Concordia Pegasus

Concordia Pegasus

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

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Printings View all

Set Rarity
Core Set 2021 (M21) Common
Core Set 2020 (M20) Common
Ravnica Allegiance (RNA) Common
Return to Ravnica (RTR) Common

Combos Browse all

Legality

Format Legality
Limited Legal
Highlander Legal
Brawl Legal
Pre-release Legal
Tiny Leaders Legal
Casual Legal
Pioneer Legal
Oathbreaker Legal
Arena Legal
1v1 Commander Legal
Standard Legal
Leviathan Legal
Modern Legal
Canadian Highlander Legal
Duel Commander Legal
Commander / EDH Legal
Historic Legal
Pauper Legal
Block Constructed Legal
Legacy Legal
Vintage Legal
Pauper EDH Legal
Unformat Legal

Latest Decks as Commander

Concordia Pegasus Discussion

libraryjoy on Training Wheels Azorius Birds

3 weeks ago

Actually, the curve end is Herald of the Sun. I'd drop one of the Loyal Pegasus or Concordia Pegasus instead.

Gropengoats on LMC Walls

4 months ago

Murphy77 so I made a bant walls deck. I still need testing, and once I get more results I might decide to post the deck list.

I disagree with God-Eternal Oketra being to high of converted mana cost. This is to me a bomb. currently i am running 2. they are the 2nd win con. he is possibly a 6/6 doublestrike that poops out 4/4. If not exiled he is recurring. sure he is a turn 5 or 6, but you are literally a def deck. you have plenty of turns to draw him. this is not an aggro deck. it is ok to run higher cmc.

so there are some cards in your deck that are to me, underwhelming.I will name a few Concordia Pegasus and Roc Charger. take these out and look at green.. Looking at my list i only kept 2 creature cards in my bant version.the two are turtle and wall of runes.

However, for green ramp, i wouldn't use Arboreal Grazer, but instead use Saruli Caretaker and Incubation Druid. Now my deck runs Primal Empathy. kinda a weird card if you ask me, but i think i like it. it makes our walls bigger and possibly block and kill stuff mid game, and best case, you draw a bunch. Drawing is so important in this deck i feel, BUT we need a creature heavy deck imo. therefore, Parcelbeast makes a great card to filter, and 4 toughness.

This is my take on everything. I still need more testing atm. If you play mtga we could test or what not.

taofuerza on Equenauts

5 months ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

JP-Romero on Celestial Wings

1 year ago

Hello Sir!

I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.

Two main suggestions in general:

I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).

I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.

If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.

Having said this, let me give you a break down on how I would upgrade your deck in its colors:

-2x Air Elemental +2x Sphinx of New Prahv Sure, the Sphinx has 1 less toughness, but it also costs 1 mana less and is harder to deal with because of its special ability.

-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.

-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards

-1x Saheeli's Silverwing +1 Warden of Evos Isle Get a fourth warden. Saheeli is slower than Warden, and the Warden will speed the rest of your deck. No brainer.

-3x Island -3x Plains +4x Glacial Fortress +2 Azorius Guildgate More reliable lands!

-2x Celestial Messenger + 2x Empyrean Eagle Eagle doesn't depend on having the planeswalker for not sucking.

-2x Show of Valor -1x Glaring Aegis +3 Aerial Assault Aerial Assault has better synergy with your deck, also, trying to have as many 4x as possible.

-2x Take Vengeance +2x Dovin, Grand Arbiter You already have 6x removal in the form of Aerial Assault and Pacifism

-1x Disdainful Stroke -1x Disenchant -1x Negate -1x Quench +4 Depose / Deploy Removing many one-ofs in favor of a flexible spell.

-1x Tale's End -1x Unsummon +2 Azorius Charm More flexible, in your colors, more consistency.

Murphy77 on Ready and Alert

1 year ago

I had not considered Spirit of the Spires , which can certainly fit right in, the only drawback being that instead of casting 2 or 3 creatures on turn 3, you might need to hold 1 creature until turn 4 or 5 before you can play it. My idea was that when I cast High Alert on turn 3, I should already be able to attack for up to 12 and my opponent may not yet have counters ready. I then only need to get through 1 further attack behind Aegis of the Heavens and Dive Down for game (theoretically possible on turn 4). Everything is about tempo. I had trouble justifying Law-Rune Enforcer (extra disruption/blocker-negation), to myself, and had considered Pegasus Courser , Concordia Pegasus and another flier for that slot.

The idea of transforming the whole deck into fliers is certainly tempting and something to consider. I would still try to concentrate on tough 1 and 2 drop creatures.

luispsalles on Ready and Alert

1 year ago

It's like much more agressive.

In that way, did look at flying version of toughnes creatures? Spirit of the Spires , Senate Courier , Concordia Pegasus and even Roc Charger . The CMC goes a little up, but you will strike from above.

9-lives on

1 year ago

natetc95Murphy77

Adventurous Impulse only lets me choose one out of three, while I'm guaranteed a land card from Open the Gates . It seems that Open the Gates is more advantageous for lands.

I see that Opt is kind of useless unless I really need to draw a card; any alternatives?; Chemister's Insight is too much mana cost. I could also drop Opt, but I think I'll need them for drawing High Alert or Arcades, the Strategist .I don't think I really need Tower Defense when I have the other four instants as it costs 2 mana, especially one green which is rare for my deck, while Dive Down will be useful for bolts on Tetsuko Umezawa, Fugitive as it grants hexproof. And when I do get him on the field along with High Alert or Arcades, the Strategist and wall(s) then Aegis of the Heavens will be very useful.

I think removing Suncleanser would be useful and adding more mana cards in its stead as I have only 18 along with 4 Open the Gates , and I've tried the draw mechanic on the website on this deck, and I rarely draw enough land cards that I need. If I could entirely use blue and white except for Arcades, the Strategist, I would be a happy camper, but I think I'll really need reach from Grappling Sundew . Is there a Standard Legal flying card with 1 or less offense and high defense? I was thinking of Concordia Pegasus but only 3 damage is kind of a waste for 2 mana.

It all depends on my luck of the draw in this deck, as I need High Alert or Arcades, the Strategist with Tetsuko Umezawa, Fugitive early in the game with enough lands along with walls/creatures to sustain my game.

The only reason I'm playing Bant is for Arcades; otherwise if I could double my High Alerts then I would play Azorius. That would require drawing strength I do not know of in order to draw High Alert with only four of them in my deck.

Boza on Arena "Modern"

1 year ago

SynergyBuild - I extrapolated the 250 cards for typical standard set into 50 times that for 10 000 cards needed for modern. A typical standard set has a wide range of cards that range in complexity - from vanilla cards like Concordia Pegasus to more complex ones like Lumbering Battlement . That complexity is relatively the same for every set of 250 cards, so it averages out between low-complexity and high-complexity cards throughout Modern.

The majority of the time spent coding would be on complex cards. The same coder would probably have to spend the same time coding Ice Cauldron as 1000s of vanilla creatures.

Additionally, the design is more complex the further back you go. NWO and the set design streamline started 9 years ago. Prior to NWO, you could get a card like Ninja of the Deep Hours as a common, which is not likely to happen now. Thus even simple commons are problematic.

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