Sakashima the Impostor. One phrase sums up this deck and that is "Pure Jank!" This deck can be the Naga deck to all others. When people play against this deck I want them to feel like their own deck is beating them. With Sakashima I can get any benefits of come into play creatures. I can make your general and beat you with your own general. I easily respond to any threats and even turn them around on you. It runs its share of counter spells but I don't do it over the top. The counter spells are mainly to help out in multi player. I don't do unbreakable locks I have pickles in the deck but any edh player knows that it has to land perfectly to shut the game down. I have one Infinite mana combo, but the deck does not need it to win.

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