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Hello my lovelies. It's been a bit, but the grind simply does not stop. With the recent release of Bloomburrow, I wanted to challenge myself by brewing the most competitive Rabbit brew that I could muster. The result were pleasantly surprising. I would argue that Rabbits are one of the stronger creature types released in this set, with solid synergy and aggression. With a few more support pieces, I actually feel like they could have some pretty solid competitive relevance in the modern meta game. My rabbits have been able to take down many current tier two strategies, and have impressed me more than I ever could have HOPPED for. With that being said, let us break this shit down. ;)

Creatures:

Valley Mightcaller: Our only non-rabbit. Gets insanely big thanks to the solid token strategy present throughout the archetype. Can win games on its own if not answered.

Hinterland Sanctifier: Solid utility for this deck. Lifegain becomes pretty significant with the amount we are pumping out rabbits. A must of at 4.

Pawpatch Recruit: One of the best rabbits. Gives our creatures innate protection with a sizeable body, as well as trample. A must at 4 copies. Is also never dead late game thanks to Offspring.

Valley Quest Caller: It's the rabbit lord. Of course we have to run 4. Can also help set up our later turns with the built in scry mechanic.

Spider-Ham, Peter Porker: Run at least 2. You could possibly run 3. We will have to see. New lord from the upcoming Spider Man set, that also makes a food. Relevant? Probably not always, but gaining 3 life in tougher match ups does not sound bad.

Finneas, Ace Archer: Our legend of the deck! Tried running him at more copies but he was too much of a dead draw with multiple copies in hand. You really only want to see one of him per game and he is somewhat set up reliant. Despite this, he is solid tech for our rabbit army and acts as a pseudo lord if needed.

Burrowguard Mentor: This thing is an absolute menace. He curves us out perfectly into our 3 drops and puts insurmountable pressure on our opponents relatively early in the game. Extremely hard to deal with.

Warren Warleader: A solid top end threat. Can push out just enough extra damage to swing the tides in our favor. If you get the chance to use Offspring with him, the game is usually as good as over for our opponents. I run 2, but you can definitely make an argument for 3.

Enchantments:

Anthem of Champions: Another lord effect for our creatures. Even buffs our single frog in the deck. A single copy can really stack with our other lord based effects.

Sorceries:

Hop to It: The reason to run rabbits in the first place. Absurdly powerful. The perfect curve should look something like: Mightcaller T1, Mentor T2, Hop to It T3, Swing in for 10 dmg with trample. Honestly one of the best and most efficient curves in any of the decks that I run, and that is saying something!

Instants:

Path to Exile: If I am running white, I am running Path. That is just how it goes. Best white removal in the game.

Ram Through: If you didn't notice already, most of our larger threats have my favorite ability in the game...Trample. This makes Ram Through not only a solid removal spell, but also a way to burn out our opponents for unexpected damage. Arguments could be made for running a different form of interaction, but this has been testing well for me so far. Definitely underrated IMO:

Lands:

Self explanatory. We run 1 copy of the white Bloomburrow lands as tech. We were running more, but we really need to be able to cast our spells consistently. So because of this, we are down to the single Lupinflower Village. Outsidfe of that, we have Cavern of Souls for uncounterable bunnies, and a Selesnya Landbase with fetches and shocks for peak speed.

Annnnnnd that is the deck! Let me know what you think down below. Would you change anything? I am always open to suggestions. Happy hoppin! :)

Suggestions

Updates Add

Ram through has felt pretty suboptimal as of late. Going to try Sheltered by Ghosts and see if tbat is better. It acts as removal, but also provides us with solid utility and tempo. We shall see.

Comments

Casual

93% Competitive

Revision 6 See all

(1 day ago)

-1 Lupinflower Village main
+1 Plains main