As we mentioned back in the breakdown for our commander, one of the most vital pieces of the deck is having enough creatures in play to activate
Odric, Master Tactician
's ability. This means token generators are at a premium, which we'll cover in this section.
Forbidding Watchtower
: Not a token maker per se, but when you need that last body to trigger an ability, this land has your back.
Haazda Marshal
: The cheapest of our token makers bar none. It's costed efficiently enough to just be decent at filling the ranks by itself, but also makes us tokens (with lifelink no less!) by doing what we already do best.
Herald of Anafenza
: Don't be fooled by the outlast keyword, this is really here to be able to pay 3 and make a token. Sure the token isn't a soldier, but it comes on a soldier body that will grow as you use it.
Dawn of Hope
: As a token maker, this card is... ew. It does nothing when you cast it, and the tokens are expensive. That said, it has other reasons to be here, and if you're really in a bind this is better than nothing most of the time.
God-Favored General
: This creature is great for filling your board without playing out your hand. When he survives combat, you get some tokens next turn. Can also be paired up with a permanent tapper to make tokens without fighting at all, and gets better when the commander is online.
Hanweir Militia Captain
: While this starts as a vanilla soldier, once you have a few creatures in play this can flip into
Westvale Cult Leader
, making you free tokens every turn and growing in size at the cost of losing its soldier creature type.
Martial Coup
: Alright, so this card really isn't supposed to be for just making tokens, but hey, it's nice to have a slightly more expensive
Captain's Call
in your back pocket if you need it.
Militia's Pride
: Paying just one mana when your non-tokens attack to get an attacking soldier is pretty decent. This works better with more real creatures, but even our commander alone can slowly build us up.
Patrol Signaler
: While not the most efficient card, It does make us soldier tokens with an untap ability, meaning it also sort of has vigilance. This is more reliable once we have our commander online, and you can even pull some little tricks by tapping it with other cards.
Precinct Captain
: Aw yeah, a great token maker at a good cost. Hitting people in the face makes you a token, and having first strike out the gate makes it hard to block against well.
Raise the Alarm
: Two tokens, two mana, instant speed. Enough said.
Mobilization
: Three mana isn't the worst price for a token, and since it doesn't need to tap or anything you can really sink some mana into this. Having a keyword for all soldiers is also nice, inherently making the tokens it generates already a little above average.
Oketra's Monument
: Free tokens for casting creatures? Sign me up! Too bad these aren't soldiers, but this makes up for it by also cheating mana costs. Besides, warriors are kind of soldiers, right?
Rootborn Defenses
: We're mostly here for the protection, but getting us another token in the process if we already have at least one is nice.
Benalish Commander
: Ignore the casting cost, the suspend effect is what you came for. Getting a soldier token every turn for a long stretch is pretty awesome, and doing so can't be countered or otherwise interacted with until the actual creature enters play. Getting a big beater at the very end is just icing.
Captain's Call
: Makes just enough tokens for our commander every time. A very straight-forward card.
Conqueror's Pledge
: Six soldier tokens is more than enough. You might use the kicker to get an extra six tokens if games go super long, but I certainly never have.
Knight-Captain of Eos
: Three total creatures is exactly what we need. While the main body isn't a soldier, and 5 mana is a bit much for just 3 creatures, the option of sacrificing a soldier to fog isn't nothing.
Captain of the Watch
: Boy is this one a doozy. First of all, four creatures total, plenty for our commander to be satisfied. On top of that the main creature comes with an anthem and keyword granting effect for all soldiers, including the three others that came with it. The end effect is 9 power added to the board, plus more for all of our other soldiers. This is pure value.
Evangel of Heliod
: Even if this is the only card you have in play, it makes 3 creatures, just enough for once yoru commander hits the field. Usually you'll cast this second though to get at least 5 bodies, or even more based on your enchantments and other creatures. The only real downside is that the main creature isn't a soldier itself, so we don't get to cheat costs or buff it as easily.
Deploy to the Front
: For seven mana, this had better be good... Wait, what? You get HOW many tokens? Well okay then.
Literally every other creature in the deck: Oh look at that. A body that costs mana and can turn sideways. Sure is good we have those.