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Basic idea is to get Anim out quick and get her buffed with counters to flood the board with gnomes. Rather than leaning hard on pumping the gnomes, I decided to rely more on indirect damage via effects like Impact Tremors and damage multipliers. There are various ways to also add additional combats to allow Anim to trigger more than once per turn!

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muzack - Thanks for the upvote!

I threw this together the other night with things I had on hand to play with some friends and it was very fun to pilot. After playing it a few times, decided I do really enjoy it so will making some adjustments once I actually get some cards that are better suited for it. If you have any suggestions, let me know!

April 14, 2024 1:33 p.m.

Played this tonight in a 3-person game and had a great time! They were also both playing red, so they both had dangerous blockers by the time I played Anim out - but I got really lucky and drew both Ojers + Impact Tremors, forcing them to do some costly removal. Squeaked out a narrow win with Akroma's Will.

I'm no deckbuilding expert - but it felt like having a little creature with evasion and/or a source of evasion might be a nice addition! Just so I'm not risking swinging a freshly re-cast Anim after a board wipe. But some really great choices here, it's a lot of fun to pilot.

May 1, 2024 10:23 p.m.

muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.

The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.

I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.

Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!

May 2, 2024 7:44 a.m.

muzack - I finally got around to making those update I was talking about. I still am making edits to the deck but this was the first major revision. I played the deck twice at my LGS last night and it was an absolute powerhouse going 2 for 2 games in dominate fashion. First game Impact Tremors and Witty Roastmaster did work while Roaming Throne was triggering Anim Pakal, Thousandth Moon's ability twice quickly dwindling down my opponents' health. The second game Anduril, Narsil Reforged quickly added extra +1/+1 counters to Anim Pakal early and a well timed Cathars' Crusade generated a army of absolute jacked gnomes that nearly sweep the game early.

Overall, I am very happy with how this deck has been turning out!

May 25, 2024 9:30 a.m.

--------------------- - Thanks again for the upvote! I would greatly appreciate any of your thoughts on the deck. Most all my decks are usually very cut and dry in terms of going for the throat with brute force. This is one of my first attempts at relying more on indirect damage than combat to win the game...needless to say, that is not my forte considering my first and favorite deck I run is Gishath Spared No Expense!!!.

May 31, 2024 8:19 a.m.

Vessiliana - Thanks for the upvote! In my opinion, this is one of my surprisingly more potent decks...looks innocent but can easily take over a game early if no one has removal and can rebuild quick! I will be updating this in the near future as it has been months since it has gotten any love. If you have any thoughts or suggestions, I would be all ears!

May 13, 2025 11:47 p.m.

lhetrick13, If you are liking the Impact Tremors, why not add Purphoros, God of the Forge and Goblin Bombardment?

May 15, 2025 12:37 a.m.

Those are in the cards to add! I built this primary with the cards I had on hand and over the past year, have just picked up things here and there for it. Just have not sat down to actually look at the deck list seriously. With little kids I really only get an hour or two a week to think about MTG.

May 15, 2025 10:35 p.m.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreatureLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve10.6%10.6%7.6%7.6%18.2%18.2%9.1%9.1%1.5%1.5%1.5%1.5%1.5%1.5%7.6%7.6%12.1%12.1%3.0%3.0%3.0%3.0%1.5%1.5%4.5%4.5%1.5%1.5%6.1%6.1%7.6%7.6%1.5%1.5%1.5%1.5%0123456051015202530

92% Casual

Competitive