Vicious Conquistador

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vicious Conquistador

Creature — Vampire Soldier

Whenever this attacks, each opponent loses 1 life.

Crow_Umbra on Best color for this type …

2 months ago

My main play group runs various flavors of Goad, or combat manipulation (we love swinging at each other). Why swing at other people, when you can force them to hit each other? A few suggestions off the top of my head:

  • Karazikar, the Eye Tyrantfoil/Kardur, Doomscourge - Either of these could be the commander of the deck. Karazikar simultaneously incentivizes and punishes your opponents for smacking each other. Playing in Red/Black also opens up access to all the direct burn stuff in Red, as well as attack trigger group slug like Hellrider, Vicious Conquistador, or Far Fortune, End Boss.

  • Breena, the Demagogue - Help your opponents draw cards from hitting each other. The access to white also gives you plenty of options for the Ghostly Prison effects in white, plus its suite of removal.

  • Gonti, Night Minister is a new option that could also slot into the 99 of some of the other commanders mentioned above. The theft aspects will likely draw the ire of the table, but if everyone is stealing from everyone...

  • Alexios, Deimos of Kosmos or Slicer, Hired Muscle  Flip- You could donate a big Voltron threat around the table and make the table kill each other for you. One of my friends runs Alexios, and it feels like a game of hot potato with Voltron damage. Technically, you're not the one hitting people.

  • Nelly Borca, Impulsive Accuserfoil can Goad your opponents creatures, but also rewards your opponents for hitting each other. You can Goad everyone while hiding behind the Ghostly Prison/Propaganda effects.

  • Isshin, Two Heavens as One can be built as a combat control deck, since he checks the attack triggers on most stuff I previously mentioned, and house those all in his 99. Additionally you can run stuff like Lightmine Field and Caltrops.

  • The Lord of Painfoil is a lot of fun to play as a commander, and to play against. Maybe my friends and I are just masochists. A couple of my friends run the Lord of Pain as a commander, and typically play it very politically, where they "donate" the option to target the damage. You don't have to swing, and can run all the burn and damage multipliers to your heart's content.

DreadKhan on Red/Black Vamp & Wolf

1 year ago

I'm not very experienced with Modern, but I think there are a few pointers that I can give you.

Your curve should be more to the left, most Modern decks run plenty of 1 drops, Black Vampires have Vampire of the Dire Moon, Indulgent Aristocrat, Pulse Tracker, Vampire Cutthroat, Knight of the Ebon Legion, and Vicious Conquistador, some budget and some not. Red has Voldaren Stinger, Falkenrath Pit Fighter and Falkenrath Gorger, those last two play together pretty well and are quite exploitable, there are some other vampires that care about discard effects. I think those are all Modern legal, maybe something will work for you!

As a general rule, if you almost always want at least 1 copy of a card in your opening hand then it should probably be a run at x4. Most people try to run quite a few x4s of key cards, this tends to make a deck quite a bit stronger. You can certainly run less copies of a card, x3 is for stuff you really want but don't necessarally want 2 copies of, 2 seems right for stuff you are fine with not drawing every game, but would like to draw in longer games (bigger creatures/spells are often 2 ofs), people often use singleton copies of cards that they usually don't want to draw or never want to see in their opening hand. There is a fair bit of artistry to getting the ratios of cards 'just right', so I hope some of those tips are useful. I think Good Morning Magic (a Magic Youtube channel) had a video on how to know how many of a card to put in a deck, the guy behind the channel is one of Magic's designers. I can't properly link, but https://www.youtube.com/watch?v=9FpF1SpOTJk is the vid.

I had a vampire deck for awhile, it was Legacy and ran a x4s of Vampire of the Dire Moon, Gifted Aetherborn, Vampire Nighthawk and Gatekeeper of Malakir, these offered some pretty good board control. I'm not sure if you have enough board interaction effects, there are also endless Black spells that remove creatures. There is also Nighthawk Scavenger, which is probably better than the old Nighthawk. This might tie into my other thought, your deck would probably be stronger if you leaned harder into a specific typal theme, there are a few Zombies and other types in here. If you do lean into just Vampires or just Zombies there are quite a few fairly strong cards that really care about those types, these can make good finishers, stuff like Bloodline Keeper  Flip can quickly take over a game.

A final point, most decks really want more cards. You might not want to buy x2 or x3 of The One Ring, but Phyrexian Arena is an old standby, it's much better in a Vampire deck because you can recover via lifelink. There are also cards like Sign in Blood and Night's Whisper.

Crow_Umbra on Isshin Homebrew

1 year ago

Welcome to Tappedout and to Isshin brewing. In looking at your list I have some thoughts and potential suggestions. A few quick questions: Do you have a budget per card or total budget in mind? Is there a particular avenue of Isshin that you have in mind, I see that you mentioned multi-combats.

  • Your deck generally looks solid, but I think you creatures are what could use the most focus in terms of swaps. Stuff like Heliod, Megatron, Hooded Blightfang, Raiyuu, and Academy Manufactor are good, but don't fit this deck super well.

  • If you like Hooded Blightfang, I'd recommend adding some deathtouch anthems like Vault of the Archangel, Ankle Shanker, and/or Kaya, Geist Hunter to really take advantage of its ability. Otherwise, I think you could remove it.

  • If you like that GroupSlug style of play like Hooded Blightfang, I'd recommend checking out other stuff like Hellrider, Brutal Hordechief, Vicious Conquistador, or Infectious Horror, which aren't as narrow in focus to pull off like Blightfang.

  • I think you could probably swap Feed the Swarm for something like Dismantling Wave, Anguished Unmaking, or Vanishing Verse. Mardu has more options for enchantment removal than other color combos with Black in them where Feed the Swarm is one of their few options.

  • Lastly, these are not budget friendly, but are generally good cards for any Isshin strat. I'd recommend checking out Dolmen Gate, which will be getting another reprint in The List pretty soon when the LotR set drops, and Reconnaissance, which is like a pseudo-Vigilance anthem that can save your creatures from combat. This article details how Reconnaissance works a bit more.

I hope these suggestions are helpful. I've had a lot fun playing Isshin for the past year, and I hope you do too.

Crow_Umbra on The Ghost of Kamigawa

2 years ago

I think Tome of Legends would definitely be a solid addition. I haven't played with Robber of the Rich as much, but it's hard to overlook a creature with Reach, Haste, & steals resources.

In terms of other 1 & 2 drop creatures:

Robotoken on Bonded by Blood (Edgar Markov)

2 years ago

Personally, I like having Falkenrath Noble in my Edgar Markov deck to have another Blood Artist ability. Other cards I would also recommend would be more one drop vampires such as Voldaren Epicure, Vicious Conquistador and Vampire of the Dire Moon.

Crow_Umbra on

2 years ago

I think you have the beginnings of a decent Isshin deck here, but could make some minor & inexpensive adjustments to help focus it a bit more.

When making adjustments to your creature base, I'd recommend generally removing anything like Cliffhaven Sell-Sword that doesn't really have any abilities, or Sky-Blessed Samurai, which doesn't really fit with your theme.

Isshin lives primarily in combat, so you'll want to focus on attack triggers if possible. Here are a few relatively inexpensive attack trigger creatures that I like, some of which I run in my Isshin deck:

Vigilance Anthems are also super helpful for keeping your board swinging aggressively, but staying untapped for blocks. A few I really like:

Hope this helps!

lukas96 on

2 years ago

I would play Vicious Conquistador instead of Bloodhall Ooze if you want a 1 mana creature. I understand wanting to play as many low cost creatures to get the deck going but it doesn't synergize with the deck at all. Radiant Epicure has too little impact for 5 mana and the same is true for Astarion imo. Blood Tribute is pretty bad imo super situational and might be completely useless. Patriarch's Bidding is really good and can straight up safe your ass after a boardclear.

Your generally not so much concerned with protecting a single creature but your whole board in this deck so I wouldn't play cards like Beaming Defiance or or Feat of Resistance. Boros Charm is pretty good and preserving your boardstate. I would also cut Bedevil, Hero's Downfall and Poison the Cup and replace them with Vindicate Anguished Unmaking and Swords to Plowshares they are much better spells in general

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