Grand Abolisher

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

EDH 0 / 0
Crawlspace feature for Gran Stax IV

NV_1980 on Anti Venom Horrifying Healer

5 days ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

salzstange on Double Trouble - Prison Time !

1 month ago

Current problems - Open to suggestions

37 Land Mana base:

  • Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.

  • If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.

Slow cards / lackluster mid to late game

These cards could be removed in favor of maybeboard

Maybeboard to consider

Way better synergies:

Deck currently lacks

Crow_Umbra on Commander/EDH Game Changers

2 months ago

I don't intend to come across as pointed or abrasive, but have you played against either Kinnan or Winota in extensive capacity, DemonDragonJ? I used to have both commanders in my main play group, and faced off against them on multiple occasions each. I run into them on occasion now.

Kinnan is 2 mana, and has built-in mana acceleration to more quickly achieve his own (powerful) activated ability, which to call back to one of your threads from earlier this week, is a "Do the Thing" type of design space. Kinnan is his own engine and payoff in one package. On top of all that, his Simic color identity grants access to efficient ramp in addition to his own ability, and counterspells. The times I've played against Kinnan, my opponents were typically dropping Eldrazi Titans or big curve toppers like Jin-Gitaxias, Core Augur or Vorinclex, Voice of Hunger.

Winota needs a bit more build intention with Humans to Non-Human ratios, but is still fairly powerful in terms of being able to dig for creatures. White has access to Stax-y Humans like Grand Abolisher and Drannith Magistrate, and also has tutors on bodies like Imperial Recruiter and Recruiter of the Guard to find additional answers. Beyond some of those efficient control and tutor effects on Human bodies that Winota can dig into, she can set up stax-y boards and break parity with her own ability. Throw Winota into the 99 for something like Isshin, Two Heavens as One and attack with a board of Non-Human creature tokens, and you can vomit up most if not all of the Humans in your deck. I'm speaking from recent experience on that last one lol.

Oko, Thief of Crowns could end up on the GC list, so definitely is more of a " not there for now".

Chuubii on "Lets slow this down" – Adeline

3 months ago

Thanks :) I tried running both Grand Abolisher and Voice of Victory, but my meta is such that one felt enough. I haven't tried Myrel, Shield of Argive as she's bit outside of my budget, but she would probably work real well.

Apoptosis on Smile all the way

6 months ago

Based on some great feedback on Reddit and some of my own ideas, I made some edits (cards removed to sideboard so I can keep track).

In: Restoration Specialist, replaces Treasure Hunter and Auramancer.

In: Reveillark, replaces Pinnacle Monk  Flip

In: Panharmonicon, replaces Blade of Selves for ETB triggers

In: Felidar Guardian for infinite token combo with Kiki-Jiki, Mirror Breaker. Replaces Athreos, God of Passage as it makes recursion conditional.

In: Michiko Konda, Truth Seeker. I wanted to test drive it.

In: Grand Abolisher (protection). Out: Boros Charmfoil (cry! I love this card, but it's not the right kind of protection for this deck).

In Murderous Redcap infinite damage win-con with Anafenza, Kin-Tree Spirit. Out: Figure of Destiny, feedback is that it is too slow, although to be fair it helped me win the first time I ran this deck.

Will also be updating Maybeboard based on feedback, some of the cards I don't have or haven't worked in yet.

JackNavi on Convoking the Doublestrike Samurai Maiden

11 months ago

Heyo, Fellow Mono-W Voltron Enjoyer here. I think this list would work well with Myrel, Shield of Argive. Not only is she a Factory on Swing, love her Grand Abolisher static ability. Have fun and Voltron-on my guy!

capwner on I wanna be the evil …

1 year ago

White is the true evilest color

Drannith Magistrate Serra Ascendant Grand Abolisher Archon of Emeria Silence Smothering Tithe Farewell Rest in Peace Cataclysm *list* Humility

Red does have a lot more raw combo potential esp. when paired with black/blue. But once you start building like that you're getting into cEDH territory. All depends on the sort of deck you want to build. If you want to keep the flavor of your mono black i.e. reanimate-y combo-y sacrifice-y, with the insidious ability to tutor and win out of nowhere, I'd say Golgari or Rakdos are probably the best colors you could expand into. In general 1 or 2-color will have waaaaayyy more options in terms of specific commander synergies, as well as more powerful effects from your commander in general. (whereas more colors give you more flexibility and power ceiling, from using a wider card pool, but I think this can often make decks feel more generic). Green compliments black really well with its resilient ramp, creature+land tutors to assemble combos, and more flexible removal. While Rakdos decks are often insanely aggressive and stompy, with some of the scariest reanimation targets. Though you can also build them to be more focused on attrition, board control, and prison effects. On the other hand if you wanted to be more controlling and oppressive, you'd probably want to be Dimir, Esper, or Grixis--or WURB which I believe is the most popular cEDH color combo. Hope that helps and good luck building!

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