
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying the mana cost.
You may choose new targets for target spell or ability.

![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)



![Maskwood Nexus feature for Magda of the Maskwood [[Guide]] Updated for TLA](http://static.tappedout.net/mtg-cards-2/DRC/maskwood-nexus/regular-1750403218.png)


DemonDragonJ on Why Are the Other Free …
1 week ago
Deflecting Swat and Fierce Guardianship are both on the list of game changers for the EDH format, a decision with which I fully agree, but the other three cards in that cycle, Flawless Maneuver, Deadly Rollick, and _Obscuring Haze, are not on that list, so I wonder why that is; are the other three cards simply not as powerful as are the red and blue members of that cycle?
What does everyone else say, about this? Why are Flawless Maneuver, Deadly Rollick, and Obscuring Haze not on the list of game changers in EDH? I certainly am interested to hear your thoughts, on this matter.
indieinside on
Red Dragon
2 months ago
I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.
Strong Cards:
Lands:
Dragons:
Planeswalkers:
Koth, Fire of Resistance – first ability
Sarkhan, Dragonsoul – final ability
When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.
Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.
Bliss266 on
Give a Land, Take the Game
3 months ago
6/19/25
Out:
- Long-Term Plans
- Amphibian Downpour
- Jace Reawakened
- Loot, Exuberant Explorer
- Mystic Reflection
- Inti, Seneschal of the Sun
- Consecrated Sphinx
In:
MTGBurgeoning on
Magar the Horrible
4 months ago
Thanks for commenting! Soooo, no barriers??? Okay, if that's the case, we begin with Urborg, Tomb of Yawgmoth and Cabal Coffers. The burst black mana production can pay for multiple 1 and B activation costs of Magar. As long as we're upgrading the land base, other considerations include the less costly Fabled Passage, Raucous Theater and Blazemire Verge, the pricier Bloodstained Mire and Prismatic Vista, and the reach-for-the-sky Ancient Tomb and Badlands. As for spells, there aren't too many pricy Magar-friendly spells that I can recommend here, which is one of the great investment advantages of piloting a Magar build. A lot of the most impactful Magar-assisted spells are bulk rares and mythic rares. However, I'm sure it wouldn't hurt the overall synergy of the deck by including Jeska's Will and Demonic Tutor. Those two cards would make Magar very, very happy. One less costly spell that I want to add is Call Forth the Tempest, but a copy has not crossed my path yet. Another consideration, although I do not recommend it, is Wheel of Fortune. I do not recommend it because I prefer to NOT put so many additional cards in the hands of my opponents, regardless of how much it may wreck in-game and in-the-moment strategies by opponents. Aside from these Magar-friendly cards, the only other cards I would offer as considerations are support cards like Bone Miser, Deflecting Swat, and Deadly Rollick. Once you complete your build, I would LOVE to see what you have! Happy brewing!!
Profet93 on
Xenagos: Jumbo AF
4 months ago
How has playing with 40 lands been like for you with an avg 4.2 cmc? Have you considered swapping out 1-3 lands for either ramp or card draw? Speaking of lands, here are some lands you might find useful.
Castle Garenbrig - Ramp
Turntimber, Serpentine Wood Flip - Big creature
War Room - Draw
Yavimaya Hollow - Regen + Politics
Beast Within - Removal
Deflecting Swat - Protection, politics. Redirect counterspells, targeted removal, extra turns and draw. Ability to bluff while tapped out is nice.
Heroic Intervention - Protection
Your creature choices seem solid like most xenagos decks. I do wonder how Realm Seakers and panglacial wurm have been playing for you, +1
Tsukimi on Beta Brackets Update Today
5 months ago
Hey y'all, curious to see what people think about the Bracket changes and unbans announced today.
Honestly, it looks like more steps in the right direction to me. All of the new Game Changers seem like solid additions, especially happy to see Teferi's Protection and Deflecting Swat added to the list.
Any cards you were hoping to see unbanned that weren't? Any card that got unbanned that you are excited to use again? I know a few of my decks might appreciate a Braids, Cabal Minion and even Gifts Ungiven
Mortlocke on
Commander Sliver Deck
7 months ago
I just realized I also tend to lean Blue when it comes to my interaction, but there are a whole myriad of choices depending on the colors you lean. Please let me know what is your color preference as well, as a deck is merely a form of self expression for it's owner. Also, another group of cards to consider are the instant cycle from the Commander 2020 decks, e.g. Fierce Guardianship, Deflecting Swat, Deadly Rollick, and Flawless Maneuver.
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