https://www.mtggoldfish.com/articles/shrine-tribal-50-100-200-budget-commander

Sisay, Weatherlight Captain ALL 11 SHRINES COMMANDER DECK (full decklist below)

All 11 Shrines in one cohesive and synergistic deck! Sisay, Weatherlight Captain is the perfect general who can tutor up the Shrines you need turn by turn. Typically you will kick off with Sanctum of Fruitful Harvest to start ramping your mana, followed by Honden of Seeing Winds and/or Sanctum of Calm Waters to accelerate your card draw. With only two or three Shrines in play you will start to get ahead in the game. Anything beyond that and you start generating so much mana, and have so many cards at your disposal that you will almost always have the right answer to any creatures or planeswalkers your opponents may have. And if you don't, Sisay can tutor one up Sanctum of Tranquil Light or Sanctum of Shattered Heights to deal with almost any major threat.

As you increase your Shrine count, Honden of Life's Web acts as a great board stall, gumming up the ground to protect you from attack, and Honden of Cleansing Fire can push your life total up so high that you really don't need to worry about it. Meanwhile, one by one, Honden of Night's Reach will be shutting your opponents out of actually doing anything meaningful in the game.

All these Shrines are enabling your win-con Shrines to do their thing. Honden of Infinite Rage takes opponents out one at a time - Sanctum of Stone Fangs can easily finish them all off at once. And, of course, the card which makes this deck absolutely busted is the Shrine of Shrines, Sanctum of All. Not only does this card tutor for the Shrine you need, once you're up to six Shrines, Sanctum of All doubles all your Shrines' triggers. (Paradox Haze also functions as a mini Sanctum of All, giving you an extra upkeep trigger for the five Hondens, and for Sanctum of All itself.)

And all this is just what the Shrines in this deck do!

There is a selection of token makers which trigger when enchantments come into play, and there's extremely powerful graveyard recursion with Dance of the Manse and Eerie Ultimatum which can become wincons in their own right.

There's both targeted removal and board wipes (very one-sided board wipes to leave your enchantments alone) and ways of disrupting your opponents' hands and graveyards.

The underlying strategy that drives this deck is essentially an Enchantress engine, drawing cards and tutoring up any answer you need whenever you need it. Because Sisay tutors for legendary cards, this deck also has a legendary subtheme, something you might want to explore further as you upgrade the deck over time. Not that this deck necessarily needs upgrading. The decklist as it stands is immensely powerful, tutoring offers great variety in how games play out, and above all, it's so much fun to play!

Most of the cards are mint or near mint. Those that are not are in very good used condition. One or two of the older cards may have moderate play. All cards are sleeved in brand new sleeves.

Free first class signed-for postage. Orders placed before 4pm (10am Saturday) will normally be dispatched same day.

DECK LIST

Commander

Sisay, Weatherlight Captain

Ramp/Fixing

Abundant Growth Cultivate Farseek Fertile Ground Font of Fertility Herald of the Pantheon Jegantha, the Wellspring Karametra's Favor Khalni Heart Expedition Market Festival Nessian Wanderer Nylea's Presence Omen of the Hunt Rampant Growth Sanctum of Fruitful Harvest Search for Tomorrow Trace of Abundance Urban Utopia

Card Draw

Eidolon of Blossoms Honden of Seeing Winds Mesa Enchantress Sanctum of Calm Waters Satyr Enchanter Setessan Champion Verduran Enchantress

Tutor/Scry

Bring to Light Diabolic Tutor Omen of the Sea Plea for Guidance Wargate

Token Makers

Ajani's Chosen Archon of Sun's Grace Honden of Life's Web Sigil of the Empty Throne

Removal/Control

Agent of Erebos Banishing Light Blightcaster Cast Out Doomwake Giant Energy Flux Extinguish All Hope Heliod's Punishment Honden of Cleansing Fire Honden of Night's Reach Kenrith's Transformation Oblivion Ring Reprobation Sanctum of Shattered Heights Sanctum of Tranquil Light Seal of Cleansing Seal of Primordium The Eldest Reborn Winds of Rath

Recursion

Crystal Chimes Dance of the Manse Eerie Ultimatum Primevals' Glorious Rebirth

Double Trigger

Paradox Haze Sanctum of All

Win Cons

Destiny Spinner Honden of Infinite Rage Sanctum of Stone Fangs

Lands

Command Tower Crumbling Necropolis Evolving Wilds Exotic Orchard Frontier Bivouac Jungle Shrine Myriad Landscape Mystic Monastery Nomad Outpost Opulent Palace Sandsteppe Citadel Terramorphic Expanse Vivid Crag Vivid Creek Vivid Grove

Basics

8x Forest 3x Island 3x Mountain 5x Plains 3x Swamp

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Comments

Casual

91% Competitive