3D deck that's pretty low to the ground. Try to get three or so extra creatures, then hand out Auras for value.

For cards like Veteran Soldier that creates attacking tokens, you can stack the triggers such that the tokens also get 3D Aura copies.

Reconnaissance is capable of a bunch of tricks:

  • You can remove blocked creatures before damage happens so that they don't get killed. Good for those poor weenie tokens who are just there for the attack triggers.

  • You can remove a multi-blocked creature with first strike after they've dealt first strike damage, potentially letting them kill a blocker without getting killed by its friends

  • You can remove and thus untap any creature after all of the damage steps, basically giving it vigilance

Anointed Procession & Mondrak, Glory Dominus works with both creature tokes and Aura copies.

Archon of Sun's Grace will make a creature token for each Aura copy, which can also be given their own Aura copies on the next turn, and so on. This can get especially out of hand when combined with the aforementioned token doublers.

Boon of the Spirit Realm counts Aura tokens too.

Copies of permanent cards will also have the original's mana cost, so Aura tokens can contribute to Nykthos, Shrine to Nyx devotion.

3D can basically turn cantrip Auras like Angelic Gift into Shamanic Revelations, which is pretty good.

While the deck has some ways of surviving board wipes (or recovering from them), try to hold back some cards in hand so that you have something to fall back on.

Commander damage isn't out of the picture, especially with e.g. Mantle of the Ancients. Kor Spiritdancer, Kellan, the Fae-Blooded, and Adeline, Resplendent Cathar can all function pretty well as backup voltron commanders if 3D isn't feeling up to it.

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