Claim

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Claim

Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

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Claim Discussion

ellie-is on Night of the Living Rats!

1 week ago

Great idea! I'd definitely want to tweak the lands, though, because you dont need nearly as much green mana s you do black. Also really wouldn't run 4x Eldrazi Monument, because they cost so much mana and you only really need on in play. I think you're fine with just two in the deck.

Also: Pack Rat is a great card that you should have 4x, because they're essentially a better Rat Colony that still comboes with the colony.

You probably want some one-drops, either rats that might help you control the early game (Drainpipe Vermin, Typhoid Rats), or some green mana dorks to help ramp into more rats and/or the monument and Bloodbond March. Otherwise your deck might get run over by more complex decks before you have a chance to set up your combo. Some more control might be nice too. Tragic Slip goes well with the monument, as well as with creature-heavy decks in general since something is always going to be dying. If you can afford it, staples like Inquisition of Kozilek and Thoughtseize could be a good turn 1 play as well, to ensure you're not just losing a turn, and to get rid of threats that could disrupt your rats later on.

Another card I like for this is Claim, since it can bring back either pack rat or rat colony for just one mana.

hungry000 on Jund +1/+1 Counters

1 month ago

Cool deck, I've tried to make a Varolz deck before but I wasn't really able to make it work right heh.

First thing I should say is that Unearth isnt legal in modern; I'd consider playing Claim in its place since you have both Vexing Devil and Death's Shadow in your deck. It's a pretty good replacement, you cant reanimate Varolz or the Phyrexian Soulgorger with it but the Fame half and the fact that you can dump it with Faithless Looting if you dont want to dump anything else is worth it, maybe making it even better in this deck. I've seen it work really well in B/R burn decks and some Death's Shadow decks, it adds a lot of explosiveness.

Another suggestion: Rite of Consumption As a 1-of maindeck or a couple in the sideboard. It would add some more explosiveness, a way to deal with planeswalkers, and a life gain spell all in one go.

Now I have a question: is there really much point in playing Gyre Sage? It seems rather underwhelming since you have no mana sinks and no high-cost cards; a lot of your cards require colors other than green, so it seems likely you'd just have a bunch of excess green mana after running out of Black or Red. Without a solid payoff, I just think there are better cards that could go in those slots, like Lotleth Troll or Lightning Bolt or Abrupt Decay. (Also, your deck lacks removal, put some removal in)

Lastly, I have qualms with your sideboard. From what I can tell you just kind of stuck some cards in there, so I'm guessing you either didn't have time or just didn't bother. It'd be nice to see an actual sb if you get around to it :)

DangoDaikazoku on Advertise your MODERN deck!

2 months ago

Hey Icbrgr

I really like your take on a Tibalt, the Fiend-Blooded deck. Making him viable was a task I have attempted once and failed miserably at. I understand your distaste in Delirium and Madness effects too because they are just terribly inconsistent since you're going to be discarding at random with Tibalt. However, I can't help but feel that something like Flamewake Phoenix could earn a spot in here. I know you want to keep the deck mono-red too, but Claim is a really fun card to recur your creatures. It's really funny when your opponent decides to take 4 from Vexing Devil and you follow it up with a Claim to bring it back.

Also Flyboarg,

Try to offer some advice on the previous deck before you post yours. First off, Tangle is not modern legal, so you should cut that and perhaps Fog would be an appropriate replacement. You can also cut down on some lands especially since you're running Birds of Paradise. Typically, sitting between 20-24 lands is a healthy number and I would recommend cutting Mosswort Bridge altogether as well as a single Nykthos, Shrine to Nyx since you don't want multiple copies of it in your hand considering it can't cast any of your creatures without already developing a board state, maybe add another Birds of Paradise in its place and then add forests for the rest of the lands. I don't think you'll need Evolution Charm and you can instead add more copies of Commune with Nature. You could probably get away with cutting Juvenile Gloomwidow altogether unless you feel like flying is a big issue in your playgroup/meta since it only really serves as a blocker, and if so just bump up your two-cost copies to playsets. Hope this helps!

OwnedbyCow on (Updated) Indestructible Breeding Jurassic Bunnies

3 months ago

Claim, Without Weakness, Supernatural Stamina, and Destined all seem like they would fit this deck. If Bellowing Aegisaur was not in my deck, it feels as if it would be better to roll black instead of white.

skoobysnackz on

3 months ago

I see your point with Claim and Ratcatcher, and Urborg is just sooo good in any deck that runs black, if you can afford it. If you are finding Rotting Rats to be lacking, I would just replace it with Ravenous Rats. I assume this will be a 1v1 deck for the most part, so it really only gets worse if your opponent has hexproof/shroud. If you decide to replace Rotting Rats with removal, in my experience, Go for the Throat is the least restrictive budget single target removal spell and if you're worried about affinity you could sideboard something like Disfigure. Tragic Slip is close behind, but without a sac outlet it suffers a lot. Lastly, it is my opinion that the best spells black has to offer are Duress type spells. Looking at your opponent's hand and being able to make them discard their best card and gain some insight on their strategies all on turn 1 is just waaaay too good to pass up in my opinion.

ellie-is on

3 months ago

@skoobysnackz Haha, yeah, you pretty much suggested all that was already in here. xD

Marrow-Gnawer is definitely out of my budget, I'm afraid.

I used to run both Ogre Slumlord and Ratcatcher in my old Pack Rat build, but over time they proved themselves to be waaay too slow against most decks, Ratcatcher even more so (since you don't get anything out of him until turn 7). I might throw the slumlord back in, see how it works with this build, but I just can't see Ratcatcher working for me.

I like Claim a lot because most of the time it's a Pack Rat for , and though it certainly doesn't have the power of Immortal Servitude, it's just one mana, and Immortal Servitude takes five. Claim can also play Tetsuko Umezawa, Fugitive without having blue mana available. So I'm keeping it not as a reanimator, but as an additional copy of a two mana creature for one (including, now, Rat Colony), if that makes sense.

You make a good point on Profane Command not being ideal as a 4-of. Though it can end the game or get rid of pesky blockers, it takes a lot of mana to do that and I'm probably better off running just a couple. Don't want to have it in my hand all the time.

PS: I really like your deck's inclusion of Urborg, Tomb of Yawgmoth! A lot of the time I find myself annoyed that I'm lacking a necessary due to one of my lands being a Swarmyard xD Wish I had the money to put one in this as well.

PPS: One card I'm unsure of is Rotting Rats. Self-discard is nice if you build around it, but it still feels a bit counterproductive, and I no longer have any madness spells, and though it's great to reanimate things, I don't really need to be discarding them first just for that. If I were to get rid of it, I could probably use the slot for some removal spells, and that might be better. Any thoughts on that?

PPPS: Almost forgot to comment on Duress. It's nice, yeah. I could probably use something else to do on turn 1 besides playing a Typhoid Rats. I'll play around and see if I can find a spot for it!

skoobysnackz on

3 months ago

Hey there, I posted on your forum not long ago and figured I'd take a look at what you have. Looks great, a lot like what I suggested so far and I really like the idea of using tetsuko as a budget Marrow-Gnawer, though if possible, I would still try to fit him in. If you decide to change your list at all, I would suggest dropping Claim altogether, and maybe a couple copies of Profane Command to make room. Claim only brings back one rat, which is not terrible, but I think it makes too little of an impact on the board state to be worth more than even Duress or something similar that you can play on turn 1 and that gives you insight on what your opponent is planning. Profane Command is a great inclusion I hadn't though of, but 4-of seems like too much for something that, again only brings back one creature. Sure, it also does something else that's a huge bonus, but in most situations I would just rather have Immortal Servitude. Anyways, sweet brew, keep it up!

ej133 on Esper Death's Shadow

4 months ago

Sure, no problem.

If you were playing the grixis version, I'd probably suggest Claim, or even Postmortem Lunge, because these two also have the Orzhov Charm's third effect, so... they kinda bring you back in some matchups.

Of course, they wouldn't save you from Path to Exile, but we live in a Fatal Push World, so it's better be safe than sorry.

See ya!

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