Hi guys, this is my deck and my strategy is explained below.

1) Put in play the hydras as fast as possible.

2) Make them grow strong very fast and protect them.

3) Overwhelm the opponent with trample damage or direct damage.



-3 Hall of the Bandit Lord

-3 Asceticism

+3 Lightning Greaves

+3 Rogue's Passage

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GregGreg says... #1

Slurpeee Harrow is a good card, for me it's very important to bring out Corpsejack Menace in "early" turns (before the hydras) thank you.

January 7, 2016 5:57 a.m.

Graldorf says... #2

I like your Hydra deck, I made mine fairly recently and it's a really fun style. I don't know if you think it would fit well enough because yours isn't mono-green, but I have Karametra's Acolyte in my deck. This has been really helpful for having my hydras start with a good number of counters even early game.

Something else that I have found to be really nice is replacing Solidarity of Heroes with Gilder Bairn to double my counters. If you enchant it with Karametra's Favor, you get to draw a card and it allows you to tap it without attacking (essential). Since tapping Gilder Bairn gives you a mana, his ability now only costs you 2 mana. You can do it as many times as you want for 2 mana per like Solidarity of Heroes, but it stays on the battlefield to be used over and over and over again. This would be even better for you because you have cards that would make it quadruple instead (like Corpsejack Menace).

Bonus: Use it a few times on Gyre Sage and then tap Gyre Sage for a bunch of mana and keep going!

The awesome part is that you can even turn it into an infinite combo by playing the enchantment Training Grounds to make Gilder Bairn's ability free if it has Karametra's Favor on it. Infinite counters for all your creatures!

Feel free to check out my hydra deck, Karametra's Devoted Hydras, to compare them and see that combo. Suggestions are welcome on mine as well. I got some great ideas from your deck, so thanks!

January 13, 2016 5:42 p.m.

GregGreg says... #3

Graldorf Thank you very much, very nice suggestion!

January 13, 2016 5:54 p.m.

Motys says... #4

Im currently using similar deck. I was playing Sultai also but since land are so freaking expensive i had to drop to two colors to keep the tempo up. Consider adding Prime Speaker Zegana, you have no card draw.You will struggle against early removal, killing mana dorks basically shuts down your entire plan. However im impressed with Bioshift trick and i must try it in my hydras Golgari Hydras Midrange :D

January 14, 2016 5:27 a.m.

GregGreg says... #5

Thanks Motys for your suggestion! I'm going to add Vines of Vastwood to protect my creatures from early removals, and/or punish my opponents with Summoning Trap, (you kill my little bird?? Now face this hydra!) and i don't need very much to draw cards with this deck. And yes Bioshift in this deck is really useful and powerful.

January 14, 2016 10:40 a.m.

Whisperer of the Wilds could work in here as well. either way it'll produce mana. i use Vernal Bloom in my casual hydra deck to help ramp up any hydras with X in its cost as well.

March 3, 2016 3:10 a.m.

GregGreg says... #7

AvacynAngelofHope thanks for your suggestion, what Card you would cut off?

March 4, 2016 4:02 a.m.

n4pesto says... #8

Managorger Hydra, Hydra Broodmaster or Genesis Hydra maybe?I get overwhelmed of the thought of Hydra Broodmaster and doubling season...

March 4, 2016 6:50 a.m.

GregGreg says... #9

n4pesto thank you for your suggestion! Hydra Broodmaster is a good card, it would be useful to generate tokens that i can use ad shields. What card would you cut off to replace with Hydra Broodmaster??

March 4, 2016 7:38 a.m.

n4pesto says... #10

Depends how many you want of them. Not more than three I think. So I'd make cut's in this order: 1) one Ascetisism, I don't think you really need four, since after the first it's kinda dead card. 2) Essence Harvest, it's a wincon in your deck, but as four-off it will eventually show-up too soon in some games, so I'd cut one. 3) Biosift or corpsejack menace I think, I don't know if they do enough to be as four-offs. Oh yeah, one more thing. Everflowing Chalice with doubling season would probably generate some serious mana for you. And Nykthos, Shrine to Nyx would probably be forwarding your early game.

March 4, 2016 3:29 p.m.

GregGreg says... #11

n4pesto i know that four Doubling Season or four Bioshift and Essence Harvest are probably to many, but i need to have them on/ ready for the battlefield by the 7th turn.

March 4, 2016 5:04 p.m.

TigerAce77 says... #12

Have you considered Savage Summoning? Its great to way to surprise your opponent on their end step and they can't do anything about it. It does everything you'd want to keep your fatties on the board, plus it gives you a +1/+1 counter on top of it all for 1.

Maybe add two savage summoning in place of a bioshift and a solidarity of heroes?

March 13, 2016 7:23 p.m.

GregGreg says... #13

TigerAce77 thanks for your suggestion! Savage Summoning is a good card for sure.

March 21, 2016 3:18 a.m.

heinrichdk says... #14

March 31, 2016 6:08 a.m.

what about Forced Adaptation? its pretty cheap for what it does, and putting it on a kalonian can get very out of control

March 31, 2016 1:50 p.m.

GregGreg says... #16

AvacynAngelofHope thank you for your suggestion, Forced Adaptation is a good card but kinda slow for my deck, i usually double the number of counters on my creatures, so i don't know

April 1, 2016 6:01 a.m.

kamarupa says... #17

April 5, 2016 7:47 a.m.

GregGreg says... #18

kamarupa thank you for your suggestion!

April 6, 2016 7:50 a.m.

chaoswalker says... #19

I feel link instead of trying so hard to ramp these hydras into play you should use some cheaper +1/+1 friendly creatures to hold out the early game. I'm not saying don't ramp, but you could be doing it more efficiently.

Avatar of the Resolute and Experiment One are perfect examples of low cost creatures who can get the ball rolling without setting you back much if you they get lightning bolted. Avatar especially is helpful, as it comes in even stronger in the late game. With these guys you wouldn't need the random Khalni garden either. Or if you want to stick with the stall game, pick up some sticky creatures like Kitchen Finks to stall out hard.

Also, have you considered: Ordeal of Nylea? Two land for two mana, often the same turn you play it with this deck.

Doubling season seems like silly overkill you'll never get to play. At least corpsejack is cheaper and can block. Doubling season does nothing by itself.

April 18, 2016 4:48 p.m.

GregGreg says... #20

Hi chaoswalker, Avatar of the Resolute is a good card, i will add 2 of them to the side, Ordeal of Nylea is good, but for sac it in the same turn i should have to attack with at least a Corpsejack Menace in play (4 mana) and the only card that might have priority the next turn (5 mana) over an Hydra is Asceticism. Ordeal of Nylea imho is very good in a evolve/Hardened Scales deck

April 19, 2016 4:56 a.m.

GregGreg says... #21

chaoswalker, This is a "protect the queen" deck, where an hydra can and should finish the game in 1 or maximum 2 attacks.

April 19, 2016 5:06 a.m.

Juha says... #22

This deck is sweet! I like how direct it is. My hydra deck has blue mana so it's more tricky. Check it out for ideas! Party Size.

What could give this deck trouble are mass removals. Against them you could use: Withstand Death or Predator Ooze.

I'm not sure if you need 3x Bioshift. You could instead have Beast Within which would take care almost any problem, and the token would be small compared to your hydras.

You might also like Feed the Clan for lifegain.

April 19, 2016 5:58 a.m.

GregGreg says... #24

Juha thank you for your suggestion, for lifegain i like to use Predator's Rapport it's a 3 mana instant instead of 2, but the potential is huge, or Essence Harvest which can oneshot my opponents. Withstand Death is a good card. With Bioshift i can boost an unblocked creature, like turning one of the early game 1/1 mana dork into a huge creature. Or turning a Primordial Hydra without trample (which could be blocked with a small creature) into a 10/10 trampler, and remember that whenever i move counters whit a Corpsejack Menace in play i also double the number of them.

April 19, 2016 10:42 a.m.

Juha says... #25

Yeah. Predator's Rapport has great potential, but sometimes that one mana is the difference between winning and loosing.

Essence Harvest is just pure gold in this deck!

My hydra deck also used to have Birds of Paradise and Bioshift. I also tried Hunger of the Howlpack with some success. All this to make the mana dorks into potential threats and / or not so weak draws late-game. But I never could make it work as well as you have here. However a card like Bioshift, as sweet as it might sometimes be, has little room in a competitive deck because of it's dependant character.

April 19, 2016 12:15 p.m.

chaoswalker says... #26

I agree on Predator's Rapport. If you need a sudden jolt of life, chances are it's because you were facing an aggro deck that blasted down your ramp weenies and then you are stuck with wanting both to summon a hydra AND gain life, which you won't have the mana to do so early on.

April 19, 2016 12:32 p.m.

GregGreg says... #28

Fine, i give up, no more +32 life :( , i will replace Predator's Rapport with Feed the Clan

April 19, 2016 1:15 p.m.

chaoswalker says... #29

Sheltering Word is an option. A little between vines of vastwood and Predator's rapport. Personally though, I think Vines is much better. Like waaaaaaaaay better.

April 19, 2016 5:27 p.m.

chaoswalker says... #30

So I have a folder of strong decks that I used for playtesting sometimes, and yours is one of them for being able to make fatter creatures than my own decks. (which is why I keep having ideas for it, lol) One thing I noticed is that I never have a good occasion to play Asceticism. As a 5 drop, I always want to put down a hyrda instead. At the very least I think it could be cut down to 1 or 2 copies to make room for more ramp, small creatures, life gain, or protection.

The early game is largely a stall fest, so having detering blockers and life gain is probably what would benefit you most. I think trying out these cards would smooth out turns 1-4 a lot more:

Kitchen Finks: Read the effect as: Blocks two creatures and you gain 4 life.

Courser of Kruphix: Sustain and ramp in one card that synergizes with other ramp.

Deadly Recluse: One of the most anti interaction early cards in green. It would be nice if it was a 1/1 G drop, but it gets the job done.

Wasteland Viper: Again, death touch is a strong deterent for attacks early game, but this one lets you use birds of paradise as a secret murder weapon.

April 22, 2016 12:58 p.m.

GregGreg says... #31

Thank you very much chaoswalker for your suggestion, i was thinking about cutting Asceticism down to 3, Hexproof is very good to have, but regeneration imho is even more useful, my friend has got a deck based on deathtouch, and being abile to attack with a Kalonian Hydra and regenerate her without loosing counters is really useful.

My friend's deck has 4 wasteland viper and 4 deadly recluse, so i know them very well.

I was thinking about cutting down Asceticism to 3, and Bioshift to 2, and maybe adding Withstand Death (against board wipes) and maybe another Vines of Vastwood. Btw this deck in origin was based on this combo Hydra=huge source of counters + Bioshift + Sage of Hours, maybe one day.... Nothing beats playing 15 turns in a row...

April 22, 2016 6:23 p.m.

chaoswalker says... #32

Path to Exile hits this deck hard.

April 28, 2016 12:16 p.m.

GregGreg says... #33

Hi chaoswalker, my Hydras are protected by hexproof thanks to Asceticism and Vines of Vastwood, so Path to Exile is not a big problem.

April 29, 2016 5:29 a.m.

Maybe add Treasure Cruise :3

May 8, 2016 11:29 a.m.

GregGreg says... #35

WoestijnKonijn thank you for your suggestion!

May 13, 2016 2:58 p.m.

Kegrat says... #36

Nykthos, Shrine to Nyx could be a good 1 of in the land base

May 23, 2016 6:06 a.m.

GregGreg says... #37

Kegrat How many of them ??? And thanks to your suggestion

May 24, 2016 2:26 a.m.

chaoswalker says... #38

Probably one. It's really nice to draw, but it really sucks to draw two since it's legendary and unlike a creature you probably won't be replacing the first due to death in combat.

May 24, 2016 2:27 a.m.

Kegrat says... #39

I'd only run 1 (maybe 2, but Im hesitant) since you dont have a way of discarding any extras. Its not necessary to win but in the games where you do draw it it'll rapidly accelerate you.

May 24, 2016 1:10 p.m.

GregGreg says... #40

Thank you guys, i really apreciate your help.

May 24, 2016 2:05 p.m.

i would recommend Hardened Scales in stead of Doubling Season, its cheaper and gives more +1/+1s and i didnt see a whole lot of tokens in your deck

June 14, 2016 1:03 p.m.

GregGreg says... #42

SpiritoftheSands thank you for your suggestion, Hardened Scales is a good card but "slow" in my deck because i usually double the counters on my creatures with Corpsejack Menace and Solidarity of Heroes

June 26, 2016 12:30 p.m.

Matchu.76 says... #43

A great mana ramp combo you could really use is Arbor Elf+Utopia Sprawl=Turn two Kalonian Hydra. My friends Hydra deck is dirty with this combo and Lifeblood Hydra

June 26, 2016 12:31 p.m.

GregGreg says... #44

Matchu.76 thank you, very nice combo, well done Matchu.76 and Matchu.76's friend!!

June 26, 2016 12:46 p.m.

ChrisPBakon says... #45

I know it's already been suggested, but I'm going to make my argument for Bioshift because I don't see it in the decklist. It can be used as a means of saving counters if you're about to lose a creature, or you can attack, let your opponent declare blockers, then move a bunch of counters from one creature to another, such as one not being blocked. Also, it's a solid combo with Protean Hydra, and with Doubling Season or Corpsejack Menace in play it would be brutal. If you removed, say, five counters with Bioshift + Protean Hydra and have one of your doublers in play, you'd be putting ten counters on another creature and twenty on Protean Hydra. That's mean.

Also, it wouldn't have trample, but you could easily have a massive Fungal Behemoth.

July 1, 2016 11:18 a.m.

GregGreg says... #46

ChrisPBakon thank you for your suggestion, i have already been using Bioshift for a long time, i know very well the card,the pros and the possible combis of that card. I cutted them off because i wanted protection spells like Vines of Vastwood, i run only 8/9 hydras, so i must protect them very well.

July 1, 2016 5:17 p.m.

TheNight77 says... #47

For Haste of Creatures, I prefer Surrak, the Hunt Caller instead of Hall of the Bandit Lord. Formidable in this deck is very easy to meet and you can use it each turn without giving up 3 life. Gyre Sage could be a good 2 drop for this deck as well. Maybe even Karametra's Acolyte.

July 6, 2016 10:39 a.m.

GregGreg says... #48

Hi TheNight77, thank you for your suggestion, Surrak, the Hunt Caller is a good card but my 4 drop is Corpsejack Menace. What card would you replace with Surrak? My perfect game would be:

T1 forest --> mana dork

T2 hall of the bandit lord, mana dork

T3 forest/woodland cemetery, --> attacking 8/8 trampler (kalonian hydra) or Corpsejack menace without paying 3 life.

July 6, 2016 11:36 a.m.

chaoswalker says... #49

The number of cards in your deck doesn't support the ideal situation very well. The number of hydras (9) is perfect, giving you a strong chance of drawing average 2 but typically not more by turn 3 which is the earliest time you'd drop one. The 10 mana generating creatures though doesn't give a significant enough chance to draw 2 by turn 2, which would be ideal. 13-14 gives you the best chance of drawing 2 by turn 2.

At that point you might be concerned about drawing too many weenies in the late game if something bad should happen to your hydras. You may consider bigger bodied mana generating creatures who can block like Courser of Kruphix in order to stall until you can drop the hydras.

Try messing with this thing. It give interesting insight into the exact number balance of cards in a deck. Popluation size is deck size, number of successes is the number of cards you COULD DRAW, sample size is the number of cards you draw total (oppening hand +1 card for each turn after) and number of successes is the number of the card you WANT TO DRAW.

July 6, 2016 2:51 p.m.

GregGreg says... #50

Thank you chaoswalker, yeah i suppose hypergeometric distribution could help me.

July 6, 2016 3:14 p.m.

TheNight77 says... #51

GregGreg, there really isn't any replacement for Surrak. Surrak is one of the very few mono green cards that give another creature haste. You could maybe go for an artifact like Lightning Greaves

July 6, 2016 4:09 p.m.

GregGreg says... #52

TheNight77 i expressed myself badly, i mean, what of my cards you'd cut off to make space to Surrak. Sorry for my English

July 6, 2016 4:28 p.m.

Inspiring Call can be a fun little trick against certain archetypes. Cool deck, +1

July 8, 2016 2:54 a.m.

GregGreg says... #54

Jimmy_Chinchila thank you for your suggestion, certainly an interesting card, i usually have 1/2 max creatures with +1/+1 counters on it, so i don't know.

July 8, 2016 3:18 a.m.

Emzed says... #55

Since you want a lot of mana, Joraga Treespeaker looks better than Elvish Mystic here.
I really dislike playing the full 4 Asceticism, since drawing exactly one is reasonable, but drawing multiples is really bad since they are completely redundant. I would go down to something like 1-2 of them and play some Harmonize or Read the Bones instead. They can help find Asceticism if needed, but they are much better if you already have it or if what you need is lands or creatures.
For much of the same reasons, i also don't think Essence Harvest is a good 4-of, you usually don't want to draw multiples and it's only good if everything else is already working fine.
Surrak, the Hunt Caller has been suggested here before, and i have to second that. The card is very powerful and would fit your deck excellently. Hall of the Banditlord, in comparison, is okay, but since it's legendary and costs a lot of life, 3 copies seems too much. Why not play a mix of the two cards, for example 1 Hall and 2 Surrak?
Nissa, Voice of Zendikar looks like a fantastic card for your deck, it spits out some counters onto all of your creatures, which can then immediately get doubled by Kalonian Hydra or Corpsejack Menace.

July 23, 2016 8:23 p.m.

AsterRainyman says... #56

Maybe try something with Hangarback Walker? Not a hydra but it can grow pretty fast with your set up (by turn even) and leaves board presence in case of a Wrath effect xD

August 26, 2016 11:27 a.m.

RedGriffin42 says... #57

Very nice! +1 from me! I have a similar deck if you want to check it out. Large Double Double

September 11, 2016 10:37 a.m.

Eiyros says... #58

Withstand death should become blossoming defense

December 13, 2016 1:39 a.m.

GregGreg says... #59

Thank you for your suggestion Eiyros, Withstand Death is against cards like Wrath of God, but i have to look at the newer expansions anyway.

December 13, 2016 1:59 a.m.

Eiyros says... #60

Oops haha I read withstand death wrong

December 13, 2016 9:53 a.m.

alextom1988 says... #61

I have a similar deck and find it is vulnerable to flying unless I play Spidersilk Armor but that isn't modern. So I recommend something with reach, like the Aquastrand Spider in your maybe board or some instants to give reach like: Aim High, Snare the Skies, Shape the Sands or Vines of the Recluse.

December 14, 2016 7:49 a.m.

GregGreg says... #62

Thank you for your suggestion alextom1988, you are right.

December 14, 2016 7:58 a.m.

robbnoble says... #63

I love hydras, and pretty much anything else that involves +1/+1 counters. I think its an interesting concept you have here, focusing on growing your creatures. However, I do think your ramp is a little slow. By the time you get to playing hydras at a decent level of power, while running no removal, aggressive decks will have a field day on your life total.

Setup cards like Hardened Scales will help immensely. It may seem like it sets you back a turn, but it is definitely worth the investment. Entering the battlefield early game, your hydras are going to be very weak. Say you play primordial hydra as a 1/1 on T2. T3 it will be a 2/2. T4 it will be 4/4 (assuming it survives), T5, it becomes 8/8. T6, it becomes 16/16 and finally gains trample. With hardened scales, T3 it will enter as a 2/2. T4, it becomes 5/5, T5 it becomes 11/11, gaining trample one turn earlier, and T6 it becomes 23/23. This is just calculated using its own ability. It can be even better using cards like Simic Initiate. T1: Hardened Scales, T2: Llanowar RebornSimic initiate (2 counters instead of 1), T3: Primordial hydra (enters with 2 counters instead of one) -> graft one counter from simic initiate, which will become 2 on primordial hydra. Graft 1 from llanowar reborn, and you have your 6/6 Primordial hydra on turn 3. Turn 4 he's swinging 13/13 trample. This is what proper setup will do for you.

Asceticism is very slow to protect your creatures, even in a mana ramp deck. It will often cost you a full turn to play it, and if you don't draw into your mana ramp, you're not likely to play it at all, in favor of one of your hydras. Consider Inspiring Call. It will protect your creatures and net you a few cards. If you don't like inspiring call, how about more lightning greaves instead?

Here are some more creatures that will help your speed in the early game that go well with hardened scales and Winding Constrictor

Managorger Hydra,Avatar of the Resolute (not a hydra, but t3 he can be a 9/8 trample reach if you play your cards right, and that, IMO is too good to turn down),Protean Hydra,

I would also definitely suggest these cards.Llanowar Reborn,Hardened Scales,Winding Constrictor,Oran-Rief, the Vastwood,Simic Initiate,Aquastrand SpiderAvatar of the Resolute

I would remove Hall of the Bandit Lord in favor of llanowar reborn or oran-rief, rather than adding them in in addition, simply because you don't want to have too many tap lands slowing your pace.

Good luck, and I hope my suggestions helped!

January 14, 2017 5:47 a.m.

What a petty that you have nothing but rouge's passage to get Scute Mob connecting ;)

January 18, 2017 2:43 a.m.

HydraOoze says... #65

The new Blossoming Defense from Aether revolt might be a better version of Vines of Vastwood because you don't have to pay the kicker and still get a boost.

January 21, 2017 12:31 p.m.

Izu_Korasu says... #66

Winding Constrictor may also be a solid addition from aether revolt.

January 25, 2017 2:59 p.m.

GregGreg says... #67

Thank you guys, i'm going to test Blossoming Defense, it's a good card, Winding Constrictor it's good, but i usually double my counters, if i pur that card in my mana ramp will probaly suffer from it.

January 26, 2017 1:51 a.m.

tschiller says... #68

Spider Umbra could be a thing in case of your dealing with some boardwipes like Damnation or Wrath of God.

March 9, 2017 7:02 a.m.

GregGreg says... #69

Thank you tschiller for your suggestion.

March 9, 2017 7:14 a.m.

tschiller says... #70

Np, I run hydras myself (Hydras, headchoping all day long), but GW because of Phytohydra, the most fun hydra out there imo :) Regarding your deck I would also cut Solidarity of Heroes because your hydras are doing the same job by themselfes. In my opinion it does't really matter if there are 20 or 40 counters, all above 10 is already enormously fat.

March 9, 2017 7:42 a.m.

GregGreg says... #71

Yeah i know that, but Solidarity of Heroes speeds up my deck, i mean my deck is like all in, riscky, one turn less could be the key to win. Solidarity is like +100 hp on an already fast car, i need that to be faster at 0-60mph.

March 9, 2017 7:57 a.m.

tschiller says... #72


hydra-love +1

March 9, 2017 8:01 a.m.

GreenisGod says... #73

Yeah Lightning Greaves!

March 10, 2017 9:20 a.m.

Comicaz says... #74

Lightning Greaves stops you from targeting your own hydras with say Solidarity of Heroes. try Swiftfoot Boots, it's better if you need to target your own creatures

March 16, 2017 8:57 a.m.

GregGreg says... #75

Comicaz, thank you for your suggestion, yeah i know about that, but the 1 mana for equip sometime means 1 turn later, and in my deck 1 turn means alot, like having a 4/4 unable to attack, and a 12/12 attacking hydra.

March 16, 2017 9:12 a.m.

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