|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Price & Acquistion Set Price Alerts
3 days ago
3 weeks ago
I like the Claim with Vexing Devil a bit. I diddnt know modern had an Unearth. Anyone ever seen Pain's Reward? And after some more play testing I'll post up a deck and a link on here. Gontis Machinations has been very usefull. I'll add the link to this thread when I'm done of your interested. The added life gain is quite a big difference when it comes down to topdecking
3 weeks ago
Gonti's Machinations only gain you an energy counter the first time you lose life in a turn, and only 1 energy regardless of the amount of life lost. so even if you play Gonti's Machinations turn 1, you won't be activating it until turn 3 if the only damage you take is self inflicted. you'd only be able to activate it sooner than that if your opponent attacks you within their first 2 turns. the biggest reason for adding black to burn is to use Claim with Vexing Devil.
1 month ago
I'm curious as to which cards in your deck have been the best because I may want to try them out.
Mardu Pyromancer is an archetype in Modern that's very similar to yours, have you compared your deck to it?
Also regarding burn, have you seen the new card The Flame of Keld? I have a Burn deck idea that uses The Flame of Keld with Quest for Pure Flame and Claim. Let me know if Rakdos Death Snare interests you!
1 month ago
Awesome!!! Have you considered Walking Ballista? It's what I'm running in my Varolz deck. I'm also running Sultai instead of Jund, but both are the best colors for the archetype. Jund has Faithless Looting and Sultai has Thought Scour. I would cut one Claim for another Faithless Looting. +1
2 months ago
Anyway I'd have to agree that both cards are typically suboptimal for a top tier competitive burn deck because they do give your opponent a choice. I think it's unfair to either card to say that they're bad or unplayable because they're not. They both present lose-lose situations to your opponent which is never "bad" but sometimes your opponent is in a position where one of the "lose" scenarios doesn't matter enough. For Browbeat they may be in a position where they have life to spare, taking the damage and then winning. Sometimes they'll be in a position where they give you the cards knowing they'll win anyway.
For Vexing Devil it's pretty similar. They may have life to spare so you lose. Or they may have a removal spell so they just 1 for 1'd with you (not such a bad deal, Goblin Guide and Monastery Swiftspear die to all the same spells). So the bad scenarios are either being in an irrecoverably bad game position or a 1 for 1, with the worst case being that you cut Rift Bolt for Vexing Devil and you lose with them at 3 life.
Vexing Devil in combination with Claim is a very powerful and fun synergy. Vexing Devil isn't bad in a vacuum, it's just not, and Claim should never be in a deck where it can only reanimate a single powerful creature. It might not break the format but it will win you games.
I think I just summarized the long and heated discussion above but here are my final thoughts: Browbeat is a known card that is generally unplayed in top tier burn decks but could easily find a home in yours. I'd recommend 1-2 copies but if 4 works for you then stick with what you like, especially in a budget deck.
And also Vexing Devil is good.
2 months ago
lukas96: several of your statements are just plain incorrect. i'll adress them each individually.
"what if you claim without devil?": no offense, but thats just not an intelligent question. obviously nobody is casting Claim without a legal target in the graveyard. a properly built deck would have many creatures Claim could return.
"what if you devil without claim":....then you're still dealing 4 damage? im not sure what the point was in asking a question with an obvious answer that im sure you already knew.
"these are not reliable cards": but they are if you know how to use them.
"devil is not good in burn or anywhere else": shadow63 has a valid point when he says devil is about $10. cards that "aren't good anywhere" don't reach $10.
"vexing devils best case scenario won't happen": but it does. i've seen it. multiple times. at modern fnm.
you're entitled to your opinion, but i think you'd be a lot more successful at convincing other people to your way of thinking if you actually provided supporting evidence like i have. so far, all you've done is repeat yourself.
2 months ago
lukas96: saying "devil on its own is terrible" or "claim on its own is terrible"...is just not right. plain and simple, its not. Vexing Devil is 4 damage for 1 mana. thats more efficient than Lightning Bolt's 3 damage for 1 mana, so how you can call Devil inefficient is beyond me. as for Claim, i dont think theres any shortage of cmc 2 or less creatures that are good. see Tarmogoyf and Death's Shadow.
T1: Vexing Devil. opponent takes 4 and Devil dies
T2: another Vexing Devil (maybe even a 3rd if you're lucky). lets say opp takes 4 again. doesn't really matter, they take 4 eventually whether it dies immediately or attacks next turn.
T3: Claim the first Vexing Devil. the opp has 2 choices. take 4 and let the devil die, in which case you have 2 mana up for other spells (more devils or more claims perhaps), or let you keep the devil and possibly cast Fame to pump the devil and swing for 6 haste.
thats 12-14 damage in the first 3 turns already. seems pretty on bar with burn decks. its already more than what 2 Goblin Guide can do in the first 3 turns. lets examine the best-case scenario for the goblin:
T1: Goblin Guide. attack for 2
T2: second Goblin Guide, attack for 4. 6 total damage
T3: attack for 4 again. 10 total damage.
and thats before we even take into account the free lands that Goblin Guide gives your opponent.