Veil of Summer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Veil of Summer

Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

SaberTech on Mad World Rising

1 month ago

Thanks for the questions greyninja!

Grazilaxx is a remnant from an older, pre-banning of Dockside cEDH build for the deck. At that time in cEDH people were running Animar as more of a midrange deck because it wasn't fast enough for a turbo build to work well in the meta. I've kept it now that I run the deck as more of a Bracket 4 build and have to face off against more board wipes in the casual meta. It's mostly in the deck as another way of drawing cards to help recover but if an opponent would rather have me bounce back my creatures so that I can put more counters on Animar and get more ETB effects instead of drawing a card, then who am I to argue?

I've generally been pretty happy with Elvish Spirit Guide and Simian Spirit Guide. Like you pointed out, they help to increase the chances of a turn 2 Animar. There have also been times where I was digging through my deck with the help of something like Glimpse of Nature but have completely tapped out to do it. In those cases, having cards like the Guides, Lotus Petal, and Chrome Mox help to give free coloured mana that I might need to help close out the game. In cEDH the guides are a little more useful because they can pay for cards like Red Elemental Blast and Veil of Summer on their own but even in this build they can help to pay for a Wild Cantor or a Talisman so that I have blue mana up for counters to protect Walking Ballista. At 3 mana, the Guides can also be Neoformed into Ancestral Statue.

The 27 lands may not seem like a lot but some of the cEDH builds have even less. Animar doesn't really need many lands to go off considering the various cheap mana dorks and other ramp the deck provides. It is a bit tricky to go that low in lands and can require some aggressive mulligans to get a decent starting hand. While playing though, I've sometimes found that even just 27 lands can result in some mana flooding when I would really rather be drawing spells. The land count is something that you just have to experiment with for your own build to see where that sweet spot is for your own play style.

As for Utopia Sprawl, there are times where it has been a dead draw but it's not that often. Between the Dual Lands, Shock Lands, and Fetch lands in the deck it's not normally that difficult to get access to a land that counts as a forest on turn 1. Using Utopia Sprawl and Wild Growth as ramp synergizes well with Arbor Elf and can also net extra mana with the help of cards like Snap, Deceiver Exarch, and Peregrine Drake.

capwner on I wanna play Yu-Gi-Oh but WOTC doesn't let me

4 months ago

Hey, what do you think about Devoted Druid? 2-drop body that eldritches into Kona, also ramps 2 which means you wouldn't need a third land drop or it nets an extra mana for Veil of Summer or other protection on turn 3. I'd rec running something like this or Vines of Vastwood to protect Kona since your whole deck revolves around them surviving past combat! Another idea would be to add Shifting Woodland and dig cards like Cache Grab to provide an alternate angle by which to win with Omniscience. Cool idea, Kona has a really powerful effect and if you can slam it on turn 3 consistently that's awesome. With a little polishing up I think this deck could be reasonably competitive!

Taida on I wanna play Yu-Gi-Oh but WOTC doesn't let me

5 months ago

BirdieGirlie makes a lot of sense. I playtested the deck just to see how would it work and intended on keep iterating on it. While trying I found what you said. Not enough creatures either for Eldritch Evolution or Fauna Shaman so I will try getting more on the deck. I also found that The World Spell and Invasion of Ixalan  Flip usually were very underwhelming. The latter still had some value, but it would rarely be flipped, so I want to try getting simply more draw spells. The ideal here would be to get something like Forging the Anchor is for artifacts, in general a very efficient draw spell just for something, but I don't think there is any choice. Maybe I will try some draw + scry effects. Regarding the Omniscience payoff, Jin-Gitaxias, Core Augur is AMAZING, so now I think the deck is just missing some other threat that is more immediately dangerous, as Worldspine Wurm does not seem to go all the way to it. Finally, dealing with removal and counters. I absolutely know that the combo is VERY reliant on Kona, Rescue Beastie living, but I want to just get some more consistent and better tuned deck first. Also, some of the best options like Veil of Summer are quite pricey and feel very bad if they get stuck in your hand without use or you draw too many. For now, I am considering including Destiny Spinner to deal with counters and also act as fodder for some of the crature searchers when not needed.

CampbellStev on Titania

6 months ago

Debating on dropping Nissa's Pilgrimage

Maybe add back in Veil of Summer?

CampbellStev on Titania

7 months ago

-1 Mana Crypt

-1 Jeweled Lotus

+1 Mox Diamond

+1 Grim Monolith (temporary replacement, might swap for Chrome Mox, Lotus Petalfoil, Mana Vault, Veil of Summer, Natural State, etc

~

RIP THE GREAT BANNING OF 09-23-24

I await the day of their unbanning / CEDH separate ban list

CampbellStev on Titania

7 months ago

-1 Mana Crypt

-1 Jeweled Lotus

+1 Mox Diamond

+1 Mox Opal (temporary replacement, swap for Chrome Mox, Lotus Petalfoil, Veil of Summer, Mana Vault, etc

~

RIP THE GREAT BANNING OF 09-23-24

I await the day of their unbanning / CEDH separate ban list

capwner on Who's Counting?

8 months ago

Mono-green isn't known for protection spells but it does have Heroic Intervention which is solid, and, if you're really creature-reliant, perhaps Wrap in Vigor, Asceticism, Archetype of Endurancefoil, and Yavimaya Hollow. You do have access to a lot of anti-counterspell cards with Allosaurus Shepherd, Veil of Summer, Dosan the Falling Leaf, as well as land tutors to find Cavern of Souls and Boseiju, Who Shelters All, though obviously these cards are better in decks that build around a single creature type or have powerful instants/sorceries.

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