Doomgape

Doomgape

Creature — Elemental

Trample

At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

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Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Eventide (EVE) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Doomgape Discussion

EmEcks on In Golgari, Private Property Trespasses on YOU

2 months ago

Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.

Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).

I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.

I also think Slimefoot, the Stowaway would work really well with your deck, as you run a Korozda Guildmage and a Doomgape .

Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.

HalbrechtHalbrecht on Starter mistakes

3 months ago

Not to stir up trouble from old comments, but I'd like to see 420blazeitxxx conjugate every German verb correctly, with only Google to help him.... Seriously, though, even after taking 4 semesters of German in college, I was still very shaky on even the basic standard rules, much less any weird exceptions. And Google often doesn't help all that much for figuring it out. Eledain actually writes much better than many native-English speakers I encounter. Maybe we should start asking native-English speakers to use Google before participating on English-language websites....... [/rant]

But on to the topic! I don't have any particularly crazy stories. I was taught by a guy who at first seemed like a rules GOD, because he had crazy-complicated decks that had all sorts of interactions that I couldn't keep track of. I quickly surpassed him, though, in my knowledge of the rules and discovered he had weird little misunderstandings of the rules — like thinking you could simply choose to not untap your stuff. (I had to show him not only clauses that explicitly allowed you to not untap, but the actual relevant rule from the Comprehensive Rules before he would give up on the idea.)

He also didn't explain priority or the stack at all, leaving me to believe that it was partly a game of reflexes, where e.g. after you draw (now you're in your main phase), he could whip out an instant and mess with your board while you're still deciding what to do (but he can't, because you have priority first). Conversely, if someone went straight to combat before I had a chance to decide I'd use my Gideon's Lawkeeper to tap down a potential attacker, he wouldn't let me retroactively declare it, effectively completely leaving out the Beginning of Combat Step! I know that's more nuanced stuff, but it really messed up my game for a while!

Now that I'm teaching my kids, the most common mistakes are still thinking that they can directly attack creatures (or that I will be able to directly attack theirs) and not understanding the difference between lands and mana (and that mana dorks produce mana, not lands). I really threw my son for a loop when I gave him a deck with a hybrid mana card (and forgot to explain it... bad teacher...). He thought he had to pay 10 mana for Doomgape !

JoosetheMuice on Horde of Notations

10 months ago

Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.

I'd cut Animar, Soul of Elements Doomgape Diabolic Tutor (for final parting) Iroas, God of Victory Fusion Elemental Nylea, God of the Hunt Roil Elemental Cleansing Nova (you have enough board wipes)

Kaneka on Meren's Motivations

11 months ago

Hi WelshGuitarist

On the top of my head I would say : - Vorinclex, Voice of Hunger , always nice to have with Pathbreaker Ibex on the board. - Doomgape is also fun with Pathbreaker Ibex - Bojuka Bog instead of Golgari Rot Farm without hesitation - as an autoiclude Creakwood Liege - maybe Savra, Queen of the Golgari for more sac value

midget_overlord on Meren of Clan Nel Toth

1 year ago

My friend swears by Deadbridge Chant in his Meren deck. Doomgape is also consistently a top player in his. Ob Nixilis of the Black Oath is fun, but not always the best. Constantly recurring Mycoloth leads to things getting out of control quickly. Strionic Resonator for double meren triggers.

neolions on Sackity Sack Stack

1 year ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

simonisphording on Horde of lands

1 year ago

Thanks for the advise! I agree that the deck definately misses a sac outlet. Was thinking of Doomgape but I think it might be a major downside that it is at the end of your upkeep. Still going to try it though! Another option would be High Market which fits nicely into the land subtheme :) Another thing I'm currently looking at is cutting some of the stuff that reacts with land in the graveyard like Crop Rotation and World Shaper and replacing them with more creatures and maybe a Tooth and Nail or a Green Sun's Zenith.

ThallionDarkshine on Horde of lands

1 year ago

You've got a decent number of creatures in here that need a sacrifice outlet for you to truly abuse them with Horde of Notions. Many of the evoke creatures need to die to trigger their effects as well, and playing them with Horde of Notions doesn't let you evoke them. I would suggest running a couple of sacrifice outlets. Doomgape gives you some life by sacrificing your creatures, while Magmaw can sacrifice any nonland permanent to ping things. Both of these are elementals and can be recurred by Horde. Some nonelemental options I really like are: Infernal Tribute (lets you sacrifice pretty much anything to draw cards) and Greater Good (sculpts your hand and dumps reanimation targets into the graveyard). However, I'm now realizing that Infernal Tribute has a really awful mana cost, so you probably can't fit it in.

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