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Krenko's Gob Mob (Goblins EDH + Primer)

Commander / EDH Mono-Red

B2096RL


A Goblins deck using combos mostly based around Big Krenko.

"Infinite" Combos

  • "Infinite" Hasty Goblins/Red Mana using Skirk Prospector (SP):

    • Big Krenko + Sword of the Paruns + SP + 4 other goblins to sacrifice.

    • Big Krenko + SP + a haste enabler (Goblin Warchief is best) + 2X other goblins to sacrifice (if using Goblin Warchief)/3X other goblins to sacrifice (any other haste enabler) where X is the amount of times you've cast Big Krenko from the command zone this game.

    • Big Krenko + SP + a haste enabler (Goblin Warchief is best) + Altar of Dementia + Underworld Breach + 4 (with Goblin Warchief)/5 (any other haste enabler) other goblins to sacrifice (Limited by number of cards in your library)

  • "Infinite Damage":

    • Pashalik Mons/Warstorm Surge/Impact Tremors/Outpost Siege (Dragons Mode) + Infinite Goblins combo

    • Siege-Gang Commander + "Infinite" Goblins/Red Mana combo

  • Get all of your basics into your hand: Traveler's Amulet + Salvaging Station + Infinite Goblins combo

  • Get all of your basics onto the battlefield: Wayfairer's Bauble + Salvaging Station + Infinite Goblins Combo

  • Draw your whole deck: Skullclamp + Infinite Goblins combo

  • "Infinite" Mana using Sol Ring:

    • Sol Ring + Salvaging Station + Goblin Trashmaster + Infinite Goblins combo

    • Sol Ring + Goblin Trashmaster + Underworld Breach + Infinite Goblins combo + Altar of Dementia (Limited by number of cards in library)

    • Sol Ring + Goblin Engineer (Equipped with Sword of the Paruns) + Infinite Goblins combo + an artifact in the graveyard of 3 cmc or less

  • Mill all of your opponents: Infinite Goblins + Altar of Dementia

  • "Infinite" Red Mana using Brightstone Ritual: Brightstone Ritual + Underworld Breach + Infinite Goblins combo + Altar of Dementia

Most "Infinite" combos barring "Infinite Goblins" can be performed without using "Infinite Goblins" as a base, they just won't be infinite, i.e. limited by how many goblins/many cards in graveyard/much mana you have available.

Other Combos

  • Lots of Red Mana: Brightstone Ritual + Conqueror's Foothold

  • Loads of Big Krenkos: Big Krenko + Helm of the Host

  • Repeatable ETBs:

    • Any ETB goblin (e.g. Volley Veteran) + Mimic Vat

    • Any ETB goblin (e.g. Volley Veteran) + Underworld Breach + a sac outlet

  • Repeatable activated abilities:

    • Any creature with an activated ability (e.g. Moggcatcher) + Mimic Vat

    • Any creature with an activated ability (e.g. Moggcatcher) + Underworld Breach + a sac outlet (+ a haste enabler if needed)

  • Rocky Tar Pit/Mountain Valley + Dwarven Mine + 3 or more other mountains

  • Basically any card can be combined with Conqueror's Foothold for repeatability (If it's a permanent, ways to get said card into the graveyard again are useful)

  • Basically any non-land card can be combined with Underworld Breach for repeatability (If it's a permanent, ways to get said card into the graveyard again are useful)

Sac Outlets

  • Skirk Prospector (Turns goblins into R - most important)

  • Altar of Dementia (Turns creatures into mill)

  • Goblin Trashmaster (Sacs a goblin to destroy an artifact - can be used to get your own artifacts into the graveyard - also an anthem)

  • Pashalik Mons (Costs 3R to activate)

  • Siege-Gang Commander (Costs 1R to activate)

  • Skullclamp (Gives equipped creature +1/-1, so essentially a sac outlet as long as your goblins have 1 toughness - costs 1 to equip)

  • Krark Clan Grunt (Sac an artifact to give Krark Clan Grunt +1/+0 and first strike till end of turn)

  • Krark Clan Shaman (Sac an artifact to deal 1 damage to each creature without flying)

Reanimation

  • Underworld Breach

  • Mimic Vat (Sort of, as it saves a singles creature under it - not permanent reanimation and you lose the creature if Mimic Vat is removed)

  • Goblin Engineer (Gets an artifact of 3 cmc or less out of the graveyard in exchange for another artifact)

Tutors

  • Goblin Matron (Gets a single goblin card into your hand)

  • Goblin Recruiter (Puts any number of goblin cards on top of your library in any order)

  • Moggcatcher (Tap ability puts a goblin card from your library into play - costs 3 to activate)

  • Goblin Engineer (Puts an artifact into your graveyard, then can reanimate sort of)

  • Evolving Wilds (Puts a basic land from your library into play tapped once)

  • Terramorphic Expanse (Puts a basic land from your library into play tapped once)

  • Rocky Tar Pit (Comes in tapped, puts any mountain from your library into play once)

  • Mountain Valley (Comes in tapped, puts any mountain from your library into play once)

  • Traveler's Amulet (Puts any basic land into your hand once - costs 1 to activate)

Removal

  • Tarfire (Creatures or planeswalkers)

  • Smash to Smithereens (Artifacts, also bolts controller)

  • Goblin Trashmaster (Artifacts)

  • Nevinyrral's Disk (Destroys all artifacts, creatures and enchantments)

  • Any goblin that can deal damage via a static or activated ability

  • Goblin Charbelcher (Creatures)

  • Goblin Grenade (You need to sac a goblin to cast it, hits creatures and players)

  • Whims of the Fates (Forces all players to chose what permanents they want to keep essentially)

Haste Enablers

  • Goblin Chieftain (Static ability, also an anthem)

  • Goblin Warchief (Static ability, also reduces goblin spells - which is why it is the best one to tutor if you have to)

  • Ogre Battledriver (Triggered ability on a creature ETBing, also gives +2/+0 til end of turn)

  • Torch Courier (Sac to give haste to one creature)

  • Lightning Greaves (Equipped creature has haste and shroud - keep in mind if trying to target it with stuff)

  • Flamekin Village (Gives one creature haste, tap and R to activate)

  • Hanweir Battlements (Gives one creature haste, tap and R to activate)

Wincons

  • Attack with "Infinite" Hasty Goblins (Use Castle Embereth to add add extra damage points)

  • "Infinite" Damage combo

  • Battle Squadron + "Infinite" Goblins combo

  • A Foundry Street Denizen that can attack + "Infinite" Goblins combo

  • Sword of the Paruns if equipped creature is tapped and you attack with enough creatures

  • Small Krenko if you can attack enough times with him

  • Goblin Banneret + "Infinite" Red Mana

  • Having Warstorm Surge/Impact Tremors on the battlefield long enough

  • Goblin Charbelcher enough times (or a single time if you're lucky)

  • Throne of the God Pharaoh after enough attacking with lots of goblins

  • Relentless Assault when you have a lot of goblins/a big enough goblin

  • Guttersnipe with enough repeatable instants/sorceries

  • Any repeatable direct damage spell or ability that hits a player

There's a lot of stuff you can do, but the best thing to do is to try and go for the first type of "Infinite" Goblins combo, as you can tutor all the pieces and it's relatively cheap, just hope your opponents aren't playing removal. Thanks for viewing/reading.

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95% Casual

Competitive

Date added 4 years
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

35 - 0 Rares

19 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Copy Clone, Dwarf 1/1 R, Emblem Daretti, Scrap Savant, Goblin 1/1 R, Treasure
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