Raised by Wolves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Tokens

Related Questions

Raised by Wolves

Enchantment — Aura

Enchant creature

When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield.

Enchanted creature gets +1/+1 for each Wolf you control.

Raised by Wolves Discussion

EPICSpider23 on Edh Werewolfs

3 weeks ago

Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord  Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!

raefgall on Head of the Pack

10 months ago

Wolves are great as a sub-theme in a deck with a larger over-arcing theme. I've included them in my token decks in the past, along with other minor tribes like Squirrels, usually just filling out the board and with Raised by Wolves as a potential win-con (also, generally with White as one of the colors). Elves and Goblins would probably both be better off by themselves (rather than mixing with wolves).

I also know there is an infinite combo with Turntimber Ranger if you wanted to go Allies and Wolves (would also require adding Blue or Black if you want to go infinite), but that's kind of the same issue as Elves/Goblins, why not just Allies.

If you're just going for a creature deck, Xenagos, God of Revels is probably your best commander option, basically another Kessig Wolf Run.

Honestly, if you trim the creature list you have, make sure you have a good curve, toss in the whole tribal enhancement package, and include the best removal and support cards you can find in red and green, you probably don't need a second tribe.

Jonnyfant on Wolveseverywhere

11 months ago

For ramping more mana:Wood Elves - Just for forests but gives you an additional blockerRampant Growth - ramp for basic lands, but tappedCultivate - ramp for 2 basic lands

Tokens:Master of the Wild Hunt - gives you also very effective removal at the cost of not being able to block, but you could use him after attackers are declared.Raised by Wolves

I'd also suggest to put in extra Parallel Lives instead of Growing Ranks (If you don't have the budget for that, Primal Vigor is worse but should cost less)

Funkydiscogod on

1 year ago

If you want to have more fun with the Wolf tokens, Raised by Wolves would double the number of wolves you have when Fed to the Pack.

So, I'm trying to think of cards that'll come in and out of the graveyard to keep Feeding the Pack, but in the colors of blue and green, options are limited.

Brackwater Elemental, Advanced Stitchwing, Deathmist Raptor look like the only usable ones, and they're not great. Deathmist Raptor and Feed the Pack have synergy with with Den Protector, Dragon's Eye Savants, and Qarsi Deceiver, but that's about it. This morph thing might be an idea for a different deck.

Now, the classic decks that run high-toughness creatures run Doran, the Siege Tower and Assault Formation and tough creatures that don't have defender.

copperdusk on From Plant To Wolf (Budget)

1 year ago

First off, Wall of Blossoms isn't legal in Modern.

Besides that, you're not playing that many wolves (yes Wolfbriar Elemental is a thing, but still), and Raised by Wolves doesn't seem like a decent pay off.

Here's a Mono-Green wolf deck I've been running (also not Modern Legal, but it kicks butt!)

TheChaosVault on Puppers

1 year ago

Silverfur Partisan looks like a good card here. Master of the Wild Hunt would be good removal. Raised by Wolves is also mostly going to be strictly better than Wolfkin Bond.

Voxelfox20 on Of Wolves and Elves

1 year ago

I have a few suggestions but a lot of them are high mc cards, they might be worth a thought though :D.

Raised by Wolves for some more tokens. Feed the Pack Combos well with anything that can increase a creatures power. Howl of the Night Pack for a lotta wolves if you ever get late game, probably wont need to consider this one but its just a pointer. Predator's Howl is good for more tokens and a lot cheaper than the others, ( Also combo's with Feed the Pack )

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