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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blood Vassal
Creature — Thrull
Sacrifice Blood Vassal: Add to your mana pool.
Krogania on 100 cards for Meren
1 year ago
I have found that Blood Pet works better than the Basal Thrull due to not needing to tap. In the similar vein there are two 3 cost creatures that only get two mana, but also don't need to tap, so you get access as soon as you recur them: Blood Vassal and Basal Sliver.
In the same vein, the two eldrazi enchantments work decent for mana when you have so many expensive spells, Awakening Zone and From Beyond.
Also, as Meren tends to receive a lot of hate (and you already have another Morph in your deck!), Gift of Doom can be great, and Kaya's Ghostform works vs basically everything (just not Cyclonic Rift type board wipes). Hope these help :)
DreadKhan on Meren Reanimation
1 year ago
I have a lot of fun using Meren in an EDH deck, maybe some of my EHD concepts translate?
I really liked stuff like Diligent Farmhand, Dawntreader Elk, and of course Sakura-Tribe Elder are very useful. There is also Elves of Deep Shadow, which is useful if you use the 'trick' of running lots of green ramp that finds Swamps/makes black mana and run less black sources because you only need a few. A few black ramp creatures are Blood Pet and Blood Vassal, Vassal is probably worse. A card I used to use in Meren that might work here is Street Wraith, it'll eat up a bit of life, but it gives Meren something worth getting back if she has low/no XP, I settled on running enough ramp-that-dies to not worry about Meren having nothing to do. Death payoffs like Grim Haruspex to draw some cards when things die might help too.
One really funny trick that's very easy for Meren to pull off (and that's way better in 1v1) is abusing Spore Frog, this also builds up XP fwiw. I think Dawnstrider is a lot worse in 1v1 than Spore Frog, but it is also a discard outlet so I run both in EDH.
If you want another 'backup Meren', there is also Hell's Caretaker, this is a bit cheaper than Meren and can actually reanimate big stuff on it's 2nd turn (usually much sooner than Meren), but it does eat a body each time.
Another trick I liked using was Gravecrawler + any sac outlet, as long as you've got another Zombie you can just reuse your Gravecrawler, even if you don't want to splurge on something like Phyrexian Altar or Pitiless Plunderer to make it infinite, it can still be pretty good to have a recursive (and cheap) creature.
DreadKhan on
1 year ago
A few janky ways to ramp/have a blocker is to use Thrulls like Blood Pet, Basal Thrull, and Blood Vassal, any of these offers a small body that can get out your Ob sooner if you aren't being pressed hard.
Not sure if you find it difficult to reach the long game, but have you thought about a cheap evasive lifelinker like Vault Skirge? Usually it goes with Cranial Plating, but in a deck like this it's a reasonable 1 drop that quickly makes up for it's life payment (either by attacking or blocking), and if it lasts until turn 3 you can start putting counters on it with Fight Rigging, which should actually matter after a turn or two. If it's not answered (and you cast Fight Rigging on turn 3) your Vault Skirge will have dealt 10 damage total on turn 5 (and gained you 10 life), if you can get your Ob out on time you only need them to tutor once to lose.
Very cool deck idea!
Fatboy1 on Alesha, to die for
3 years ago
Nice one multimedia, thanks. I've got Goblin Bombardment on order and I'll look at getting Vile Entomber too, also considering something like Exsanguinate to take advantage of a loop with Blood Vassal . I don't want it to get too powerful though.
king-saproling on I name you, Iname
3 years ago
Syr Konrad, the Grim seems like a shoo-in here. You might like these too: Graveshifter , Maskwood Nexus , Deserted Temple , Vesuva , Crashing Drawbridge , Worn Powerstone , Basal Sliver , Blood Vassal , Overeager Apprentice
PaulMuadDib on Grenzo Take the Wheel
3 years ago
Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.
In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against.
Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat-
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.
I would additionally suggest giving Warp World a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.
A land you might want is Scorched Ruins. As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.
My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of Burnished Hart ramp you.
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull, Generator Servant, Treasure Nabber, Blood Vassal and Catalyst Elemental. With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.
You might additionally want to consider Junktroller which lets you recur creatures or disrupts someone else's grave.
Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as Soot Imp or Eidolon of the Great Revel to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.
Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.
PaulMcleary on Mairsil, The Pretender
3 years ago
Flamekin Village and Hanweir Battlements Flip have haste built into manabase. If you go Endling , Blood Pet / Blood Vassal , Walking Ballista / Triskelion / Crystalline Crawler route you won't really need any haste effects but you're very reliant on Endling . Also I don't see any reason to run Tale's End over Stifle . Overall looks good but all Mairsil decks will fall to cards like Phyrexian Revoker , Pithing Needle , Sorcerous Spyglass , Gideon's Intervention etc... Unfortunate as he's a really fun commander when you get to bank a ton of abilities.
Pemmins on Riders on the Storm
4 years ago
Hi Harry,
Long time Muddstah viewer here. I watched you play the deck on the channel multiple times and I gotta say it's hands down the most interesting and fun-looking deck I've seen in quite a while. I don't know if you came up with the idea yourself or not, but if so, kudos on that. It's kinda hard to make me actually interested in a new build, but the deck really caught my attention when I first saw it in action and I've been theorycrafting around the concept ever since.
I just wanted to ask if there's any reason why you're not running Priest of Gix. Running it alongside Priest of Urabrask means that Ashnod's Altar turns your Imperial Recruiter into an XXRRBB wincon. The line should be pretty intuitive for you, but I'm gonna leave the steps here in case you want to check out the math.
Start with XXRRBB.
-
1st cycle: cast Rec (RBB), grab PoU, sac Rec (CCRBB), cast PoU (RRRBB), sac PoU (CCRRRBB), cast Garna (RB), sac Garna (CCRB).
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2nd cycle: cast PoU (RRRB), sac PoU (CCRRRB), cast Rec (RRB), grab PoG, sac Rec (CCRRB), cast PoG (RRBBB), sac PoG (CCRRBBB), cast Garna (RB), sac Garna (CCRB).
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3rd cycle: cast PoU (RRRB), sac PoU (CCRRRB), cast PoG (RRRBBB), sac PoG (CCRRRBBB), cast Garna (RBX), sac Garna (CCRBX).
You can now loop the 3rd cycle netting either B or R with each iteration, making infinite mana of both colors. You can then recast the Recruiter to tutor up for an actual wincon (e.g. Gary).
The same result can be achieved replacing Ashnod's Altar with Heartless Summoning. In that case you can start with just RRBB in your pool, but you do need to have a separate (free) sac outlet in order to loop Garna (if it is Phyrexian Altar you can start the loop with just RRB).
Blood Vassal and Basal Sliver also net mana with Heartelss Summoning, albeit at a lower rate.
Also, maybe it's a little on the cute side, but if you do indeed find yourself aggressively tutoring for Heartless Summoning, then you might want to consider running Shirei, Shizo's Caretaker. All your 1/1s and 2/1s will pop in and out the battlefield on each player's turn, netting you a lot of value and/or mana through their ETBs without you having to continuously spend and looping Garna (thus saving her as a trick against grave-hate and/or to save Shirei). (Of course the same applies for any other 1/x or 2/x that can sac itself, or actually any other 1/x or 2/x if you have a sac outlet.)
Finally, if do you decide to go this route, then you might want to also consider running Sultai Emissary. Manifested permanents are going to be returned to the battlefield by Shirei's ability even if they're not actually creature cards. With such a low number of instants and sorceries in your deck, you should be able to generate a lot of value.