Creature — Elemental
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 months ago
Thank you zapyourtumor for your Input!
Maybe this Dude Liege of the Tangle would rly be funny in here ^.^
4 months ago
I'd go up to 4 Village Rites .
Card suggestions: Mortician Beetle , Pawn of Ulamog , Smothering Abomination , new card Bone Shards. (tappedout doesn't have bone shards but u can google it, it's basically bone splinters but lets you discard a card or sac a creature, and kills planeswalkers too)
Daemogoth Titan reminds me of this 9/9 elemental from shadowmoor or one of those sets thats B/G hybrid mana and makes you sacrifice a creature whenever it attacks but I forgot what it is. Nevermind it's Doomgape which is kinda bad so scratch that. For some reason my memory thought it was 4-5 cmc.
10 months ago
wow! thanks guys for all the suggestions! I have been so busy, and haven't update much of this deck since early this year.. I will update this deck this weekend, with all the good suggestions you have given..
@king-saproling - thanks for the suggestions! I will consider those..
@casual_competitive - I'm not much of a 2 card auto win combo kind of player, especially since i already have Jarad, Golgari Lich Lord + Phyrexian Devourer in the deck.. but thanks for the suggestion!
@backdoorbonus - that's a cool new card! affect other players too.. i might add that! thanks for the suggestion!
@cakes25 - it's an instant graveyard fill, but it might be too slow and too random of a card recursion.. but thanks!
@masayoshishido - Doomed Necromancer can be a cheap creature recursion, Keeper of the Dead will depend on the consistency of creatures on my graveyard, Gemrazer is good on certain situations bu can be vulnerable to single target removals that can kill gemrazer and the mutated creature, Altar of Dementia might be reconsidered.. thanks for all the suggestions!
@antlers12 - Gamekeeper might be a dud, since it needs to die then it needs to have enough noncreature cards to fill a bit of the graveyard and i don't have a lot of sac outlets.. also, creatures in the graveyard is needed for the gameplan of the deck, it might be counterintuitive to mill noncreature cards with Gamekeeper.. but Skull Prophet is a definite inclusion! thanks!
@sigiledwatch - ohh.. true, however putting things in my graveyard can be card draw in a way that's why i don't put a lot of card draws.. but i get what you mean, i might consider some of those cards.. thanks!
@mylene800 - i have considered Ghoultree before, though i'm not sure how it would be good.. i would playtest it again with the changes i would make, and check if it's worth as an inclusion.. however, Hydra Omnivore might be meh in the deck.. 6 mana, 8/8 creature that needs to connect for the best results might be hard in turns 4-6 earliest.. not having trample is not good.. but thanks for the suggestions!
@megantrongriffin13 - both Fiend Artisan and Necrotic Wound are great new changes in the deck! I'll check about Sheoldred, Whispering One.. It might not be a salty preator card, on my playgroup.. thanks!
@lola82600 - yeah! i was excited on adding some of those to my edh decks as well! I will definitely include Bala Ged Recovery Flip and Tangled Florahedron Flip! not sure about Agadeem's Awakening Flip, depends on playtesting if the price of the card versus being useful game ender or just a land most of the time.. I'll consider Nissa of Shadowed Boughs too! Thanks for the suggestions!
1 year ago
Great sucker punch deck! I always liked Gaea's Revenge and Spirit of the Night as primary haste targets for The Mimeoplasm. Doomgape and Death's Shadow are beefy secondary targets for massive +1/+1 counters in addition to Impervious Greatwurm.
1 year ago
Haha ya that deck is a grave/stax combo deck it's for when I'm having a bad day and need an easy win lol, ok so some less Hitlery golgari friendly cards that would be fun here, Deathreap Ritual, easy free extra draw wether your involved in the death or not, Gleancrawler this card is fun if you know you opponent is packing some grave hate you can recurge but keep clear, with my Necropotence I like to run Venser's Journal cause having a 20 card hand is hilarious you can do the evil genius thing and go "pass turn, MUWAHAHAHA!" Then do nothing just to freak them out cause you have the life, and Doomgape used to be one of my golgari standbys 3 golgari mana and 4 colorless for a 10/10 with trample is good enough for a slot but then it's a free sac outlet with life gain I've always felt this card was underrated. Hope that's a little more casual fun, I've been brewing a cedh stax deck recently, I need reminding of casual play sometimes lol.
1 year ago
Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.
Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).
I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.
Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.
1 year ago
Not to stir up trouble from old comments, but I'd like to see 420blazeitxxx conjugate every German verb correctly, with only Google to help him.... Seriously, though, even after taking 4 semesters of German in college, I was still very shaky on even the basic standard rules, much less any weird exceptions. And Google often doesn't help all that much for figuring it out. Eledain actually writes much better than many native-English speakers I encounter. Maybe we should start asking native-English speakers to use Google before participating on English-language websites....... [/rant]
But on to the topic! I don't have any particularly crazy stories. I was taught by a guy who at first seemed like a rules GOD, because he had crazy-complicated decks that had all sorts of interactions that I couldn't keep track of. I quickly surpassed him, though, in my knowledge of the rules and discovered he had weird little misunderstandings of the rules — like thinking you could simply choose to not untap your stuff. (I had to show him not only clauses that explicitly allowed you to not untap, but the actual relevant rule from the Comprehensive Rules before he would give up on the idea.)
He also didn't explain priority or the stack at all, leaving me to believe that it was partly a game of reflexes, where e.g. after you draw (now you're in your main phase), he could whip out an instant and mess with your board while you're still deciding what to do (but he can't, because you have priority first). Conversely, if someone went straight to combat before I had a chance to decide I'd use my Gideon's Lawkeeper to tap down a potential attacker, he wouldn't let me retroactively declare it, effectively completely leaving out the Beginning of Combat Step! I know that's more nuanced stuff, but it really messed up my game for a while!
Now that I'm teaching my kids, the most common mistakes are still thinking that they can directly attack creatures (or that I will be able to directly attack theirs) and not understanding the difference between lands and mana (and that mana dorks produce mana, not lands). I really threw my son for a loop when I gave him a deck with a hybrid mana card (and forgot to explain it... bad teacher...). He thought he had to pay 10 mana for Doomgape !