Military Intelligence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

Elsterooo on New to Pioneer. *HELP*

2 weeks ago

Sure, I hope I will not forget anything from before.

The card I posted was Military Intelligence. Not necessairly for this list, but you said you like, in part, a control focused approach and I wanted to at least post something if I was going to comment. I'm glad if that was a helpful suggestion.

I think the comments already mentioned all the important bits. And I agree about less to no Disallow. The reason for this is Lofty Denial should take care of everything you need. Even if someone casts a one mana spell on T2 and you don't have a flier out, you wouldn't be able to cast Disallow either. I do not believe leaving three mana open on T3 to enable it is beneficial to your strategy as well, I'd even prefer a Spell Queller in that situation.

All in all, my reasoning for this is that by the time you could meaningfully cast Disallow, your opponent should be on life support at the bare minimum.

No matter your experience, it is substantially hard to make these choices without cardpool knowledge and a feeling for the powerlevel of the format. You're doing great, though.

Elsterooo on New to Pioneer. *HELP*

3 weeks ago

Military Intelligence

I've read through the comments and everything important has already been said. You say you like things to be control heavy and I wanted to at least make one suggestion if I was going to comment that you'd perhaps find interesting.

It's not really for this list, but if you end up tweaking something in the future, I hope this can be useful.

I do agree with Disallow being a 2x max. Aggro isn't my thing, so I don't know whether it fits on curve. In theory 4x Lofty Denial should be plenty, simply because you don't want your opponent to be alive by the time you could cast a Disallow fittingly or they can pay for Lofty meaningfully. I'd go 4x Lofty and 1x Disallow, personally.

ImNora on Just Use Your Opponent's Creatures Instead

2 years ago

EDITS:

Okay, I moved Pendant of Prosperity, Memory Plunder, Thada Adel, Acquisitor, and Switcheroo to the Sideboard. Put in Military Intelligence, Nyx Lotus, Everflowing Chalice, Clone Legion. This makes it focus more on creature copying and stealing, with better mana/card draw and less focused on trading creatures, stealing sorcery/instants, and stealing via "damage opponent".

I'm not a big fan of affects that only occur when you go unblocked because it's just a bit inconsistent and it can potentially never end up going off. Although, that could just be indicating a flaw in my decks/playing lol.

Brian-123 on Just Use Your Opponent's Creatures Instead

2 years ago

unless you already own it Rhystic Study a card to swap or replace it for the same effect Military Intelligence, Reconnaissance Mission

Saccox on

3 years ago

Hi Kazierts,for this deck you could exploit two spirit's ability:flying and "tap ability". I advise you three cards: 1)Hidden Strings with evasive creatures it's really strong,a dark ritual in blue color 2)Verity Circle with Nebelgast Herald,Shacklegeist and Hidden Strings it's a incredible motor for draw cards. 3)if you don't like it the "tap mode" if you utilise Military Intelligence for draw cards,work very good with flying's creatures. I utilize this cards in my deck Unblockable Pezzent!,maybe in your deck this cards they work even better ^^

guywitharock on Sadboi Zombie EDH

3 years ago

Not sure how much dimir/control trickery you want to include, but these might fit if you don't mind going a bit more blue:

  • Cemetery Reaper for more zombie power. Obviously not blue, but I didn't see it on your list.
  • The Trickster-God's Heist to trade a zombie peon for a key piece of an opponent's board
  • Tezzeret's Touch to make a big boi out of one of your artifacts, plus it gets some amount of protection from removal
  • Cloak of Mists turns your biggest creatures into timers for a win
  • Grafted Identity is another steal creature card with a sac element which you might benefit from
  • Imprisoned in the Moon is an interesting way to deal with annoying commanders (or other cards too) without just letting them return to the command zone
  • Metamorphic Alteration can turn a boring token into a copy of a more valuable creature you control to double-up on your most valuable effects
  • Military Intelligence is a nice way to snowball with a swarm-y deck when you're swinging pretty often

Mostly food for thought, trying to get you out of your mono-black comfort zone and expose you to some of the fun blue elements you could potentially utilize.

Optimator on Tricksy Pixies

3 years ago

Some good enchantment-based card draw to note:

Kumena's Awakening - this would be an excellent choice on a budget. You should always have The City's Blessing. My favorite "not-Rhystic-Study" replacements.

Dire Undercurrents - amazing card but expensive. If I were you I would make this one of your first upgrades. Seems perfect.

Curious Obsession

Vampiric Rites

Arguel's Blood Fast  Flip and Greed and Erebos, God of the Dead - Alela's lifelink would help pay

Erebos, Bleak-Hearted is playable in this deck.

Dark Prophecy - the power is there, but might be difficult early.

Military Intelligence should be reliable. Great for two mana

Staggering Insight

Curse of Verbosity - I think it's kind of underrated. Should be good with your flyers and might take some heat off you. It's no Rhystic Study.

Rhystic Study duuuuhhhhh

Fall from Favor

Ophidian Eye

Insight - huuuge upside, potentially useless. I love it though!

Monastery Siege - it's basically drawing half a card per turn for three mana, but can protect your creatures if it's that part of the game. It's all right

Verity Circle - Huge upside, potentially useless

Phyrexian Arena - one of the best, but the price tag may not be worth it in this deck since you're running blue and can easily take advantage of flying creatures

Court of Ambition - it should be easy to get The Monarch whenever you want with your flyers

Marchesa's Decree is all right. Probably better in other decks

Sanctum of Calm Waters and Honden of Seeing Winds

Soul Ransom - might be fun to recur.

Teferi's Ageless Insight - might be good, better in decks where the commander draws cards. The power is there though.

Coastal Piracy

Kindred Discovery - ridiculous power with a ridiculous price tag to match. It's not a "may" ability so you can easily deck yourself. Isn't that winning though?

Patient Rebuilding - statistically draws one card a turn. Potentially high ceiling, can also whiff. Better for decks with graveyard synergies. Animate Dead and Necromancy are excellent, and Dance of the Dead is playable.

Mind Unbound

Well of Ideas

Thought Reflection

Sammycy1 on Equip/Aura Galea

3 years ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

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