https://www.mtggoldfish.com/articles/shrine-tribal-50-100-200-budget-commander
Sisay, Weatherlight Captain ALL 11 SHRINES COMMANDER DECK (full decklist below)
All 11 Shrines in one cohesive and synergistic deck! Sisay, Weatherlight Captain is the perfect general who can tutor up the Shrines you need turn by turn. Typically you will kick off with Sanctum of Fruitful Harvest to start ramping your mana, followed by Honden of Seeing Winds and/or Sanctum of Calm Waters to accelerate your card draw. With only two or three Shrines in play you will start to get ahead in the game. Anything beyond that and you start generating so much mana, and have so many cards at your disposal that you will almost always have the right answer to any creatures or planeswalkers your opponents may have. And if you don't, Sisay can tutor one up Sanctum of Tranquil Light or Sanctum of Shattered Heights to deal with almost any major threat.
As you increase your Shrine count, Honden of Life's Web acts as a great board stall, gumming up the ground to protect you from attack, and Honden of Cleansing Fire can push your life total up so high that you really don't need to worry about it. Meanwhile, one by one, Honden of Night's Reach will be shutting your opponents out of actually doing anything meaningful in the game.
All these Shrines are enabling your win-con Shrines to do their thing. Honden of Infinite Rage takes opponents out one at a time - Sanctum of Stone Fangs can easily finish them all off at once.
And, of course, the card which makes this deck absolutely busted is the Shrine of Shrines, Sanctum of All. Not only does this card tutor for the Shrine you need, once you're up to six Shrines, Sanctum of All doubles all your Shrines' triggers. (Paradox Haze also functions as a mini Sanctum of All, giving you an extra upkeep trigger for the five Hondens, and for Sanctum of All itself.)
And all this is just what the Shrines in this deck do!
There is a selection of token makers which trigger when enchantments come into play, and there's extremely powerful graveyard recursion with Dance of the Manse and Eerie Ultimatum which can become wincons in their own right.
There's both targeted removal and board wipes (very one-sided board wipes to leave your enchantments alone) and ways of disrupting your opponents' hands and graveyards.
The underlying strategy that drives this deck is essentially an Enchantress engine, drawing cards and tutoring up any answer you need whenever you need it. Because Sisay tutors for legendary cards, this deck also has a legendary subtheme, something you might want to explore further as you upgrade the deck over time. Not that this deck necessarily needs upgrading. The decklist as it stands is immensely powerful, tutoring offers great variety in how games play out, and above all, it's so much fun to play!
Most of the cards are mint or near mint. Those that are not are in very good used condition. One or two of the older cards may have moderate play. All cards are sleeved in brand new sleeves.
Free first class signed-for postage.
Orders placed before 4pm (10am Saturday) will normally be dispatched same day.
DECK LIST
Commander
Sisay, Weatherlight Captain
Ramp/Fixing
Abundant Growth
Cultivate
Farseek
Fertile Ground
Font of Fertility
Herald of the Pantheon
Jegantha, the Wellspring
Karametra's Favor
Khalni Heart Expedition
Market Festival
Nessian Wanderer
Nylea's Presence
Omen of the Hunt
Rampant Growth
Sanctum of Fruitful Harvest
Search for Tomorrow
Trace of Abundance
Urban Utopia
Card Draw
Eidolon of Blossoms
Honden of Seeing Winds
Mesa Enchantress
Sanctum of Calm Waters
Satyr Enchanter
Setessan Champion
Verduran Enchantress
Tutor/Scry
Bring to Light
Diabolic Tutor
Omen of the Sea
Plea for Guidance
Wargate
Token Makers
Ajani's Chosen
Archon of Sun's Grace
Honden of Life's Web
Sigil of the Empty Throne
Removal/Control
Agent of Erebos
Banishing Light
Blightcaster
Cast Out
Doomwake Giant
Energy Flux
Extinguish All Hope
Heliod's Punishment
Honden of Cleansing Fire
Honden of Night's Reach
Kenrith's Transformation
Oblivion Ring
Reprobation
Sanctum of Shattered Heights
Sanctum of Tranquil Light
Seal of Cleansing
Seal of Primordium
The Eldest Reborn
Winds of Rath
Recursion
Crystal Chimes
Dance of the Manse
Eerie Ultimatum
Primevals' Glorious Rebirth
Double Trigger
Paradox Haze
Sanctum of All
Win Cons
Destiny Spinner
Honden of Infinite Rage
Sanctum of Stone Fangs
Lands
Command Tower
Crumbling Necropolis
Evolving Wilds
Exotic Orchard
Frontier Bivouac
Jungle Shrine
Myriad Landscape
Mystic Monastery
Nomad Outpost
Opulent Palace
Sandsteppe Citadel
Terramorphic Expanse
Vivid Crag
Vivid Creek
Vivid Grove
Basics
8x Forest
3x Island
3x Mountain
5x Plains
3x Swamp