Strategy and Tactics (Odric budget EDH)

Commander / EDH* Disciple_of_Doran

SCORE: 15 | 9 COMMENTS | 1700 VIEWS | IN 10 FOLDERS


Looks like a good budget deck. Soldiers is one of my favorite tribal to use.

A really good card that finishes the game is Launch the Fleet. For one white and colorless for every other target after that, you can spam an army out of control.

Another card that could help with the heavy artillery section is Crusader of Odric. Nothing special attached to it, but it does have the soldier creature type.

If you are willing to spend a few cents more than $2, the having Honor of the Pure would be a good addition. It buffs everything in the deck, so you don't have to worry about the soldier type for all of your tokens.

Another fix to you car draw will be more expensive, but might be worth considering: Vanquisher's Banner. It is about $5-$6, but if you ave a hard time drawing, then this could help with the gas. Loreseeker's Stone is a cheap alternative if drawing is a problem.

October 23, 2018 11:08 a.m.

Thanks for the upvote and the suggestions! Let me run through them real quick...

Launch the Fleet: I'll be honest, I'm not wild about this card in this deck. It requires that I already have a fair number of soldiers to be useful and have a lot of mana to spare, so it feels very "win more" to me. Getting soldiers on attack seems fine, but they won't count towards the number that turn or anything. Still, a good thought with alot of surface level synergy.

Crusader of Odric: I actually had this card in the deck until just before I released it, at which point it was traded out for Hanweir Militia Captain  Flip. It is a nice big creature, but for almost all of the big creatures their size is just a fringe benefit for working with our strategy. The only exception is Gideon's Avenger, who should end up much larger after only a couple turns.

Honor of the Pure: Some printings of this card are actually available within the price range of the deck, which surprised me! The only issue iss which card to take out for it, since it isn't strictly better than any anthems we have... maybe Veteran Armorsmith, though I'm loathe to give up the extra body.

Vanquisher's Banner: This would be great for the deck for sure, but is well outside of the intended budget. Maybe someday, but not today.

Loreseeker's Stone: I'm surprised I had never heard of this card. That said, it seems even worse than Dawn of Hope. You have to sink in at least 9 mana (probably more) to start drawing at all, and the mechanics of the card make using it repeatedly cost extra unless you wait to be empty handed. I'll keep it in mind if I find it needs more draw cards after further playtesting, but I don't see this replacing any current draw.

October 24, 2018 10:09 p.m.

KayneMarco says... #3

Gonna offer a few possibile additions for ya. Kjeldoran Outpost, Skullclamp, Cathars' Crusade, Darien, King of Kjeldor, Grand Abolisher, Hero of Bladehold, Lena, Selfless Champion, Knight-Captain of Eos, Elspeth, Sun's Champion and Entrapment Maneuver. I know some of the creatures are knights rather than soldiers but with their abilities to make soldier tokens and the knight-captains fog ability they would be worthy additions. Damn good deck though. Sounds like a lot of time has gone into what you’ve done here so maybe you’ve already looked at these cards and they didn’t make the cut. +1 from me.

November 9, 2018 11:40 a.m.

Thanks for the suggestions! Let me try and knock these out quickly...

Kjeldoran Outpost, Cathars' Crusade, Grand Abolisher, Hero of Bladehold, and Elspeth, Sun's Champion: All of these are good cards, but are also well outside the deck's budget. Cool for other people looking to upgrade, but hard on the wallet.

Darien, King of Kjeldor is a good card for certain decks, but isn't very helpful here. We have to take damage to get tokens out of him, and six mana for a pretty bad body isn't ideal. While there are situations where this creature is useful, it usually just isn't high impact enough to justify the high mana cost.

Entrapment Maneuver was in my original list for the deck, but after some thought I decided to remove it. It would be great, except that our opponent gets to pick which attacker they sacrifice, and by extension how many tokens we get. Since our deck design encourages our opponents to keep tapping their creatures of all sizes, this is often just a lot of mana for situational, sub-par removal and a couple tokens on the side.

Knight-Captain of Eos seems promising. It is three creatures in one, and while it is slower than the deck would like at 5 mana, having the option to fog at the cost of a soldier token isn't bad to at least threaten. I'll definitely consider it, though deciding what to take out may be arduous.

Lena, Selfless Champion is one I looked at very briefly, but it just isn't very helpful. She doesn't count existing tokens when entering, and the scenarios where we most need tokens is when we don't have many creatures in play. Indestructible for a turn is nice, but it won't save our entire board (sometimes if all the soldier tribal buffs are out it won't save any of our stuff), and because it sits on the board it is easy to play around for our opponents. While the card technically helps in multiple roles, it's also bad at each of those.

Skullclamp treads just under the line of our budget, but it's a card I feel very unsure of. It draws cards, but only when our stuff dies. Anthems put our tokens out of automatic death range, so we also have to cause trades we would otherwise avoid to get much value. It isn't a bad card, far from it, but I can't see it being more useful in this deck than any of the ones we would need to take out for it.

November 9, 2018 4:27 p.m.

WhichKing says... #5

I think its a mistake to neglect all targetted removal. At the very least Path to Exile (these is over your budget but its good to include), Swords to Plowshares, Return to Dust, Disenchant and Crush Contraband should be included.

These cards will never ever be dead cards in your hand. There'll always be something you want/need to remove from your opponent!

December 1, 2018 12:31 p.m.

Thanks for the input WhichKing, but I think you've missed some important features of the deck.

First of all, the deck isn't hurting for targeted removal. Banishing Light, Oblivion Ring, and Conclave Tribunal are all already in the deck for this purpose as super flexible removal options, as well as already running Return to Dust and the more synergistic Collective Effort.

Second, the deck also runs a few repeatable removal cards like Catapult Master, Intrepid Hero, and Spear of Heliod. While having a higher cost to cast and being a bit slower, in a four player game these will help you keep value by removing multiple threats with a single card, plus they also help the deck in other ways.

Finally, As discussed at length above, Odric, Master Tactician is being heavily utilized in this deck as a form of creature removal, hence the inclusion of many first strike and deathtouch enablers. We don't want to run a ton of single target creature removal, because we should be able to remove most creatures for free.

I did consider Crush Contraband for a while (obviously it's harder for the deck to deal with non-creature permanents), but thus far I feel that the flexibility of Return to Dust is just better value most of the time. The rest just don't give enough value or provide anything deck can't already do more efficiently.

December 2, 2018 7:34 a.m.

WhichKing says... #7

The thing is, almost all your removal options require you to have your pieces on the board, or can only be executed on your turn. This basically means that any play you make is essentially "telegraphed". Opponents will be able to see if you can interfere with their plans that turn just by looking at your board.

December 2, 2018 9:28 a.m.

Hmm... I mean, you're certainly not wrong about the telegraphing. While I don't think it is a huge weakness (I play almost exclusively at my LGS with a large group and with enough decks that most people won't ever learn one another's decks), it certainly is something that could be improved. I'm curious, what would you remove for some of these options? Just leaving mana open to respond is something the deck can't often afford to do while trying to rush out creatures, and creature only removal is going to be redundant most of the time, so what would you pull out?

December 3, 2018 5:10 p.m.

Jace-Berelen says... #9

Cool, I like it

December 22, 2018 12:58 p.m.

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