Lowering avg cmc adding wincon
jphoiting, 6 years ago
OUT: - Hour of Devastation - Magus of the Jar - The Locust God ---------------------------------------------------------------------------------------------------------------------- IN: - Liliana's Caress - Notion Thief - Tainted Strike
Rise of the Advocates
sonofzeal, 6 years ago
Removed Asceticism (see comments) Teferi's Protection (too expensive) Thalia, Heretic Cathar (didn't want to always be reminding people) Selesnya Guildmage (better uses for mana) Rampant Growth (neutral on card advantage) Reclamation Sage (replaced by Nullmage Advocate) Scavenger Grounds (Advocates need graveyards)
Added Privileged Position (see comments) Archon of Valor's Reach (powerful body, shuts down most boardwipes Sublime Archangel (wincon) Pulsemage Advocate (politics and recovery) Spurnmage Advocate (politics and protection) Nullmage Advocate (politics and control) +1 Plains
(7) Rage Nath
Phlojemburgisternery, 6 years ago
I have a friend who is giving away some Magic cards, and he says he might have an Omnath, Locus of Rage. If I were to obtain one, which card should I swap it out with? He also has a Wild-Field Scarecrow which I'll be swapping out for Skittering Surveyor.
Land updates
nightfire7, 6 years ago
Here are the lands I switched for better mana diversity:
x7 Mountain switched for Badlands, Plateau, Taiga, Sacred Foundry, Blood Crypt, Stomping Ground, Rootbound Crag
x5 Island switched for Tundra, Tropical Island, Underground Sea, Watery Grave, Glacial Fortress
Shivan Reef switched for Volcanic Island
Sunken Hollow switched for Scrubland
Smoldering Marsh switched for Bayou
This obviously makes the deck ridiculously expensive BUUUT that's why I print the cards out until I can afford them. If you don't have any of these cards or just want the cheaper version just use the original choices.
Into the Wilds
sub780lime, 6 years ago
Trying to determine if I should find a place for Into the Wilds in the deck. The potential targets are Khalni Heart Expedition which is floor orRites of Flourishing just due to the global benefit.
New Commander
illidan123, 6 years ago
2020 Overhaul
CaptainKraw, 6 years ago
I've failed to update this list consistently for the last while. I've made a decent amount of changes and tweaks since last summer.
The Big Boys are always changing slightly.
Most changes have been efficiency updates. e.g. Quicksilver Amulet for Vivien's Arkbow. I like this change so far, as it digs homies out from beyond my reach.
I've updated the land base and ramp a bit, overall feels more consistent.
Traded out the whole Dark Depths package for some more protection in Rhythm of the Wild and Destiny Spinner.
Added a mana crypt finally
None
chrysaries, 6 years ago
Out: preordain return to dust Skullclamp Ohran Frostfang ----------------- In: soltari visionary empowered autogenerator Stolen Identity Invisible Stalker
Card Change, Again
MarcusTruman, 6 years ago
-1 Terramorphic Expanse, feels bad to get a land tapped.
-1 Seedtime, often a dead card that doesn't come in when you want it.
-1 Panharmonicon, does much too little for us.
-1 Realm Seekers, too slow (6 plus another 3 per tutor).
+1 Drownyard Temple, non-tapland (kinda) that has a fantastic value ability.
+1 Sol Ring
, I just noticed it wasn't in the deck.
+1 Manabond, remember this is OPTIONAL, can be a huge spike and gets at least a little value in most situations.
+1 City of Traitors, Sol lands are good.
Group Slug
by Max94
Group Slug
by Max94
Draw Power
Torekai92, 6 years ago
Deck was in need of some more draw power and I needed 1xJace's Archivist in another deck. Removed some counter spells and replaced them with Draw spells. Trying to help the deck achieve its main goal of milling.
Removed - 4xDissipate, 1xMind Spring, 1xJace's Archivist, 1xIsland
Added - 4xDivination, 2xForesee, 1xJace's Erasure
None
hyped1221, 6 years ago
Since put together it seems like it is quite strong as is. It can go from zero to one hundred way faster than I thought.
It's super dependent on Krenko though (obviously), so I may look at adding a few ways of protecting Krenko a bit more down the road. Pyroblast, Red Elemental Blast, Blast Zone, and Ratchet Bomb are all cards I'm considering. More so on the latter two. Having Krenko getting hit with Darksteel Mutation, Imprisoned in the Moon, or Song of the Dryads is super feel bad. But if Krenko stays for a few turns, he's pretty nuts!
Experimental Update - 3/12/2020
RedmundR2, 6 years ago
Removed 1x Island and 1x Plains Added 2x Lighthouse Chronologist
Too many games lately with land hands, tried to add some more threats and balance out the average starting draw
v2.1.1
TekkThunder, 6 years ago
+ Yosei, the Morning Star -> Storm Herd + Fellwar Stone -> Chromatic Lantern + Deadly Tempest -> Expedition Map
Return of Unwritten
Hachendis, 6 years ago
It's been a good 5-6 years since I have actually played magic since Frontier never kicked off and I wasn't able to enjoy playing my deck there but with the release of pioneer and it's popularity I was able to finally pick back up and repair my deck to its full glory and enjoy magic the way I like it. with Ikoria coming out and the supposed release of much larger creatures this deck will be seeing a ton of new stuff happening. but what is to come still isn't written just yet.
Meta Updates
Sc1enc3, 6 years ago
- Monastery Mentor MD because there are now a good bunch of other control decks where I play. - I'd like to sneak in some Aschiok Dream Render in the sideboard against Amulet Titan but don't know what to cut