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Geth Lord of the Vault Commander EDH

Commander / EDH* Mill Mono-Black Ramp

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The tactic of the deck is to amass a crazy, but not endless combo based, amount of mana and either mill the opponent to death or use their graveyards to your advantage.

My playstyle is generally get to 15-20 mana and try to control the board with mass removal ( need some more of that). Then I play Geth and keep the mana open. If I play Geth too soon, with no open mana, he is most of the time hit by removal and I dont get to use him the next turn.

If somebody tries to remove him, while I got 10+ mana open I reanimate their creatures and artifacts from their graveyards and try to protect Geth with it, or if that fails simply get the biggest threats of their yards ( big creatures, ramp even more with artifacts to replay Geth).

Or if they do not try to destroy Geth, wait till the end step of the player on my right side and flash all things in end of turn, to swing in my round or produce even more mana (I like that stuff).

The artifacts like Mesmeric Orb, Altar of the Brood, Mindcrank and Altar of Dementia help me to mill my opponents for a second winning option and by the same time give me valuable targets to resurrect with Geth. If my opponents have recursion engines running I exile their cards with Withered Wretch and Bojuka Bog, to deny them the card advantage. I would like to add some more graveyard control, that ties in with the decks theme a little bit more.

I am missing card draw and recursion of my own graveyard, and I need some ways to remove my opponents big threats (artifacts and creatures) to reanimate them with Geth on my side. Or symply some bigger threats I can play myself, and that fit in the theme (Ulamog? Kozilek?).I love to play the deck, but sometimes in the early game I get overrun by aggro based decks.Are there some mana producing cards that fit in these roles?

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