Primeval Light

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Primeval Light

Sorcery

Destroy all enchantments target player controls.

TypicalTimmy on Card creation challenge

2 years ago

Green does actually have wraths, but they typically lean toward the eradication of artifacts / enchantments, or creatures with flying (for some dumb reason). Back to Nature, Calming Verse, Creeping Corrosion, Essence Filter, Glyph of Reincarnation if you can set it up properly, Hush, Multani's Decree, Primeval Light, Rampage of the Clans, Reverent Silence (Honestly an overpowered card in certain groups), Seeds of Innocence, Serene Heart, Tranquil Domain, Tranquil Grove (WHAT?!), ... there's more but you get the idea.

As for creature wraths, only Whirlwind.

Also Green has MLD with Tsunami. It becomes true MLD with Stormtide Leviathan in play. And with Archetype of Imagination, you've just told the entire table to go fuck themselves.

:) Because Simic gonna Simic.

But by far, my favorite wrath is Wave of Vitriol.


Predatory Dominance

Sorcery

This spell costs less to cast for each creature you control of the chosen type.

Choose a creature type. Destroy all creatures except for the those who share the chosen type. If this spell cost or more less to cast, end the turn.


How's that?

Make another wrath that doesn't hit creatures. Any other permanent type is fine. Just leave the creatures alone.

libraryjoy on Trouble with Helix Pinnacle...

2 years ago

Came here to mention Calming Verse. Also, Primeval Light. Spring Cleaning is less sure, but still functional, as is Root Greevil (hits some, but not all your enchantments).

Epicurus on Because The Tarrasque

2 years ago

Kazierts

Gotcha. The 2 cuts I had in mind were Destiny Spinner, because it's not an Elf, and Primeval Light, which I thought at first I would need more than I've found that I do. Furthermore, Elvish Herder is an elf, and that alone makes it worthwhile. For that matter, it's the same reason I chose it over Stampede Driver (not to mention that I have absolutely zero problem coming up with that one green mana to activate it).

However, I do have a lot of fog in here. I put so many in there just to make certain that I draw one or two of them during the course of the game. But I can probably do without one. So here's what I'm going to do for now, and then I'll playtest:

  • OUT: Destiny Spinner, Primeval Light, Pause for Reflection & one Forest

  • IN: Lithoform Engine, Strionic Resonator, Bellowing Tanglewurm & Bonders' Enclave

Thanks again! We'll see how this does.

darkdexterminate on Enchantress' Sky Throne (Enchantments Control)

3 years ago

Hey, have you thought about Enchanted Evening + Spring Cleaning or Primeval Light?

Also, I think a "new" card that truly fits here is Hall of Heliod's Generosity, It could sustitute Rogue's Passage

evilclown5609 on

4 years ago

I love you and your great. this deck is a modern-day masterpiece.

Some suggestions:

Rashmi, Eternities Crafter Show

Engulf the Shore Show

Choke/Eaten by Spiders/Primeval Light/Capsize/Krosan Grip - This is a control shell. It IS NOT YOUR JOB to make sure they can play the game.

Explore/Harrow/Growth Spiral/Abundance - harder, better, ... you know the rest.

Veil of Summer/Voidslime/Tale's End/Last Word/Overwhelming Denial, Spell Burst, Thryx, the Sudden Storm - "no"

glhf<3

SP3CTR3_chelts on

4 years ago

With moderns reliance on fetch lands (and your lack of a reliance) i would agree with the recommendations that Suppression Field would be great!

I have been tring to find a way of abusing Enchanted Evening but Echoing Calm is the closest i can get in mono white (and it is not worth it. there are a few in green eg. Primeval Light which would be wonderful :(

MrSilk on Enchanted Spring Cleaning - Bant

5 years ago

Ha! Back to Nature was actually in the first iteration of this deck with Heroic Intervention, but I replaced it with Paraselene and then just said screw it and replaced Paraselene and Heroic intervention with Primeval Light lol.

Thanks for the comment and upvote!

lagotripha on Help me plzzzz

5 years ago

Ok, this deck has a simple problem. Rather than building win-cons, you've filled a lot of card slots with big, game-ending spells. I'm seeing four combos and big creatures.

The issue with doing this can be explained pretty quickly- Combo cards are effectively blank until you get both parts of them, and high mana cost cards are blank until you can cast them. Most of the game is how you get to your big stuff, rather than staring at them in your hand and wishing you could use them, so that should be reflected on how much of your deck is 'I win if I cast this' compared to 'I need to survive to cast this'.

This basically means that this deck consists of Predator Ooze, Heritage Druid Noble Hierarch Essence Warden and Champion of Lambholt, but your hands will only have one or two of them at most. In modern, most decks will have two removal spells and a way of winning by turn five, so you will lose against most decks unless you get very lucky.

There are some simple solutions to this. This genreally means reducing the number of combo cards while increasing your ways to make sure that they arent 'blank'. Tutors, pseudo tutors, making sure your combos are good without both halves.

You don't want to be attacking enough for Dense Canopy to reliably provide value, so its normally blank- you can replace it. Similarly, Spring Cleaning/Primeval Light takes a long time to be useful, while something like (Felidar Cub/Keening Apparition/Kami of Ancient Law or in particular Qasali Pridemage or Thrashing Brontodon can be bears and destroy all the important stuff the turn evening resolves- its still basically a wipe, its just useful prior to being a wipe.

Your only black cards are Sanguine Bond/Exquisite Blood. They end the game, but without four of each (and Vizkopa Guildmage) it is difficult for them to be in your hand and to reliably cast them. Spells like Zealous Persecution Mortify or Anguished Unmaking could play well with different gamplans but you should cut both of them, and focus more on two colours, as the mana is a lot easier to provide (as cards you can't cast are basically blank).

So, when you are looking at a card in this deck or to add to this deck, think through several things. 'How does it help me' 'When does it help me' and 'when don't I want it'. This means finding versatile cards which can destroy enchantments but are also creatures or have multiple modes (hello Austere Command/Primal Command). Try to pick cards that don't just help with one of your gamplans, but all your gameplans. Similarly. if a gamplan just isn't working out, consider cutting it for more support, or cutting something else to support it more.

I really reccomend focussing on 1 drops that help generate mana/life, and 5 drops that have a big impact the moment they are played (Thragtusk, Painful Quandary) etc. A set of 2/3 mana cards that form your combos or can search your library for them (Idyllic Tutor, Lost Auramancers etc) and a smaller number of wincons. Foccusing in on what you want to do really helps you with picking cards that help you get there.

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