Playtesting update
Marrek, 6 years ago
The deck seems to struggle against really fast spellweaver decks. I'm adding Fountain of Renewal to the sideboard to help mitigate some damage until I find a better solution.
M19 update
rudedog, 6 years ago
-crypt ghast -nyx-fleece ram -profane procession -sword of the animist -whispersilk cloak +ajani's welcome +beacon of unrest +demonic tutor +fountain of renewal +vampiric tutor
Making the Cut
Sultanna, 6 years ago
I've been moving away from the token theme of this deck, and change which I think has made it far more competitive and focused. I've taken out a lot of token generation and token buffing and added in some tutors and cards with more synergy.
Elesh Norn, Grand Cenobite ---> Demonic Tutor
Garna, the Bloodflame ---> Fervor
Liliana Vess ---> Enlightened Tutor
Assemble the Legion ---> Delaying Shield
Diabolic Intent ---> Gravestorm
Cathars' Crusade ---> Polluted Bonds
Update Creatures
Vicar1492, 6 years ago
In order to make the deck more resilient for the phase out I removed the Slither Blade and replaced with Slippery Scoundrel and took out the Gideon's Reproach in favor of Merfolk Trickster - the tricksters give me some control as well as putting a blocker/potential target for Curious Obsession on the board.
With a high likelihood of getting the city blessing due to the # of permanents we will be laying out via enchantments, I figured Slippery Scoundrel would be a sure way to keep Curious Obsession churning out cards even later into the game.

#MTGC18 ... What Now?
Lucky77, 6 years ago
So Commander 2018 has been all but fully revealed. The enchantment deck has been most interesting, because I ALREADY HAVE ONE! At this point I’m stumped. Either I get the entire new enchantment deck, drop Bruna as my commander for the color green, and maybe have Bruna as one of the 99 with a tutor or two for it. OR, I just get a few of the good things from the deck and keep Bruna. I’m really not sure at this point, and I need some ideas. If you have any, please leave a comment and let me know, because I feel like I’m at a crossroad for the deck.
Updating the Deck with M19
Reollus1, 6 years ago
Hey all. Thanks for all the constructive feedback on this deck. With this update the deck has been revamped in a pretty big way. In order to make the deck pretty rotation proof I have decided to remove Heart of Kiran and replace it with resplendent angel. Heart of Kiran is an amazing card but we need all of our creatures attacking every turn, so trading one creature to allow another to attack doesnt make much sense. Resplendent Angel gives us a suitable creature replacement and a mana sink for late game. The next major change is the remove of Sram's Expertise and Pride of Conqueror's. These cards were removed because when they go off they feel amazing but most of the time they were not generating as much value as I would like. Our deck doesn't need them as much as a token deck would. Finally, I removed Arguel's Bloodfast. The biggest weakness of the B/W knights decks is that they stall out in the mid-to-late game transition, which in theory can be solved by adding card draw. However, this problem can also be solved simply by running more creatures so that we continue to draw into creatures each turn. So I have added 3x resplendent angel, 2x shalai, and 3x times kitesail freebooter making the total creature count 28 not even including the 8 creatures we generate off of our 4 history of benalia's. So far this deck has performed consistently better than the previous iteration. I will continue to update the deck results over time. If the deck suddenly stops performing well then I may revert back to the original list. Thanks all for your upvotes and comments. Lets make knights a Tier 1 build.
Thank you!
Grixis_Decks_Win, 6 years ago
Hll, already #2, thanks everyone! I've got several changes in mind, hope you'll keep checking it :D





Update Clarification
KENeticNRG, 6 years ago
Removed
- 1x Bioshift
- 1x Charmbreaker Devils
- 1x Ogre Battledriver
- 1x Samut, the Tested
- 1x Void Winnower
Added
- 1x Evolution Vat
- 1x Hungering Hydra
- 1x Paleoloth
- 1x Spearbreaker Behemoth
- 1x Vivien Reid
Animar
by KENeticNRG

Reworked, somewhat
TheSoundOfWhiteNoise, 6 years ago
Made more balance adjustments, added a few cards, like Craterhoof Behemoth, removed some cards that weren't doing much, and just more synergy stuff.
None
TiredCactus, 6 years ago
I had the chance to play a few games the other day, for perhaps the first time in three years., and for the first time since the introduction of the Vancouver Mulligan. I had some fun, but it quickly became clear that my deck had relied heavily on the partial paris mulligan to function. Too many of my openers needed to be mulliganed, and even after multiple mulls I still had poor hands.
From the games I played, I identified a few key weaknesses: - Lack of early card advantage - Not enough lands - Lack of low-cmc answers
With those points in mind, I've made a couple of changes:
- Cyclonic Rift out, Swan Song in
I made the decision a while ago that I don't like Cyclonic Rift - I think it's just too punishing for your opponents, and it's really no fun to play against. I'd been looking for space for Swan Song for a while, to fill in my low-cmc removal/protection needs. I typically don't like counterspells, but I feel like Swan Song is restricted enough that I'm happy to run it.
- Capsize out, Dig Through Time in
Capsize is another card I've come to realise I don't like. It's always either awful or game-breaking, and never truly felt good for me to cast. Interestingly, Venser, Shaper Savant combos with Riku to do a pretty good impression of capsize with buyback, and feels much more rewarding to pull off. I've detailed the Venser trick* further below. Dig Through Time gives extremely potent card selection and advantage, especially when copied.
- Spitting Image out, Altered Ego in
I found that I almost never retraced Spitting Image, because I nearly always just want to play lands rather than discard them. Spitting Image also only makes a token copy of a creature, which Riku can't copy.
Altered Ego, is cheaper, uncounterable, makes a creature that Riku can copy, and is a great target for Green Sun's Zenith. I'm pretty happy with this swap.
- Wipe Away and Evolving Wilds out, Polluted Delta and Flooded Strand in
I decided I needed to cut a card to make room for an extra land. Wipe Away is fun, but I decided it was ultimately pretty low-impact. As much as I love the art on my FNM Promo Evolving Wilds, fetchlands (even off-colour ones) are just better. I'll be keeping an eye on this switch to see how things go.
I have my eyes on a few more cards to make changes on soon, so I may have an update again in a few weeks! Here's hoping I can get a few more games in.
*Venser's Capsize impression is pretty slick. You play Venser and target himself with his ability, and let it resolve. Pay the UG for Riku's ability to create a token using the last known information about Venser, and have the token's ETB target the permanent or spell you'd like to bounce. This leaves you with Venser in your hand, a token Venser on the battlefield, and your spell or permanent of choice bounced for the low low price of 2UUUG. This compares pretty well to Capsize's 4UU to cast and buyback or 4UUUR to cast, copy, and buyback.
Riku
by TiredCactus


None
Your-waifu, 6 years ago
Also does anyone know any good replacements for Drana, the Vampire Cutthroat, and Feast of Blood? Turns out they're not Standard-legal
Pre C18 Updates
IustitiaRex, 6 years ago
Riverwise Augur, Havengul Lich, and Nexus of Fate in Attrition, Slum Reaper, Overseer of the Damned out Nexus of fate gives us a wincon with chaining turns a few times, and might justify razaketh in the deck to keep grabbing it
Side note
OneMustachefart, 6 years ago
This is my IRL deck, so I realize its not the strongest.
<h3>The Main Changes in the Deck - 2</h3>
RenatoTYR74, 6 years ago
- Today -
- Went Out: Unholy Grotto
- Went In: Geier Reach Sanitarium
- Went Out: Nephalia Drownyard
- Went In: Steam Vents
- Went Out: Madblind Mountain
- Went In: Reflecting Pool
- Went Out: It That Betrays
- Went In: Sire of Stagnation
- Went Out: Undead Warchief
- Went In: Nightscape Familiar
- Went Out: Sedris, the Traitor King
- Went In: Dimir Cutpurse
- Went Out: Flayer of the Hatebound
- Went In: Waste Not
- Went Out: Induce Paranoia
- Went In: Insidious Will
- Went Out: Grave Betrayal
- Went In: Bloodchief Ascension
- Went Out: Obelisk of Grixis
- Went In: Mox Diamond
- Went Out: In Garruk's Wake
- Went In: Crux of Fate
- Went Out: Decimator Web
- Went In: Mindcrank
- Went Out: Diregraf Captain
- Went In: Paranoid Delusions
- Went Out: Izzet Boilerworks
- Went In: Cascade Bluffs
- Went Out: Rakdos Carnarium
- Went In: Graven Cairns
- Went Out: Dimir Aqueduct
- Went In: Sunken Ruins
- Went Out: Jwar Isle Refuge
- Went In: Sunken Hollow
- Went Out: Isolation Cell
- Went In: Fraying Sanity



