Sarulf, Realm Eater
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sarulf, Realm Eater

Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.

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xignited on They Came From the Swamp

7 months ago

Wow I am so in love with what you are trying to do, I had to comment!

Creakwood Liege is my personal pet card so I can't tell you how good it feels to see it.

Some thoughts:

  • I don't know your metta but if you ever consider taking out Force of Despair, I could see Witherbloom Command doing a lot of work for this deck as a very flexible spell that is cheaper and still triggers Woodlurker Mimic.
  • Putrid Leech, Throwback is right, I love seeing that again. That being said have you considered experimenting with Grim Flayer in its place at all? Does a lot of the same work as Putrid Leech by quickly becoming a 4/4 and its Surveil 3 ability can do a lot of work to set you up for the win.
  • I agree with the prior comment that Glissa Sunslayer is going to be better for you than Dreg Mangler. That being said I respect your commitment to your fast aggro approach, and as someone who used to run Dreg Mangler, I get it. It's better than most people give it credit for. I did find Sarulf, Realm Eater to be a strong replacement. Having a good removal package, like you do, you can count on it getting more counters and you can reset the board if you start to fall behind.
  • Final note. if you do decide to add more legends I would squeeze in a Shizo, Death's Storehouse for the free damage.

Overall I really love what you are doing and I look forward to seeing how the deck evolves!

fuzzking123 on Sultai Big Stuff

1 year ago

Unlicensed Hearse seems like an awesome edition completely forgot that that card existed honestly XD, as far as aggro goes obviously game ones are a kind of coinflip as we don't know what our opponent is doing doing until we see that basic mountain come down turn one so sometimes is a bad 7 to keep against that, but games 2-3 are typically much more consistent wins with bringing in the second The Meathook Massacre, Languish, the 2 Bloodchief's Thirst, and potentially both a second Phyrexian Fleshgorger and Sarulf, Realm Eater as early game bodies to blunt the aggression. As far as extinction event goes is it better than just a second languish or possibly a Bontu's Last Reckoning?

Wizqard on How does Sarulf, Realm Eater …

1 year ago

My friend has Sarulf, Realm Eater with 6 counter on it. He also hase the Initiative at level 1. At the beginning of the upkeep, how do they resolve? I believed APNAP order. but Sarulf, Realm Eater hase a rulling : You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process. How would this work with the Initiative.

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

2 years ago

Jabberjaw46 I really like the addition of Sarulf, Realm Eater. I knew of the card since my son uses it in his GB Commander deck. Just didn't pick up on the synergy for some reason. I think the board wipe part was my main focus in reading the card. It seemed like a feel bad to wipe out my 5/5 Bloodhall Oozes and Winding Constrictors. But it has big upside and flexibility if I'm on the wrong side of board control.

Jabberjaw46 on So, You Wanna Play Jund Yea? (Budget)

2 years ago

Sarulf, Realm Eater?? Growing +1/+1 creature that can also wipe later in the game, seems good for jund to me!

BertilFalukorv on Need a home for my …

2 years ago

Gidgetimer I mentioned Indestructible before and I think what you mentioned is another cool way to do it, just that it requires more pieces on the board. Eldrazi Monument is a one-card way to do this.

About "end the turn" cards it won't help since Tombstone Stairwell will trigger on each players end step and destroy them all.

I agree on abzan being the best color pair but I don't think there are enough commanders to chose from that suits what I want to do.

KBK7101 I Think you brought up some interesting cards I did not think of before, Sarulf, Realm Eater for example! I was also thinking of Thantis, the Warweaver at one point, which actually was the first deck I build so that card has a special home in my heart :) But I got other plans for Thantis atm.

The only issue I see running tokens is that I don't know how to make myself have more creatures in my yard than in my opponents, I feel like I can't cast/recur Tombstone unless I got a GY with more creatures in it. I really wish Teysa was partner or Golgari because she seems perfect to me, just that she's lacking green :)

KBK7101 on Need a home for my …

2 years ago

Thalisse, Reverent Medium could make stupid amounts of tokens thanks to her own effect with the possibility of Anointed Procession and Kaya, Geist Hunter.

Chatterfang, Squirrel General could do the same thing but in different colors. Would have access to Parallel Lives and self-mill effects to load up your graveyard.

Sarulf, Realm Eater could be some sort of voltron thing as he gets counters whenever opponents permanents get put in the graveyard (which tokens do). The partner commander Sengir, the Dark Baron does something similar and could be paired with something like Prava of the Steel Legion to double down on the token theme.

Kardur, Doomscourge, Thantis, the Warweaver and the partner pairing of Kamber, the Plunderer/Laurine, the Diversion are all about giving creatures to opponents and benefitting from them dying or attacking someone else. Akroan Horse and Genesis Chamber are more examples of giving other players ammunition. Syr Konrad, the Grim also loves seeing opponents creatures dying.

Tombstone Stairwell is such a cool card. I wish I picked one up before it spiked. :(

DreadKhan on sacrifice

2 years ago

Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.

Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.

Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.

Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.

Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.

Props for using Mazirek!

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