Maybeboard


FIGHT ME

Probably the most fun to play deck that I own. Everybody loves big fat creatures when they first get into magic. This deck satisfies kind of nostalgic love. Obviously, this isn't going to be a competitive deck, but it's definitely capable of manhandling the underprepared.

With Xenagos as the commander, you will always have access to his buff the turn you slap a fatty down.

Just want to say that a big part of playing this deck correctly is managing your devotion. I feel a lot of Xenagod decks tell you to play things for devotion and I personally think that is wrong. Xenagod should NOT be a creature of you can help it. It's really difficult to remove him as an indestructible enchantment, but when he becomes a man he is open to a lot more removal. Without Xenagod, it is twice as hard to flex on nerds enough to kill them. Sometimes you have to allow him to become a man in order to put more pressure on the board, it happens. Just as a general rule I try to go as long as I can afford without gaining devotion.

STOMP THE FUCKIN YARD

Basically, you just slap down threat after threat after threat hoping to beat the holy hell out of someone. We have some mana ramp and mana dorks to help us get Xenagod and friends out quickly so that they can bring the pain before inevitably being removed.

There is actually quite a bit of utility in the deck as well. Being able to have the right fatty for the job at hand is really important. We have plenty of search/ tutor effects and a few bomb ass draw enchantments. We also have a whole metric fuck ton of ways to cheat what we get in to play.

We have Balefire Dragon and Chandra's Ignition for those pesky "go wide" decks. We also run quite a few artifact/enchantment hate spells such as Bane of Progress because we are a Gruul deck and by God that is just good business. I am debating on how many I like to run at the moment, so this probably changes the most.

We have minor amounts of control/protection with Vexing Shusher, Rhythm of the Wild, and Ruric Thar, the Unbowed.

This deck will require you to press every advantage you can get, no matter what. Letting the wrong opponent have a break from the constant big man throwdown could mean getting your threats removed.

I normally play against combo or control decks as the only aggressor (or one of 2) at the table. In order to win my decks must be fast and capable of recovering quickly. I tend to really force myself on somebody and attempt to kill them immediately. A lot of the time people let me have my way with one person before dealing with me. For those reasons, one of my main win conditions in Xenagod tends to be Blightsteel Colossus. That being said, this deck tends to fit in well at many tables and is usually well received. I have had this deck for over 3 years, and I am very satisfied with the work I've put into it. My list runs a little expensive for a "casual" list, but I've had the time to add things since it's conception and I really love having my decks be as efficient as I can afford.

Remember kids, the real treasure is the friendship you ruin along the way.

Suggestions

Updates Add

Basically, this last year has had some BONKERS stuff. I really don't get why we need WotC to shove blatantly power-creeped cards down our throats, but we might as well adapt.

So I've tweaked the lands a little (added some fetch lands) to better take advantage of Moraug, Fury of Akoum. Also picked up a couple lands that are decent in the deck.

IN: Castle Garenbrig, Cragcrown Pathway  Flip, Prismatic Vista, Windswept Heath, Bloodstained Mire, Wooded Foothills

OUT: Blast Zone, Rogue's Passage, Forest x2, Mountain x2

Nature's Lore was in a weird spot, at 2 cmc it lands kinda between my curve. Took it out.

Noxious Revival Honestly this was here because I have a billion of them, and it is decent but not great. Took it out.

Goreclaw, Terror of Qal Sisma was a decent performer. At 4 cmc it is a little awkward, replaced by Garruk's Uprising which does the same thing plus draws cards, and fits very well into the curve.

There have been quite a few decent Beaters released recently. This is the best thing about Xenagos. There are always different beaters to run. Not all of these are new or recent but for some reason I have hesitated in the past, and I decided now was a pretty good time.

IN: Phyrexian Hydra, Regal Behemoth, Drakuseth, Maw of Flames, Terror of the Peaks, Quartzwood Crasher, Moraug, Fury of Akoum

OUT: Wurmcoil Engine, Inferno Titan, Soul of the Harvest, Vorinclex, Voice of Hunger

I've wanted to add Phyrexian Hydra for a while now, but it was kind of difficult. It suffers the same problem Malignus does, where it looks scary but will most certainly be blocked by the time it comes down. With Garruk's Uprising in the deck, I think it's time to try the hydra out. As a bonus, it also synergizes pretty well with Chandra's Ignition.

Vorinflex was pretty difficult to replace. He's pretty good; I just never found myself tutoring for him and often I would end up discarding him for something else. While his effect is really good, the tax part doesn't work immediately like a Winter Orb would. He never really slowed anything down, and by the time he saw the field the mana doubling wouldn't really matter.

There are a few more cards I will be picking up in the next little bit, but this is pretty close to what the deck will be for a while.

Comments

Top Ranked
Date added 3 years
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

44 - 0 Rares

10 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens Copy Clone, */* Wurm, 4/4 Beast, */* Dinosaur Beast, 4/4 Dragon, Monarch
Folders maybe, EDH, Cool Decks, Xenagos, EDH Unique, Awesome Ideas, EDH Brain Food, Tabletop Simulator EDH Decks, In-Progress
Votes
Ignored suggestions
Shared with
Views

Revision 7 See all

4 months ago)

+1 Arcane Signet main
-1 Sylvan Caryatid main