Claim

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Claim

Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

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Claim Discussion

OwnedbyCow on Indestructible Breeding Jurassic Bunnies

1 day ago

Claim, Without Weakness, Supernatural Stamina, and Destined all seem like they would fit this deck. If Bellowing Aegisaur was not in my deck, it feels as if it would be better to roll black instead of white.

skoobysnackz on

4 weeks ago

I see your point with Claim and Ratcatcher, and Urborg is just sooo good in any deck that runs black, if you can afford it. If you are finding Rotting Rats to be lacking, I would just replace it with Ravenous Rats. I assume this will be a 1v1 deck for the most part, so it really only gets worse if your opponent has hexproof/shroud. If you decide to replace Rotting Rats with removal, in my experience, Go for the Throat is the least restrictive budget single target removal spell and if you're worried about affinity you could sideboard something like Disfigure. Tragic Slip is close behind, but without a sac outlet it suffers a lot. Lastly, it is my opinion that the best spells black has to offer are Duress type spells. Looking at your opponent's hand and being able to make them discard their best card and gain some insight on their strategies all on turn 1 is just waaaay too good to pass up in my opinion.

ellie-is on

4 weeks ago

@skoobysnackz Haha, yeah, you pretty much suggested all that was already in here. xD

Marrow-Gnawer is definitely out of my budget, I'm afraid.

I used to run both Ogre Slumlord and Ratcatcher in my old Pack Rat build, but over time they proved themselves to be waaay too slow against most decks, Ratcatcher even more so (since you don't get anything out of him until turn 7). I might throw the slumlord back in, see how it works with this build, but I just can't see Ratcatcher working for me.

I like Claim a lot because most of the time it's a Pack Rat for , and though it certainly doesn't have the power of Immortal Servitude, it's just one mana, and Immortal Servitude takes five. Claim can also play Tetsuko Umezawa, Fugitive without having blue mana available. So I'm keeping it not as a reanimator, but as an additional copy of a two mana creature for one (including, now, Rat Colony), if that makes sense.

You make a good point on Profane Command not being ideal as a 4-of. Though it can end the game or get rid of pesky blockers, it takes a lot of mana to do that and I'm probably better off running just a couple. Don't want to have it in my hand all the time.

PS: I really like your deck's inclusion of Urborg, Tomb of Yawgmoth! A lot of the time I find myself annoyed that I'm lacking a necessary due to one of my lands being a Swarmyard xD Wish I had the money to put one in this as well.

PPS: One card I'm unsure of is Rotting Rats. Self-discard is nice if you build around it, but it still feels a bit counterproductive, and I no longer have any madness spells, and though it's great to reanimate things, I don't really need to be discarding them first just for that. If I were to get rid of it, I could probably use the slot for some removal spells, and that might be better. Any thoughts on that?

PPPS: Almost forgot to comment on Duress. It's nice, yeah. I could probably use something else to do on turn 1 besides playing a Typhoid Rats. I'll play around and see if I can find a spot for it!

skoobysnackz on

4 weeks ago

Hey there, I posted on your forum not long ago and figured I'd take a look at what you have. Looks great, a lot like what I suggested so far and I really like the idea of using tetsuko as a budget Marrow-Gnawer, though if possible, I would still try to fit him in. If you decide to change your list at all, I would suggest dropping Claim altogether, and maybe a couple copies of Profane Command to make room. Claim only brings back one rat, which is not terrible, but I think it makes too little of an impact on the board state to be worth more than even Duress or something similar that you can play on turn 1 and that gives you insight on what your opponent is planning. Profane Command is a great inclusion I hadn't though of, but 4-of seems like too much for something that, again only brings back one creature. Sure, it also does something else that's a huge bonus, but in most situations I would just rather have Immortal Servitude. Anyways, sweet brew, keep it up!

ej133 on Esper Death's Shadow

1 month ago

Sure, no problem.

If you were playing the grixis version, I'd probably suggest Claim, or even Postmortem Lunge, because these two also have the Orzhov Charm's third effect, so... they kinda bring you back in some matchups.

Of course, they wouldn't save you from Path to Exile, but we live in a Fatal Push World, so it's better be safe than sorry.

See ya!

DarkStarStorm on Jund Midrange

2 months ago

Death's Shadow relegated to the sideboard? The point is that you simply cannot play the slow game with Scavenging Ooze anymore. Even Bogles, which was one of Jund's best matchups, just doesn't care about anything you do now that they run 3 Cartouche of Solidarity and mainboard Leylines. I feel as though the deck needs to take advantage of its strengths to go over the top of your opponent. It used to be able to be the best in every category, but it just can't do that anymore.

The deck's versatility is not that the old vanilla Jund list can beat any deck in the format. Its reputation for that comes from the color combination lending itself to adopting a list that can beat any deck in the format. Right now, in this meta, that list includes Death's Shadow.

Looking at his matchup data, you can see how much it would improve the deck. - "I faced Jeskai Through the Breach round one and literally had no chance. I didn't find my discard spells and turns 1-5 I couldn't stick anything on the board."- "Game three was pretty low action on both sides."- "He got there by Turn 6 or 7 and I scooped them up..."

These examples back up my statement of how four Goyfs don't cut it. If you have Goyf 5-8, then you're always going to have action. If they Path/Push a single Goyf, they just removed a 1/4 of your best chance at winning. Sure you can win with Rabblemaster, but that's a long time of waiting for them to topdeck their combo piece and win. If you're that dead-set on keeping the Goyfs, then at least add some copies of Claim. Grim Flayer also works.

EDIT: Just to clarify, this is a discussion and I am stating my opinion of where Jund fits into the meta. If you don't agree, then tell me why. I do not play Jund; I just know what I do from studying matchups and analyzing the metagame.

Fenice86 on Golgari Explorers

2 months ago

Pandajka nice catch on Claim i'll keep it in mind!

Ballista is good but out of budget for me atm, i dont think the other 2 cards are really needed, idk, will have to test em

Pandajka on Golgari Explorers

2 months ago

I'm currently playing a very similar deck!! A few cards I use in mine are: Walking Ballista, Growing Rites of Itlimoc and Lifecrafter's Bestiary. I'm tryin to find the right balance of 3-drop and 4-drop of artifacts and enchantments. Also, a pretty usefull card in this deck is Claim, as most of your creatures are CMC 2, you can bring back wildgrowth or constrictor or whatever, or your explore dudes that become insane with path and panharmonicon. A great thing about claim as well is that you can trash creatures to graveyard while exploring and just bring em back with it, saving you mana and a draw

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