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Wort the Rampmother

Commander / EDH*

Isphus


Ramp. Copy ramp spells. Play X spells. Copy X spells.

I made a Melek deck around using instants and sorceries to make tokens. It failed due to the lack of ramp and weak tokens. So i remade it in GR and using Wort as the general.

The idea is to ramp. Hard. Wort is expensive, so you need ramp. And once she is out all your ramp is doubled!

When you have a bunch of lands out all it takes is one big burn, multiplied by Wort or any of the other copy effects to lower the amount of players on the table by one. Or two.

MVP cards in the deck:

Mirari/Pyromancer's Goggles: These double up your spells, or triple up with Wort. They can keep you on the game when your general is dead.

Possibility Storm: This is a tricky one. It effectively counters every spell everyone casts. BUT if you copy a spell the copy still resolves. This means that while everyone is casting random shit, you're the only one who can still make planned decisions and target things properly.

Boundless Realms: If you copy this, you win. The copy of Boundless Realms fetches X lands, X being the amount of lands you control. Then, when you have 2X lands, the original resolves, fetching another 2X lands. So you end with 4 times the amount o lands you started with. Its not hard to get 32 or 36 lands when a copied Boundless Realms resolves. And with that much mana you almost always win the game.

Gelatinous Genesis: One of the best win conditions in the deck.

Nostalgic Dreams: The discard is an additional cost, which is not copied. While the effect of returning a bunch of cards is. So you can discard 5 cards to return 10, or something of the sort. For two mana this provides insane card advantage, provided that you copy it.

Regrowth/Revive: Allow you to return cards to your hand infinitely, provided they get copied.

Revel of the Fallen God: Sometimes a win condition, but usually just a way to get more tokens to tap with Wort.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

21 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Beast 3/3 G, Goblin Warrior 1/1 RG, Ooze */* G, Phyrexian Beast 4/4 G, Satyr 2/2 GR, Wurm */* G
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