Nissa's Pilgrimage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

WingsofIcarus on Omnath EDH

1 month ago

Made these changes a while ago to the decklist, but never actually posted the change log. Slotted in Fetchlands for more land ETB triggers. With Yavimaya, Cradle of Growthfoil, Ramunap Excavatorfoil, Eternal Witnessfoil and other recursion, downsides are minimized.

This update also marks a big moment for the deck in retiring Tempt with Discovery, a very well known card in this deck amongst my playgroup for accelerating my mana. It has been replaced with Realms Unchartedfoil and Petrified Field (which is additional land recursion), to make better use of a land tutor. Many other swaps were just to lean out the mana curve of my ramp and make some better functionality and flexability changes with how the meta of EDH has evolved. I also acquired a new copy of Craterhoof Behemothfoil. I like the art and the flavor text seems very fitting for how I feel the deck plays.

Forestaltered --> Wooded Foothills

Forestaltered --> Windswept Heath

Forestaltered --> Misty Rainforest

Fabled Passage --> Verdant Catacombs

Wirewood Lodge --> Petrified Field

Kodama's Reachfoil --> You Happen on a Gladefoil

Tempt with Discovery --> Realms Unchartedfoil

Burgeoning --> Natural Order

Khalni Heart Expeditionfoil --> Rampant Growth

Praetor's Counselfoil --> Seasons Pastfoil

Mana Reflection --> Invasion of Ikoriafoil

Skyship Weatherlightfoil --> Nissa, Ascended Animistfoil

Courser of Kruphixfoil --> Augur of Autumnfoil

Gemrazerfoil --> Ulvenwald Oddityfoil

Scryb Rangerfoil --> Tireless Trackerfoil

Mana Crypt --> Ojer Kaslem, Deepest Growthfoil

Cultivatefoil --> Flare of Cultivationfoil

Nissa's Pilgrimagefoil ---> Bloomvine Regentfoil

Craterhoof Behemoth ---> Craterhoof Behemothfoil

Profet93 on Ghalta, Stampede Tyant - Mono Green

7 months ago

sreeves5003

Sylvan Library - Great on it's own, amazing with abundance. Also note cultivator collosus.

Greater Good - Staple in any mono green stompy build. Sac outlet that prevents theft, exile, can fill up your GY and provide card advantage all in 1.

Nature's Lore/Three Visits > Rampant growth

Nissa's Pilgrimage > cultivate

You might want another target for crop rotation like Yavimaya Hollow - Regen (amazing instant speed with crop rotation), require 2x removal + poltical piece all in 1. I would swap out maze for it since maze doesn't given you mana and I dont see any cards to combo with maze (correct me if I'm wrong).

tooth and nail - Could add in Regal Force to go with avenger for tooth and nail to draw like crazy. Or just bring in a powerful creature + eternal witness to reuse.

Reliquary Tower > Thought vessel. Serves similar function but in a land slot, which can be tutored for with crop rotation. Moreover, the artifact is likely to get blown up. Having a land in it's place can help you become less mana screwed given your relatively high avg cmc and current 35 land count.

Andramalech on Red-Glove Landscaping LLC.

9 months ago

Profet93 so between us girls I didn't do my complete edits to the list- lands were the LAST thing I added ad have received the least amount of edits. You did make great points about things I wanted to add like Yavimaya and Boseiju, now regarding Farseek.. that was just a brain fart on my part. It'll be what gets replaced with Springbloom Druid or Nissa's Pilgrimage.

Profet93 on Red-Glove Landscaping LLC.

9 months ago

Andramalech +1

I understand ur first 2 points. Regarding farseek, what plains, island, mountain or swamp are you getting? I dont see any of those land types in the deck.

Nissa's Pilgrimage > Cultivate/Kodama's reach

Sylvan Safekeeper - Seems like a potential inclusion. While shroud could mess up some of your strategies, being able to sac a land (and presumably replay it assuming no other land drops) and protect your creature from removal, or even bait removal, seems pretty strong.

Lastly, while I understand the super fast curve on this deck, do you feel 33 lands is enough for a land deck/what you're trying to achieve? I know you're still testing it, just wanted to bring that into consideration.

Profet93 on Loot em if ya got em ( Loot, Exuberant Explorer )

1 year ago

MattMan1982 +1

Deserted Temple - Untap coffers + politics

Three Visits/Nature's Lore > Rampant Growth

Nissa's Pilgrimage > Cultivate

I would add 1-2 more fetches to trigger your landfall additional times.

Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?

I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?

Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?

Boseiju, Who Endures > Forest

Yavimaya Hollow - Regen + Politics

CampbellStev on Titania

1 year ago

Debating on dropping Nissa's Pilgrimage

Maybe add back in Veil of Summer?

NV_1980 on Ursa Major *PRIMER*

1 year ago

Thanks for the recommendations Profet93; I can always count on your valuable support. For now, Nissa's Pilgrimage will definitely replace Kodama's Reach and Castle Garenbrig will definitely replace a forest (can't believe I overlooked that one!).

You're suggesting a lot of additional (or replacement) draw mechanisms for a deck that already has at least sixteen scry/draw/tutor resources. During play with this set, I've rarely lacked for enough cards to cast so I'm not sure whether adding more CA is necessary. Greater Goodfoil is the one suggestion I'd still like to find a place for, considering that it allows one to still make use of a card that might already be on its way to the graveyard (or in emergencies, when one is stuck). I get Elemental Bond is harder to remove than Garruk's Packleader, but I opted for leader because as a creature it can do more than just remain a static enchantment (so for me, multi-functionality trumps survivability, but I can still understand Bond's appeal).

As for Primeval Bounty; it's mostly in for sentimental reasons (I will mention this in the primer, because you're not the first person to mention it in a similar context). It was the first mythic my wife ever pulled from a pack (she unexpectedly passed away in 2020) and the above deck is largely based on her favorite mono-green build (which featured Yeva as its commander).

Profet93 on Ursa Major *PRIMER*

1 year ago

NV_1980 +1 my good sir, I love reading your descriptions. It's evident that you spend a lot of time and love for each of your decks. I have some thoughts....

Return to Nature > naturalize - Strict upgrade

Elemental Bond > Garruk Packleader - Costs less and is an enchantment so it's much less likely to be removed and it's easier to cast

Nissa's Pilgrimage > Cultivate/Kodama - Strict upgrade

Primeval Bounty - First mode is the best, second is decent, third is not impactful. It has a high CMC and doesn't do much the turn it comes in. What has your experience been with it? Perhaps swapping it with something below could help....

Momentous Fall - Useful in response to removal. Sacrificing is additional cost to cast so watch out for the blue player. Alternatively, it's cousin, Life's Legacy might be worth considering. Return of the Wildspeaker also can act as draw or an overrun.

Green Sun's Zenith - While you do already run finale, some additional tutoring redundancy can't hurt.

Garruk, Primal Hunter - It's a soul's majesty that can make tokens to defend itself. Also adds devotion.

Dense Foliage - Not an entirely serious suggestion but worth mentioning, you usually target your creatures with abilities, not spells. Depends on the meta for sure. Could be useful to make someone burn a removal spell.

Greater Goodfoil - Best recommendation for your deck. Draws cards + virtual card advantage, acts as a sac outlet to prevent exile and theft (which apparently is a thing given your homeward path) and can be used in response to removal.

Shaman of Forgotten Ways - Nice little guy, not entirely serious but worth noting. It's ramp and an alt wincon.

Castle Garenbrig - Simple ramp

Boseiju, Who Endures - Removal in land form

Mirrorpool - Not a serious suggestion given your lack of nonbasics (which I think you can add some more). Imagine copying rishkar's, shamanic, beast within, etc.... not to mention any of your big dudes.

Turntimber, Serpentine Wood  Flip - Land when you need it, creature when you don't!

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