Chaotic Transformation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Chaotic Transformation

Sorcery

Exile up to one target artifact and/or target creature and/or target enchantment and/or target planeswalker and/or target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles their library.

jawz on GBr Rigging Alara

2 weeks ago

I'm having a lot more fun with this deck than I thought I would. Super janky though. Far too helpless in the first couple turns. But if it hits on turn 4 or 5 it's got real juice.

Tinkered with it a bit. Virtue of Persistence and Toxrill, the Corrosive feel a bit disappointing when I hit them from an Etali or a Rigging. They're weak as control cards too so I felt like swapping in Chaotic Transformation that is also a weak control card but is better at using the underwhelming Insect or Blood tokens from Old Rutstein (and hitting a Portal to Phyrexia from transforming a blood token is a much better control payoff than Toxrill). I almost want two Transformations in the deck but I have a nagging feeling that Gix's Command is important and I don't want to cut one of the other permanents for it.

Liliana of the Veil feels a bit better as a control card. Usually I don't want to discard a card unless I have a Portal in play, but if I have the option of transforming Lili into a Nissa later I can stomach passing without using her abilities for a while if I don't want the discard.

I'm also testing out one Anzrag, the Quake-Mole. It also enables the Rigging trigger on cheap mana, and it's a unique angle of threat that can get bonus Rigging tokens enabled. Olivia, Crimson Bride likes Anzrag too. Atraxa loves getting extra attacks. But even with all that if it's stuck on its own it doesn't have an ability that gets you unstuck like a Sheoldred or a Bramble Familiar or even a Shakedown Heavy can. Could easily be not good enough. The caves work really well. Playing the Invasion of Alara  Flip or hard casting the Atraxa is a bit hard but still consistent if you plan out your land plays carefully. Swapped out a couple Promising Vein for the Volatile Fault as the treasures are better for the deck than the basic land, and the extra ability to kill an opponent's man land is something that the deck might as well have as an option.

But overall this deck just wants to pull off a big Rigging play and then bully the opponent from there as hard as it can. If you need more than spot control to own the combats might as well concede.

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