Echoing Calm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Echoing Calm

Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

SeditiousCanary on Blood Brothers

2 years ago

I build this deck in 2014. I haven't seen another version as old as mine. Heck, you even used the same name. :)

Echoing Calm is really good in this deck, even though I run it sideboard. Mercy Killing is probably the best removal card for this deck. Bile Blight is the second best removal card for this deck. Virulent Plague is too slow at . I get the redundancy, but its too expensive, and too late unless you are running Gemstone Caverns and always play on the draw. Slaughter Specialist is better than Hunted Horror. It doesn't give them two 3/3s with Pro Black, and grows a far bigger than Hunted Horror.

SP3CTR3_chelts on

4 years ago

With moderns reliance on fetch lands (and your lack of a reliance) i would agree with the recommendations that Suppression Field would be great!

I have been tring to find a way of abusing Enchanted Evening but Echoing Calm is the closest i can get in mono white (and it is not worth it. there are a few in green eg. Primeval Light which would be wonderful :(

Rurara_Rahura on Diplomatic Immunity

5 years ago

Switch these in from the sideboard:

2 Scour 2 Angel's Grace 2 Fog 2 Oblivion Ring 2 Echoing Calm

Replace these:One each of Ajani's Chosen, Blasting Station, Stuffy Doll, Pariah and Providence, as well as the three Spike Feeder and two Sunbond.

What you should try to do is use Scour on their lands as soon as you can, and try to get some creatures through to attack.

Rurara_Rahura on Diplomatic Immunity

6 years ago

I like your combination, Firebird. It's a lot of fun, but you could play Patrician's Scorn in the same turn you drop Enchanted Evening to uncomplicated the process.

All of these suggestions are interesting to play with. I still prefer Echoing Calm and Scour for heavy removal since I picked up the Snow Basic Lands.

Rurara_Rahura on Loot & Loop

6 years ago

Boza the combo can be broken by Echoing Calm, and the life gain is for prolonging the game until you can find Blasting Station.

MrSilk on Primeval Evening

6 years ago

Hey, I know this deck is a bit older, but I've been a huge fan of Enchanted evening for years now and I have a few decks that I've been working on that are somewhat similar in nature to this, except they are Selesnya and Naya and focus more on midgame board wipes and creature wincons.

I love your ideas here! My only suggestions would be to keep the pillowforting, perhaps use some cards like Echoing Calm/Scour (for land destruction) or Yavimaya Enchantress along with your Enchanted evening for better destruction and another wincon perhaps.

Here are my decks revolving around enchanted evening:

Selesnya Spring Cleaning

Naya Spring Cleaning

Perhaps we could come together to make a truly competitive magic deck.

Rurara_Rahura on Diplomatic Immunity

6 years ago

Thanks MrSilk, I'm glad someone is having as good a time as I do with this deck.

Your alterations are all great. The main reason my version is composed this way is mostly due to the time that I chose to build it. Then, Beseech the Queen was a little difficult to get my hands on because it hadn't yet been reprinted. On top of that, the only reason I'm not running Fiend Hunter + Reveillark is because they didn't exist until several months later.

I originally had three Scour in the deck but I moved them to the sideboard and eventually they fell out of rotation. Since I picked up the Snow-covered basic lands though, I may sneak it back in. Basically, the deck plays a very hard game and I was getting a lot of guff for gutting people's decks.

I'm sure the reason people are not as threatened by Ajani's Chosen + Enchanted Evening is because they've forgotten the horror that is the Shadowmoore block, lol.

Pariah + Stuffy Doll is meant as a back-up. I can only think of one game I've played that it was absolutely necessary, wherein a player removed all my Enchanted Evenings from the game. So Stuffy Doll threatened a draw until I could find three Oblivion Ring to manually kill them. My Stuffy Doll plays are often on turn 5 when I don't have Enchanted Evening.~~~~~

In regard to your questions:1, There are exactly 33% lands in the deck. This is for my comfort mostly, but if you're using the deck in an online game then that may be the issue. Most shuffling algorithms will shuffle far better than we might by hand so the land-to-non-land ratio can get sidelined. I can't guarantee that this will fix it, but you can try to pair down the following cards to three copies each: Stuffy Doll, Echoing Calm, Oblivion Ring, Pariah. If your composition is still similar to my version then that would give you about 40% lands, which I consider to be "flooded" lol.

If you're not using it online then the above suggestion could still work, but I would just spend some extra time shuffling between games.

2, The best opening hand in my opinion is:Angel's Grace (or Providence), Blasting Station, Pariah, Ajani's Chosen, two Plains and a Swamp. With this composition you have an equal probability (7% + 0.2% per card drawn) to draw into either Stuffy Doll or Enchanted Evening.

During the game you only have two options every turn. Either A, Continue with your own plan and get closer to finishing the combo you want; or B, Disrupt your opponent's plan by removing one of their important permanents. If you are doing either of these things then you're on the right track, but don't get discouraged if you have to keep spending your turns on dealing with your opponent because the more turns you spend the higher probability that your winning draw is on the next turn.

On turn 5, if you don't have a complete combo (given the opening hand in this example) then you should have just under 20% probability to draw what you need and anything you draw that isn't part of the combo can be used to control the field, save your lifepoints, or tutor for the missing piece.

Beyond turn 5 your focus should be on disrupting your opponent. So hold on to Angel's Grace as long as possible and concentrate on removing threats. Do not hesitate to throw Pariah on one of your opponent's creatures if you're in the shit. That one enchantment has saved me more times than any other card in the deck!

In the future I'm going to improve this build with a set of Inquisition of Kozilek for sharper removal. So use those if you have a few copies and your first three turns should be very comfortable.

MrSilk on Diplomatic Immunity

6 years ago

Hey, so I've been play testing this deck a LOT.

I've made a few (not many) changes to my version and am looking into resolving a few issues.

So for my version I side-boarded 1x Diabolic Tutor and replaced it with a Beseech the Queen simply because of the mana cost.

I also side-boarded 1x Echoing Calm and replaced it with a Scour and also side-boarded another scour. This is mostly because I want to destroy all basic lands in my opponent's deck with the Enchanted Evening combo and I also have a few friends that play Relentless Rats decks that this would basically be a wincon for. I figured I could tutor for the Scour if need be.

I've also side-boarded Reveillark and Fiend Hunter to use as a backup to the Cataclysm Engine combo as they create the same infinite combo for Blasting Station and at one less mana cost. I've won a few games by putting these guys in and side-boarding the 4x Ajani's Chosen and 2x Enchanted Evening, people don't seem to feel as threatened by this combo as the other one.


Now, my really only issue with this deck so far is that it seems to be very slow (or at least there is something I'm failing to understand) The Pariah+Stuffy Doll combo is godlike, but Stuffy Doll requires 5 mana and Pariah another 3, so that means turn 6 is like the earliest I can get this combo out IF I don't miss a mana drop.. Is there something I'm missing there?

Mana has been really the biggest issue for me so far, especially getting Stuffy Doll and Enchanted Evening out.

My questions for you are:

1.) How do you get past the slow mana state that I seem to be running into?

2.) Could you go through what you'd consider your perfect game, turn by turn? Like opening hand with certain cards/lands up until you get the Cataclysm Engine out? I'm just looking to sync with your thought process.


I'm definitely in love with this deck's play-style and I'm looking to take it to competition and/or make it as competitive as possible. Thanks for your insight!

Load more