Commander's Sphere

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Commander's Sphere

Artifact

: Add one mana of any colour in your commander's colour identity.

Sacrifice this: Draw a card.

DemonDragonJ on Don't Blink, or You'll Miss It!

3 days ago

I have replaced Chromatic Lantern and Commander's Sphere with Dryad of the Ilysian Grove and Enduring Vitality, as this deck has a strong emphasis on creatures.

Should I keep Basalt Monolith in this deck? I put it in this deck specifically to combo with Kinnan, Bonder Prodigy, but how likely is it that I shall draw both of those cards in the same game?

DemonDragonJ on Nature's Bounty

4 weeks ago

I have reinstated Commander's Sphere in this deck, replacing Mind Stone, which slightly increased the average converted mana cost of this deck from 4.02 to 4.03, but that is still lower than what it previously was.

DemonDragonJ on Utopian Prosperity

4 weeks ago

I have reinstated Commander's Sphere in this deck, replacing Mind Stone, which slightly increased the average converted mana cost of this deck from 3.56 to 3.58, but that is still lower than what it previously was.

DemonDragonJ on Utopian Prosperity

4 weeks ago

I have replaced Aura Shards and Commander's Sphere with Hopeful Initiate and Kami of Whispered Hopes, which reduced the average converted mana cost of this deck from 3.60 to 3.56, since the enchantment was simply too oppressive, and the newer cards work well with this deck's theme of +1/+1 counters.

DemonDragonJ on Nature's Bounty

4 weeks ago

I have replaced Aura Shards and Commander's Sphere with Hopeful Initiate and Kami of Whispered Hopes, which reduced the average converted mana cost of this deck from 4.05 to 4.02, since the enchantment was simply too oppressive, and the newer cards work with this deck's theme of +1/+1 counters.

SaberTech on Mana Rocks or Mana Dorks?

2 months ago

DemonDragonJ, Looking at your Mimeoplasm deck I don't think that the sacrifice theme is heavy enough to want to put a bunch of mana dorks in for potential fodder. That being said, Devoted Druid is pretty good in Mimeoplasm in general and could potentially replace Commander's Sphere.

Mana dorks could have more synergy in Kresh since it has far more sacrifice effects. Looking through your list, I don't think that it has an overabundance of draw power that would make the "unlimited hand size" effect worth running a 3cmc rock like Decanter of Endless Water. I could see that being swapped out for Ignoble Hierarch.

The sacrifice theme in Teneb also looks only mildly supported, so I don't think that you get real solid advantages out of running mana dorks on that basis. You do have some ability to throw around +1/+1 counters though, so a dork is a mana source that could be buffed for damage later. I think that Devoted Druid could replace Decanter of Endless Water in this one. You have a fair number of 4 and 5 drops that a turn 2 Devoted Druid could help you cast on turn 3, and the various counters and anthem effects would help you squeeze a bit more mana out of it.

CommanderNeyo on The Ultimate Warriors (Updated)

3 months ago

I love Mardu! My favorite deck plays a lot like this one.

Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.

Anywho, here are some of my recommendations:

== ADD ==

Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.

Alesha, Who Smiles at Death and Terra, Herald of Hopefoil if you face a lot of removal.

Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.

Boros Charmfoil for protection.

Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.

Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.

Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.

Shared Animosity, Fiery Emancipation, and City on Fire for buffs.

Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.

33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.

== CUT ==

Here are some cards I recommend cutting:

Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.

Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.

Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.

Anywho, that's a lot, but let me know if any of it was helpful!

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