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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Pyrohemia
Enchantment
At end of turn, if no creatures are on the battlefield, sacrifice Pyrohemia.
: Pyrohemia deals 1 damage to each creature and each player.





Coward_Token on
Gishath Spared No Expense!!!
4 weeks ago
"If I added in more of the ramp/acceleration you suggested, I would either be taking out ramp/acceleration..." yeah, that's what I meant with the opening paragraph; e.g. Farseek isn't a bad card but I feel you need a bit more oomph (though I admit that the prospect of being mana screwed on that third land is a bit scary).
The two Human cost reducers seem especially underwhelming if they're just used to cast the commander, since then they're basically just mana dorks making a single each. (Not saying you should cut Intrepid Paleontologist though, way too versatile.)
I could also see adding rituals to power out Gishath, though that's inviting being blown out by removal
BTW, what's your target turn for casting your commander here? T6?
On a different note, for enabling enrage, you've only got Forerunner of the Empire & Marauding Raptor + Zacama, Primal Calamity. With that in mind, what's your experience with Ranging Raptors, Ripjaw Raptor, Trapjaw Tyrant, Silverclad Ferocidons, Polyraptor? It seemed to me that they'd underperform without stuff like Pyrohemia to repeatedly trigger them. (Which I'm not saying you should add, but rather replacing them with different Dinos.)
Rekt_Angles on
Everybody Hates Winter
3 months ago
Might I also suggest some "everything hurts" cards like Zo-Zu the Punisher, Sunspine Lynx, Spellshock, Spear Spewer, Pyrohemia, Pestilence, and Descent into Avernus.
There's also one of my favorite pet cards, which is objectively bad, but I have to recommend it anyway: Obsidian Fireheart
DadHumanPraetor on
Visions of Niv-Mizzet
4 months ago
Firestorm Chandra's Ignition Acidic Soil Manabarbs Pyrohemia
I use life blockers in my build- Sunspine Lynx Rampaging Ferocidon Sulfuric Vortex
I love this card it’s really fun to play
Apoptosis on
Gear Up!
8 months ago
I realized that I had moved Sword of Body and Mind out of the 99. This card synergizes with both Aurelia and Godo. Equip the sword on any other creature and you get infinite attacks (akin to Helm of the Host). I had a tough time deciding what to take out and decided on swapping out Mizzium Mortars. I really like this card for the 1-sided wraith effects and I always want at least two wraiths in my deck, but find that hordes of small creatures are less of a problem then one big one. And I still have Blasphemous Act and Pyrohemia, so keeping instant speed spot removal has priority (and I don't want to drop it any lower than it already is).
But there are other cards on the "chopping block", which include: Nahiri, the Lithomancer (I've literally never drawn this in a game but it's there primarily for the -2) or possibly Nahiri, Forged in Fury (again I cannot ever recall drawing this in game). We'll see.
Apoptosis on
Gear Up!
8 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
RiotRunner789 on Fire Covenant or Reckless Assault?
11 months ago
I'd say Pestilence or Pyrohemia since your commander has 7 toughness. Repeatable board wipe for commander's ability and it also drains the board (which is good since you said life loss isn't a big issue).
Rakious07 on
Ob Pingilis
1 year ago
Suggestions Pyrohemia, Cryptolith Fragment Flip, Rakdos Charm & Retreat to Hagra
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