Mono-White weenies Tiny Leader deck.
With a splash of green for good hybrid green-white cards, but only white-generating mana permanents.
There is no core strategy, combo, etc., save for this: drop very efficient white wheenies and beat the opponent asap.
I have tried to select the best creatures from among 1, 2, and 3-drops white creatures, and some spells to complement them, meant to disrupt the opponent's game as much as possible, whatever it is.
The creatures are imho among the most efficient ones for their casting cost, and virtually all of them have one or more static abilities like first strike, protection; some of them disrupt the opponent's game while others pump my own creatures. The deck is designed to not rely on a single creature (not even the general) or group thereof, but to be able to cast as many of them as possible to beat the opponent asap.
Deck highlights
The deck has a ton of possibilities to deal with the opponent's game: exiling his creatures or permanents, destroying artifacts, enchantments, making his creatures entering tapped, forbidding the opponent from playing spells in my turn, precluding his spells from going to the graveyard; life-gaining effects...
There are some combos which may rarely fire off, because they are not intended to set up systematically: they will happen from time to time, and it will be an added bonus: Sundering Growth destroying an opponent's aura enchanting my creatures after Blade Splicer has entered play and generated a 3/3 first striker golem: it will duplicate the token. Or Flickerwisp exiling for a second Blade Splicer granting a new golem, or Kitchen Finks, granting another 2 life... Rhys the Redeemed is also a mana sinker able to produce chump blockers if the game drags, which can be pumped by both Honor of the Pure or Spear of Heliod or Intangible Virtue... tokens can be doubled for 6 mana also... and you can ALWAYS cast something in turn 1 provided you have a land: the tiny leader Rhys the Redeemed...
More deck building rationale
It is my first build of a Tiny Leaders deck. It seems a very interesting format, combining the Highlander feature of only one-offs and the speed and versatility of Legacy.
I have many potential ideas for a Tiny Leaders deck (monoblue with Thassa, God of the Sea, jeskai with Shu Yun, the Silent Tempest, mardu or boros with Alesha, Who Smiles at Death...), but this is a quick attempt to a monowhite white wheenies deck to play soon with my friends.
There are 2 versions of the deck I am envisaging:
One with Rhys the Redeemed as leader so there is green in his color identity and I can put in the deck Dryad Militant,
Wilt-Leaf Cavaliers
, Sundering Growth, and Kitchen Finks
One with a pure whire leader like Oriss, samite healer, Masako the Humorless, or Anafenza, Kin-Tree Spirit. In lieu of the aforementioned, I can play Dragon Hunter, Disenchant, and other 3-drops, like a token-generator...
Known weaknesses as of writing the first iteration:
- the deck needs refining its loose strategy of "drop weenies and beat the opponent"
- there are no means to draw extra cards aside of Land Tax thinning the deck
- Land count is derived from Limited and Constructed ratios: 17/40 and 24/40, which yields 20-21 lands out of 50. It obviously needs playtesting...
- The leader might not be the best one, plus it is very fragile against any kind of removal
- Land can probably be optimized (more utility lands, some man-lands?,...)
- There are surely interesting artifact creatures I have not included
- There are surely interesting Enter The Battlefield effects I have to search through...