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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Custody Battle
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."





x0100011010x on All players win?
7 months ago
I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)
Za above figured out a way to make every player lose the game, which is very related but different imo.
I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention
Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.
Halo Fountain, Helix Pinnacle, and Maze's End all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.
Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.
Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.
Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.
I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?
If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice
Craeter on
Spirit of Breeze's Blessing (Soul of Windgrace)
1 year ago
Woo I love Land decks, this commander is cool! Nice take on land sac / destruction. Here are some of my thoughts. I see Crucible of Worlds which is good, Conduit of Worlds is also worth considering for redundancy. Natural Emergence is my fav, but maybe not what you're going for here? Oracle of Mul Daya and Dryad of the Ilysian Grove are normally auto includes, and maybe Exploration. Some Tutor cards would also be useful to ensure you can pull key combo cards, IE Demonic Tutor, Beseech the Queen. Tbh I haven't explored Land sac options a lot, but doing some cursory searching Dreamscape Artist looks like it could be at home here (if running more basic Lands). Chain of Vapor, Demonic Hordes, Raze, Custody Battle, Hammer of Purphoros, Crop Rotation. Lotta cool stuff to consider, but great work with your list. Defs got me intrigued.
Michigone on
Ferocious Friend Redux
2 years ago
Change Log 06-May-23
Cut / Move to Maybeboard:
Add / Move to Main Board:
Apollo_Paladin on
This Land Was Your Land
2 years ago
Neat construction! +1
If you were to invest in 2 or 3 Crucible of Worlds then you could use 4x of your Raze and not worry about blowing up your own lands. Also Ghost Quarter and Field of Ruin become re-usable with the Crucible (Against non-basic heavy decks, you can even quickly run them out of basic land by re-using the Field)
Other possible picks along your lines:
- Custody Battle gives you a form of Creature Control, but works best when you have a sacrifice outlet for them like Thud, Fiend Artisan, or Birthing Pod so that you don't have to give them back after attacking
- Destructive Urge is a nice Land-related enchantment for one of your Trample creatures forcing your opponent to block every point of damage each turn
- Shivan Wumpus is another nice Trample creature with great Power/Tough for his mana cost; opponents are very disinclined to pay his cost most of the time in a Land Destro build.
legendofa on Deck idea with Coveted Jewel
3 years ago
I don't know if this is quite what you're looking for, but there are cards like Illicit Auction, Custody Battle, Pain's Reward, and if you really want a minigame, Goblin Game.
king-saproling on
The Curse of Ardenn and Ludevic
4 years ago
Captivating Glance seems like it'd be very good here, as the control effect continues to apply even after the glance moves to something else. Custody Battle works similarly. And Fractured Loyalty, which is particularly strong because you can target the enchanted creature with Ardenn's ability to get the creature, then later move fractured loyalty to something else with Ardenn's ability and repeat the process to gain multiple creatures over time.
These might interest you too: Captain's Hook (attach to opp's creature using Ardenn, then pass it along to keep destroying dudes), Assault Suit, Infectious Rage, Steam Vines, Shifting Shadow, Spirit Link, Aurelia, the Warleader, Spark Double, Copy Enchantment, Clever Impersonator
stellarnear on
Draw for the win
5 years ago
Luminous Bonds > Nahiri's Binding
1 Island > Sea Gate Restoration
Flip
Juxtapose > Keening Stone
Legerdemain > Jace Beleren
Custody Battle > Blasphemous Act
Vedalken Plotter > Maddening Cacophony
Goblin Cadets > Jace, Memory Adept
Tolarian Winds> Windfall
Coward_Token on
A Devastating Lack of Situational Comprehension
6 years ago
Custody Battle is comparable to Captivating Glance