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This deck is built around the obvious notion that Sarulf is the Fenrir of Norse mythology. In the old tales the gods tricked Fenrir into allowing himself to be captured and he wouldn't walk free until he escaped for Ragnarok. This deck is all about the fact that Fenrir is freed and has learned his lesson. From indestructible friends, spells that make himself and others indestructible, totem armor and even a splash of regenerate, he is taking no chances that he only devours what he wants to devour and is protected from treachery.

It is not meant to be hyper competitive and more for casual play but advice is welcome!

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93% Casual

Competitive