Sideboard


Maybeboard


Mono-White weenies Tiny Leader deck.

With a splash of green for good hybrid green-white cards, but only white-generating mana permanents.

There is no core strategy, combo, etc., save for this: drop very efficient white wheenies and beat the opponent asap.

I have tried to select the best creatures from among 1, 2, and 3-drops white creatures, and some spells to complement them, meant to disrupt the opponent's game as much as possible, whatever it is.

The creatures are imho among the most efficient ones for their casting cost, and virtually all of them have one or more static abilities like first strike, protection; some of them disrupt the opponent's game while others pump my own creatures. The deck is designed to not rely on a single creature (not even the general) or group thereof, but to be able to cast as many of them as possible to beat the opponent asap.


Deck highlights


The deck has a ton of possibilities to deal with the opponent's game: exiling his creatures or permanents, destroying artifacts, enchantments, making his creatures entering tapped, forbidding the opponent from playing spells in my turn, precluding his spells from going to the graveyard; life-gaining effects...

There are some combos which may rarely fire off, because they are not intended to set up systematically: they will happen from time to time, and it will be an added bonus: Sundering Growth destroying an opponent's aura enchanting my creatures after Blade Splicer has entered play and generated a 3/3 first striker golem: it will duplicate the token. Or Flickerwisp exiling for a second Blade Splicer granting a new golem, or Kitchen Finks, granting another 2 life... Rhys the Redeemed is also a mana sinker able to produce chump blockers if the game drags, which can be pumped by both Honor of the Pure or Spear of Heliod or Intangible Virtue... tokens can be doubled for 6 mana also... and you can ALWAYS cast something in turn 1 provided you have a land: the tiny leader Rhys the Redeemed...


More deck building rationale


It is my first build of a Tiny Leaders deck. It seems a very interesting format, combining the Highlander feature of only one-offs and the speed and versatility of Legacy.

I have many potential ideas for a Tiny Leaders deck (monoblue with Thassa, God of the Sea, jeskai with Shu Yun, the Silent Tempest, mardu or boros with Alesha, Who Smiles at Death...), but this is a quick attempt to a monowhite white wheenies deck to play soon with my friends.

There are 2 versions of the deck I am envisaging:


Known weaknesses as of writing the first iteration:


  • the deck needs refining its loose strategy of "drop weenies and beat the opponent"
  • there are no means to draw extra cards aside of Land Tax thinning the deck
  • Land count is derived from Limited and Constructed ratios: 17/40 and 24/40, which yields 20-21 lands out of 50. It obviously needs playtesting...
  • The leader might not be the best one, plus it is very fragile against any kind of removal
  • Land can probably be optimized (more utility lands, some man-lands?,...)
  • There are surely interesting artifact creatures I have not included
  • There are surely interesting Enter The Battlefield effects I have to search through...

Suggestions

Updates Add

After a few friendly plays against Rakdos aggro / discard and mono-red, these are my initial impressions / upgrades of my white tiny leader deck:

More defense is mandatory:

  • a lone Sundering Growth maindeck is not enough.
  • Enter Disenchant or Revoke Existence; the former probably out of nostalgy from Revised AND instant-speed flexibility, to the detriment of potential indestructibles... but Sundering Growth is already a "destroy" so Revoke Existence should probably remain to deal with indestructibility... I don't like the new DTK instant-speed Revoke Existence due to the 3 CMC requirement...

More creature boosting is to be considered:

  • Crusade can go into SB, against non-white decks
  • Intangible Virtue maindeck, to enhance the tokens subtheme
  • Hall of Triumph possibly also maindeck, although we would be losing creature count; all this precludes artifact creatures a priori

More evasion is necessary:

Strengthen the tokens sub-theme:

Miscellaneous topics:

  • The Rack could go maindeck just because this seems an aggro format, at least in my meta, and people tend to have low count hands pretty fast...
  • Reinforcements (too bad it is not a cantrip like Bone Harvest and its reedition in DTK) to recover a key creature with a huge impact on the game state due to its static ability, like arashin the foremost or Anafenza, Kin-Tree Spirit, or Mirran Crusader...
  • Powder Keg as a sweeper which keeps enchantments, or the broader Ratchet Bomb
  • Bojuka Bog as uncounterable graveyard hate and colorless mana...

Remaining tweaks for now:

  • I am hesitant to keep flickerwhisp, as it really comboes only with Blade Splicer as for now, but it also exiles temporarily a blocker... It would leave its slot for a Plains or a Bojuka Bog, but then, I have never been mana-screwed and Land Tax should help with 19 instead of 20 lands...

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Date added 9 years
Last updated 8 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

2 - 1 Mythic Rares

14 - 3 Rares

15 - 5 Uncommons

4 - 1 Commons

Cards 50
Avg. CMC 2.10
Tokens Copy Clone, Elf Warrior 1/1 GW, Phyrexian Golem 3/3 C, Spirit 1/1 W
Folders My subpar Tiny Leader decks
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