the animal in our pups at instant speed. Nice spell.

**Any and all feed back is appreciated. Basically want to make it faster, faster, faster, more vicious.

Cheers and happy brewing.**

If you are a werewolf fanatic,and would like to help out with my mono-red build check it out here:

deck-large:the red wedding

Suggestions

Updates

Comments

pacmanprophet says... #1

lol suttle three days grace reference

April 28, 2016 2:16 a.m.

Gameover209X says... #2

pacmanprophet just made it a not so subtle reference lol. Nice catch.

May 3, 2016 12:43 a.m.

clayperce says... #3

Gameover209X,
Oh this looks great. Saving it for my eventual transition to Modern (when Werewolves rotate out of Standard again)!

Copperline Gorge enters tapped more often than I'd prefer. They're all spendy of course, but maybe replace with Stomping Ground, Wooded Foothills, or Fire-Lit Thicket?

Draw well!

May 3, 2016 5:16 a.m.

pacmanprophet says... #4

Gameover209X if i didn't notice it i would haft to kill myself considering it was the first ever TDG song i ever listened to lol

May 3, 2016 6:23 a.m.

Gameover209X says... #5

clayperce thanks for stopping by man. I'm just using land I already have my hands on.

I can't believe how much Karplusan Forest went up in price. I got two playsets for 12 bucks and next thing you know...

pacmanprophet I was slightly surprised by how many werewolves compilations there are to that song haha. It was the first song I listened to by them as well. I heard it on an old Pride FC highlight thought haha.

May 3, 2016 8:50 p.m.

pacmanprophet says... #6

lol there are more werewolf videos for the song Monster by Skillet though Gameover209X

May 3, 2016 11:22 p.m.

If you want this deck to be faster you are missing a few key cards. Neglected Heirloom  Flip is great for a werewolf deck because of constant transforming of cards. Atarka's Command Gives you the ability to burn, pump, or play another land which gives you another chance to burn, pump or play a creature. There is also Wolfbitten Captive  Flip which gives you more turn 1 aggression.

June 26, 2016 11:32 a.m.

Orohu says... #8

Just be careful with Kessig Prowler  Flip and Immerwolf, since the latter keeps the former from transforming.

July 20, 2016 2:01 a.m.

Gameover209X says... #9

lol, damn I never noticed that.

It's not so bad since Im never really expectng to transform Kessig Prowler  Flip in this build, just occasionally with Vildin-Pack Alpha  Flip but its just a bonus.

Thanks for the heads up man.

July 20, 2016 2:05 a.m.

Icbrgr says... #10

October 6, 2016 5:04 p.m.

icehippo says... #11

Instigator Gang  Flip is such a deadly top end! Highly recommend. Add a 1 drop mana dork to drop it turn 3

October 6, 2016 10:01 p.m.

Ben4782@ says... #12

kessig wolf run

October 14, 2016 12:11 a.m.

Gameover209X says... #13

Hello all,

Icbrgr, thanks for stopping by! Howlpack Resurgence seems too slow for me in this build. On turn 3 I want to be dropping Immerwolf or one of my finishers. The flash is almost irrelevant for me because I want to be on the offensive and I need to activate Lambholt Pacifist  Flip on that turn.

icehippo I love Instigator Gang  Flip and he is a 2 of in my other werewolf build over Huntmaster of the Fells  Flip. The reason he is not in this build is because he is too slow for me. I want to finish the game on turn 5 as this deck has pretty much zero midrange capabilities outside of a transformed Mayor of Avabruck  Flip, but he most likely wont stick around very much haha.

Ben4782@ Kessig Wolf Run could be an interesting option in here to try to finish turn 5. Thanks, I'll playtest it a bit and see if its worth the slots.

Thanks for the feedback every one. Werewolves are my favorite tribe/deck and I'm always looking for ways to improve.

Cheers,Gameover

October 31, 2016 1:17 p.m.

ginko2580 says... #14

Cheers to the Wolfies...

You have half of the combo in here, figured i'd mention Alpha Authority and with your Madcap Skills makes a Wolf Hexproof, Unblockable and a +3/+0 creature... any help?

I also like the Kessigwolf Run idea... even at a 1 of. (but I'd try for 2 of em).

good luck

January 20, 2017 10:56 p.m.

zephyr_chang says... #15

I would cut Madcap Skills and up my creature count because of the prevalence of removal nowadays.

February 16, 2017 2:17 a.m.

upvote for 3 days grace

March 14, 2017 1:22 p.m.

cmsrDPM says... #17

April 30, 2017 7:24 p.m.

+1 for 3DG, werewolves, and a pricetag under $60. I only wish I could upvote it three times.

June 7, 2017 11:36 p.m.

Thorbogl says... #19

You could try to go for some sideboard Isochron Scepters as a midrange option, allowing you to constantly flip your werewolves with Moonmist whenever needed, also giving you the ability to prevent all combat damage if things dont go well.

Works pretty good with Lightning Bolt and Vines of Vastwood aswell.

June 9, 2017 3:37 a.m.

+1 FOR GRUUL AND GLORY!

CRUSH THEM!

July 7, 2017 6 a.m.

How about Collected Company? Most of your Werewolves fit its requirements.

July 8, 2017 3:26 a.m.

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Compare to inventory
Date added 1 year
Last updated 5 months
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.98
Tokens 2/2 Wolf
Folders Decks, Fun Deck Ideas, Tribal, Favorites, possible, EDH, werewolves decks, Werewolves, Werewolves, Wolfs, See all 32
Top rank #38 on 2016-05-07
Views 12060