Claim

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Claim

Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

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Claim Discussion

aef823 on Confuson fuuu-

2 weeks ago

Darth_Savage while I agree Riptide Chimera would be a better creature to use, I'm mainly using Drake Familiar because it has 2 CMC, to proc Claim. So I can fetch it when it goes to the graveyard if needed.

Glimpse the Unthinkable might be good at a burn mill deck, but the 1->3 CMC to card ratio from Startled Awake  Flip comes close to the 1->5 ratio from glimpse, and it works as a creature on the graveyard, albeit a way overpriced one, but the option is at least there.

What I'm doing is that mill is the backup plan just in case my opponent heals more than I damage. The main plan is to lower life, while using things like Pristine Talisman/Sun Droplet/Dragon's Claw ETB life gain while using bounce duals from lands to facetank hits or stock up on life, etc.

The choice was either to get basic lands or remove artifact fetching from my lands, besides, barely anyone uses land removal.

hungry000 on Gravecrawler

3 weeks ago

The only thing I see that could be a problem is that you might have trouble meeting Gravecrawler's requirements with only 8 total zombies in the deck. Dread Wanderer can help solve that problem. To tag onto the Stinkweed Imp idea, you could also play Prized Amalgam for some more things to sac and a way to activate Gravecrawler. If you go with Dredge you can also play some Claim or possibly Postmortem Lunge to get back sac outlets, sac payoffs, or a zombie you dumped in the graveyard.

Also, I question the need for Ensnaring Bridge; it's good, but it seems detrimental when Bloodthrone Vampire is your main sac outlet. You're also already making a bunch of chump blockers with Genesis Chamber, so I think you should try dropping it and an Altar's Reap for more zombies and more Viscera Seer.

Snap157 on Murder Circus

1 month ago

4 Vexing Devil plus 4 Claim makes for a nasty combo

Terminate and Dreadbore works as a better Doom Blade

rjphilla on 8-Whack Vexing Pelt Death's Shadow Zoo

1 month ago

Awesome

I've tried many versions of this deck. Can I recommend Claim ? It's so damn good. Especially turn two after you drop a Pelt Collector and claim a Devil. Double trigger.

Plus it brings back every creature in the deck. So good!

Cheers!

Wizardhat91 on Four Now And Four Later

2 months ago

Claim too. Okay I'll leave it alone now

ValueBear on How hard could it be getting a goyf pelt?

3 months ago

What do you think about replacing Traverse the Ulvenwald? While it doesn't tutor specifically looting digs though the deck pretty well and has synergy with Claim.

Watertower420 on Red, Black, White Modern Burn???

3 months ago

I like the Claim with Vexing Devil a bit. I diddnt know modern had an Unearth. Anyone ever seen Pain's Reward? And after some more play testing I'll post up a deck and a link on here. Gontis Machinations has been very usefull. I'll add the link to this thread when I'm done of your interested. The added life gain is quite a big difference when it comes down to topdecking

DragonKing90 on Red, Black, White Modern Burn???

3 months ago

Gonti's Machinations only gain you an energy counter the first time you lose life in a turn, and only 1 energy regardless of the amount of life lost. so even if you play Gonti's Machinations turn 1, you won't be activating it until turn 3 if the only damage you take is self inflicted. you'd only be able to activate it sooner than that if your opponent attacks you within their first 2 turns. the biggest reason for adding black to burn is to use Claim with Vexing Devil.

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