Forcemage Cycle

Custom Cards forum

Posted on April 27, 2021, 10:51 p.m. by DemonDragonJ

Some time ago, I expanded Deathgrip and Lifeforce into a cycle of five allied-colored creatures, so I now am doing the same for Freyalise's Charm and Leshrac's Sigil , which are two more cards that I find to be very interesting, so here are the results of my work:

I removed the “return to hand” ability of each card in exchange for much greater versatility; each creature has protection from the shared enemy color of the creature’s colors, as well as an ability that both colors share that triggers when an opponent casts a spell of the enemy color.

Assertive Forcemage Show

Originally, I planned to have this creature’s ability counter the red spell that the opponent cast, but I decided that that was too powerful (and I have already created a white/blue creature than can counter red spells in the previous cycle that I mentioned), so I instead chose another ability that blue and white share.

Ferocious Forcemage Show

The ability of this creature is worded so that it can target either itself, if its controller controls no other creatures, or creatures that are controlled by other players, in the case that an opponent casts a blue spell during another player’s turn, which will make it useful for games with more than two players.

Holistic Forcemage Show

For this card, I wanted to keep the ability of Freyalise's Charm , but drawing cards is not an ability that green and white share, so I instead chose an ability that they do share, and it gains more life than the damage that sadistic forcemage deals because gaining life is usually not as powerful as is losing life.

Mindwrack Forcemage Show

Because this card is much more versatile than is Leshrac's Sigil , I made its ability less powerful, so that the controller of the mage cannot see the other player’s hand, and the other player may choose which card that they discard. Also, given that Balefire Dragon has no relation to Balefire Liege and that Deathbringer Thoctar has no relation to Deathbringer Liege , I feel that I can use the term “mindwrack” on a creature that has no relation to Mindwrack Liege .

Sadistic Forcemage Show

This card is very simple and straightforward, and I originally had planned for it to deal the damage only to the caster of the white spell, but I made the ability more flexible to allow for political ploys in multiplayer games.

Also, I decided to create a legendary card to accompany this cycle, as well:

Felicia, Forcemage Adept Show

I could not allow the ability of Freyalise's Charm to not be used on a creature, so I put it on a legendary creature, so that it could be used as the general of an EDH deck; I gave the player the option of choosing a color, so that the creature would have greater versatility; and I retained the "return to hand" ability, so that the player could choose a different color for the first ability, if they needed to do so.

What does everyone think of these cards? Do you like them?

MagicMarc says... #2

What do you think about Felicia, Forcemage Adept being hybrid Simic colors for casting cost and activations? She is the only non-hybrid forcemage in your cycle which is already out of step. Make her casting cost .

April 28, 2021 4:21 p.m.

DemonDragonJ says... #3

MagicMarc, that is an interesting idea, but could her ability work in mono-green? The point of hybrid mana is that it represents a card or effect that could work in either color alone, as well as both colors, together.

April 29, 2021 7:50 a.m.

MagicMarc says... #4

Right, but since the ability was originally mono green before it got legs I don't see that being a bother on a legendary creature.

Since the cards original printing, these abilities in the color pie became firmly set in Blue's section but thematically as part of this cycle I don't see it horribly awry.

Nature adapts, and this card kind of exemplifies that in a way.

April 29, 2021 11:43 a.m.

DemonDragonJ says... #5

MagicMarc, in that case, here is the new version of Felicia:

Felicia, Forcemage Adept Show

Now, what do you think of her?

April 29, 2021 6 p.m.

MagicMarc says... #6

I like it. I think it's playable without being overpowered. It dies to removal and has a decent cost with restrictions on its abilities.

April 29, 2021 8:13 p.m.

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