Sakashima the Impostor. One phrase sums up this deck and that is "Pure Jank!" This deck can be the Naga deck to all others. When people play against this deck I want them to feel like their own deck is beating them. With Sakashima I can get any benefits of come into play creatures. I can make your general and beat you with your own general. I easily respond to any threats and even turn them around on you. It runs its share of counter spells but I don't do it over the top. The counter spells are mainly to help out in multi player. I don't do unbreakable locks I have pickles in the deck but any edh player knows that it has to land perfectly to shut the game down. I have one Infinite mana combo, but the deck does not need it to win.

Suggestions

Updates Add

Comments

Date added 12 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

42 - 0 Rares

15 - 0 Uncommons

3 - 0 Commons

Cards 101
Avg. CMC 4.44
Tokens Ape 3/3 G, Copy Clone, Morph 2/2 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Commander, Things I want
Votes
Ignored suggestions
Shared with
Views