- 4x Birds of Paradise
- 4x Corpsejack Menace
- 3x Elvish Mystic
- 4x Kalonian Hydra
- 4x Primordial Hydra
- 3x Sakura-Tribe Elder
- 2x Golgari Charm
- 1x Guttural Response
- 1x Mistcutter Hydra
- 2x Not of This World
- 2x Putrefy
- 2x Search for Tomorrow
- 2x Sylvan Caryatid
- 1x Vines of Vastwood
- 1x Whip of Erebos
- 1x Wrap in Vigor
- 1x Aquastrand Spider
- 1x Arbor Elf
- 1x Avatar of the Resolute
- 1x Bioshift
- 1x Blossoming Defense
- 1x Courser of Kruphix
- 1x Creeping Tar Pit
- 1x Darkslick Shores
- 1x Disfigure
- 1x Doom Blade
- 1x Doubling Season
- 1x Experiment One
- 1x Fate Transfer
- 1x Feed the Clan
- 1x Forced Adaptation
- 1x Fungal Behemoth
- 1x Garruk, Caller of Beasts
- 1x Gyre Sage
- 1x Heroes' Bane
- 1x Heroic Intervention
- 1x Inquisition of Kozilek
- 1x Inspiring Call
- 1x Kitchen Finks
- 1x Lifeblood Hydra
- 1x Lightning Greaves
- 1x Llanowar Reborn
- 1x Lotleth Troll
- 1x Maelstrom Pulse
- 1x Managorger Hydra
- 1x Mutant's Prey
- 1x Nykthos, Shrine to Nyx
- 1x Oran-Rief, the Vastwood
- 1x Predator's Rapport
- 1x Rogue's Passage
- 1x Scute Mob
- 1x Sheltering Word
- 1x Spell Pierce
- 1x Surrak, the Hunt Caller
- 1x Sylvan Caryatid
- 1x Treasured Find
- 1x Urborg, Tomb of Yawgmoth
- 1x Utopia Sprawl
- 1x Vines of Vastwood
- 1x Whisperer of the Wilds
- 1x Withstand Death
- 1x Wrap in Vigor
Comments View Archive
March 21, 2016 3:18 a.m.
- 1 love playing hydras here is my deck Surrak and his Hydra Army (Huge Hydras + Trample)
March 31, 2016 6:08 a.m.
what about Forced Adaptation? its pretty cheap for what it does, and putting it on a kalonian can get very out of control
March 31, 2016 1:50 p.m.
April 1, 2016 6:01 a.m.
I feel link instead of trying so hard to ramp these hydras into play you should use some cheaper +1/+1 friendly creatures to hold out the early game. I'm not saying don't ramp, but you could be doing it more efficiently.
Avatar of the Resolute and Experiment One are perfect examples of low cost creatures who can get the ball rolling without setting you back much if you they get lightning bolted. Avatar especially is helpful, as it comes in even stronger in the late game. With these guys you wouldn't need the random Khalni garden either. Or if you want to stick with the stall game, pick up some sticky creatures like Kitchen Finks to stall out hard.
Also, have you considered: Ordeal of Nylea? Two land for two mana, often the same turn you play it with this deck.
Doubling season seems like silly overkill you'll never get to play. At least corpsejack is cheaper and can block. Doubling season does nothing by itself.
April 18, 2016 4:48 p.m.
Hi chaoswalker, Avatar of the Resolute is a good card, i will add 2 of them to the side, Ordeal of Nylea is good, but for sac it in the same turn i should have to attack with at least a Corpsejack Menace in play (4 mana) and the only card that might have priority the next turn (5 mana) over an Hydra is Asceticism. Ordeal of Nylea imho is very good in a evolve/Hardened Scales deck
April 19, 2016 4:56 a.m.
chaoswalker, This is a "protect the queen" deck, where an hydra can and should finish the game in 1 or maximum 2 attacks.
April 19, 2016 5:06 a.m.
This deck is sweet! I like how direct it is. My hydra deck has blue mana so it's more tricky. Check it out for ideas! Party Size.
You might also like Feed the Clan for lifegain.
April 19, 2016 5:58 a.m.
Juha thank you for your suggestion, for lifegain i like to use Predator's Rapport it's a 3 mana instant instead of 2, but the potential is huge, or Essence Harvest which can oneshot my opponents. Withstand Death is a good card. With Bioshift i can boost an unblocked creature, like turning one of the early game 1/1 mana dork into a huge creature. Or turning a Primordial Hydra without trample (which could be blocked with a small creature) into a 10/10 trampler, and remember that whenever i move counters whit a Corpsejack Menace in play i also double the number of them.
April 19, 2016 10:42 a.m.
Yeah. Predator's Rapport has great potential, but sometimes that one mana is the difference between winning and loosing.
Essence Harvest is just pure gold in this deck!
My hydra deck also used to have Birds of Paradise and Bioshift. I also tried Hunger of the Howlpack with some success. All this to make the mana dorks into potential threats and / or not so weak draws late-game. But I never could make it work as well as you have here. However a card like Bioshift, as sweet as it might sometimes be, has little room in a competitive deck because of it's dependant character.
April 19, 2016 12:15 p.m.
I agree on Predator's Rapport. If you need a sudden jolt of life, chances are it's because you were facing an aggro deck that blasted down your ramp weenies and then you are stuck with wanting both to summon a hydra AND gain life, which you won't have the mana to do so early on.
April 19, 2016 12:32 p.m.
April 19, 2016 1:15 p.m.
Sheltering Word is an option. A little between vines of vastwood and Predator's rapport. Personally though, I think Vines is much better. Like waaaaaaaaay better.
April 19, 2016 5:27 p.m.
So I have a folder of strong decks that I used for playtesting sometimes, and yours is one of them for being able to make fatter creatures than my own decks. (which is why I keep having ideas for it, lol) One thing I noticed is that I never have a good occasion to play Asceticism. As a 5 drop, I always want to put down a hyrda instead. At the very least I think it could be cut down to 1 or 2 copies to make room for more ramp, small creatures, life gain, or protection.
The early game is largely a stall fest, so having detering blockers and life gain is probably what would benefit you most. I think trying out these cards would smooth out turns 1-4 a lot more:
Kitchen Finks: Read the effect as: Blocks two creatures and you gain 4 life.
Courser of Kruphix: Sustain and ramp in one card that synergizes with other ramp.
Deadly Recluse: One of the most anti interaction early cards in green. It would be nice if it was a 1/1 G drop, but it gets the job done.
Wasteland Viper: Again, death touch is a strong deterent for attacks early game, but this one lets you use birds of paradise as a secret murder weapon.
April 22, 2016 12:58 p.m.
Thank you very much chaoswalker for your suggestion, i was thinking about cutting Asceticism down to 3, Hexproof is very good to have, but regeneration imho is even more useful, my friend has got a deck based on deathtouch, and being abile to attack with a Kalonian Hydra and regenerate her without loosing counters is really useful.
My friend's deck has 4 wasteland viper and 4 deadly recluse, so i know them very well.
I was thinking about cutting down Asceticism to 3, and Bioshift to 2, and maybe adding Withstand Death (against board wipes) and maybe another Vines of Vastwood. Btw this deck in origin was based on this combo Hydra=huge source of counters + Bioshift + Sage of Hours, maybe one day.... Nothing beats playing 15 turns in a row...
April 22, 2016 6:23 p.m.
April 29, 2016 5:29 a.m.
Nykthos, Shrine to Nyx could be a good 1 of in the land base
May 23, 2016 6:06 a.m.
Kegrat How many of them ??? And thanks to your suggestion
May 24, 2016 2:26 a.m.
Probably one. It's really nice to draw, but it really sucks to draw two since it's legendary and unlike a creature you probably won't be replacing the first due to death in combat.
May 24, 2016 2:27 a.m.
I'd only run 1 (maybe 2, but Im hesitant) since you dont have a way of discarding any extras. Its not necessary to win but in the games where you do draw it it'll rapidly accelerate you.
May 24, 2016 1:10 p.m.
June 14, 2016 1:03 p.m.
SpiritoftheSands thank you for your suggestion, Hardened Scales is a good card but "slow" in my deck because i usually double the counters on my creatures with Corpsejack Menace and Solidarity of Heroes
June 26, 2016 12:30 p.m.
June 26, 2016 12:31 p.m.
June 26, 2016 12:46 p.m.
I know it's already been suggested, but I'm going to make my argument for Bioshift because I don't see it in the decklist. It can be used as a means of saving counters if you're about to lose a creature, or you can attack, let your opponent declare blockers, then move a bunch of counters from one creature to another, such as one not being blocked. Also, it's a solid combo with Protean Hydra, and with Doubling Season or Corpsejack Menace in play it would be brutal. If you removed, say, five counters with + and have one of your doublers in play, you'd be putting ten counters on another creature and twenty on Protean Hydra. That's mean.
Also, it wouldn't have trample, but you could easily have a massive Fungal Behemoth.
July 1, 2016 11:18 a.m.
ChrisPBakon thank you for your suggestion, i have already been using Bioshift for a long time, i know very well the card,the pros and the possible combis of that card. I cutted them off because i wanted protection spells like Vines of Vastwood, i run only 8/9 hydras, so i must protect them very well.
July 1, 2016 5:17 p.m.
For Haste of Creatures, I prefer Surrak, the Hunt Caller instead of Hall of the Bandit Lord. Formidable in this deck is very easy to meet and you can use it each turn without giving up 3 life. Gyre Sage could be a good 2 drop for this deck as well. Maybe even Karametra's Acolyte.
July 6, 2016 10:39 a.m.
T1 forest --> mana dork
T2 hall of the bandit lord, mana dork
T3 forest/woodland cemetery, --> attacking 8/8 trampler (kalonian hydra) or Corpsejack menace without paying 3 life.
July 6, 2016 11:36 a.m.
The number of cards in your deck doesn't support the ideal situation very well. The number of hydras (9) is perfect, giving you a strong chance of drawing average 2 but typically not more by turn 3 which is the earliest time you'd drop one. The 10 mana generating creatures though doesn't give a significant enough chance to draw 2 by turn 2, which would be ideal. 13-14 gives you the best chance of drawing 2 by turn 2.
At that point you might be concerned about drawing too many weenies in the late game if something bad should happen to your hydras. You may consider bigger bodied mana generating creatures who can block like Courser of Kruphix in order to stall until you can drop the hydras.
Try messing with this thing. It give interesting insight into the exact number balance of cards in a deck. Popluation size is deck size, number of successes is the number of cards you COULD DRAW, sample size is the number of cards you draw total (oppening hand +1 card for each turn after) and number of successes is the number of the card you WANT TO DRAW.
July 6, 2016 2:51 p.m.
Thank you chaoswalker, yeah i suppose hypergeometric distribution could help me.
July 6, 2016 3:14 p.m.
July 6, 2016 4:09 p.m.
TheNight77 i expressed myself badly, i mean, what of my cards you'd cut off to make space to Surrak. Sorry for my English
July 6, 2016 4:28 p.m.
Inspiring Call can be a fun little trick against certain archetypes. Cool deck, +1
July 8, 2016 2:54 a.m.
Jimmy_Chinchila thank you for your suggestion, certainly an interesting card, i usually have 1/2 max creatures with +1/+1 counters on it, so i don't know.
July 8, 2016 3:18 a.m.
Since you want a lot of mana, Joraga Treespeaker looks better than Elvish Mystic here.
I really dislike playing the full 4 Asceticism, since drawing exactly one is reasonable, but drawing multiples is really bad since they are completely redundant. I would go down to something like 1-2 of them and play some Harmonize or Read the Bones instead. They can help find Asceticism if needed, but they are much better if you already have it or if what you need is lands or creatures.
For much of the same reasons, i also don't think Essence Harvest is a good 4-of, you usually don't want to draw multiples and it's only good if everything else is already working fine.
Surrak, the Hunt Caller has been suggested here before, and i have to second that. The card is very powerful and would fit your deck excellently. Hall of the Banditlord, in comparison, is okay, but since it's legendary and costs a lot of life, 3 copies seems too much. Why not play a mix of the two cards, for example 1 Hall and 2 Surrak?
Nissa, Voice of Zendikar looks like a fantastic card for your deck, it spits out some counters onto all of your creatures, which can then immediately get doubled by Kalonian Hydra or Corpsejack Menace.
July 23, 2016 8:23 p.m.
Maybe try something with Hangarback Walker? Not a hydra but it can grow pretty fast with your set up (by turn even) and leaves board presence in case of a Wrath effect xD
August 26, 2016 11:27 a.m.
Very nice! +1 from me! I have a similar deck if you want to check it out. Large Double Double
September 11, 2016 10:37 a.m.
December 13, 2016 1:59 a.m.
I have a similar deck and find it is vulnerable to flying unless I play Spidersilk Armor but that isn't modern. So I recommend something with reach, like the Aquastrand Spider in your maybe board or some instants to give reach like: Aim High, Snare the Skies, Shape the Sands or Vines of the Recluse.
December 14, 2016 7:49 a.m.
Thank you for your suggestion alextom1988, you are right.
December 14, 2016 7:58 a.m.
I love hydras, and pretty much anything else that involves +1/+1 counters. I think its an interesting concept you have here, focusing on growing your creatures. However, I do think your ramp is a little slow. By the time you get to playing hydras at a decent level of power, while running no removal, aggressive decks will have a field day on your life total.
Setup cards like Hardened Scales will help immensely. It may seem like it sets you back a turn, but it is definitely worth the investment. Entering the battlefield early game, your hydras are going to be very weak. Say you play primordial hydra as a 1/1 on T2. T3 it will be a 2/2. T4 it will be 4/4 (assuming it survives), T5, it becomes 8/8. T6, it becomes 16/16 and finally gains trample. With hardened scales, T3 it will enter as a 2/2. T4, it becomes 5/5, T5 it becomes 11/11, gaining trample one turn earlier, and T6 it becomes 23/23. This is just calculated using its own ability. It can be even better using cards like Simic Initiate. T1: Hardened Scales, T2: Llanowar RebornSimic initiate (2 counters instead of 1), T3: Primordial hydra (enters with 2 counters instead of one) -> graft one counter from simic initiate, which will become 2 on primordial hydra. Graft 1 from llanowar reborn, and you have your 6/6 Primordial hydra on turn 3. Turn 4 he's swinging 13/13 trample. This is what proper setup will do for you.
Asceticism is very slow to protect your creatures, even in a mana ramp deck. It will often cost you a full turn to play it, and if you don't draw into your mana ramp, you're not likely to play it at all, in favor of one of your hydras. Consider Inspiring Call. It will protect your creatures and net you a few cards. If you don't like inspiring call, how about more lightning greaves instead?
Here are some more creatures that will help your speed in the early game that go well with hardened scales and Winding Constrictor
I would remove Hall of the Bandit Lord in favor of llanowar reborn or oran-rief, rather than adding them in in addition, simply because you don't want to have too many tap lands slowing your pace.
Good luck, and I hope my suggestions helped!
January 14, 2017 5:47 a.m.
What a petty that you have nothing but rouge's passage to get Scute Mob connecting ;)
January 18, 2017 2:43 a.m.
January 21, 2017 12:31 p.m.
Winding Constrictor may also be a solid addition from aether revolt.
January 25, 2017 2:59 p.m.
Thank you guys, i'm going to test Blossoming Defense, it's a good card, Winding Constrictor it's good, but i usually double my counters, if i pur that card in my mana ramp will probaly suffer from it.
January 26, 2017 1:51 a.m.
March 9, 2017 7:02 a.m.
Np, I run hydras myself (Hydras, headchoping all day long), but GW because of Phytohydra, the most fun hydra out there imo :) Regarding your deck I would also cut Solidarity of Heroes because your hydras are doing the same job by themselfes. In my opinion it does't really matter if there are 20 or 40 counters, all above 10 is already enormously fat.
March 9, 2017 7:42 a.m.
Yeah i know that, but Solidarity of Heroes speeds up my deck, i mean my deck is like all in, riscky, one turn less could be the key to win. Solidarity is like +100 hp on an already fast car, i need that to be faster at 0-60mph.
March 9, 2017 7:57 a.m.
March 16, 2017 8:57 a.m.
Comicaz, thank you for your suggestion, yeah i know about that, but the 1 mana for equip sometime means 1 turn later, and in my deck 1 turn means alot, like having a 4/4 unable to attack, and a 12/12 attacking hydra.
March 16, 2017 9:12 a.m.
May 18, 2017 5:54 a.m.
May 19, 2017 3:52 p.m.
May 26, 2017 6:45 a.m.
total_euphoria I used to run Gyre Sage. I simply don't have time to set it up, i need to be fast with this deck, Arbor Elf and Birds of Paradise are worse in the long run, but better in the short term. I used to run Bioshift too. Very good cards, i don't have room for them.
May 26, 2017 7:01 a.m.
You might want to consider Heroic Intervention as a sideboard option. Its one of my favorite cards, and quite good, especially against counter/board wipe heavy decks.
June 11, 2017 9:06 a.m.
Mutant's Prey: for one mana you can use a hydra of yours to kill an opponents creature
Genesis Hydra: let's you dig into your deck for creature cards that you need
I don't get why you have the life gain in this deck. It slows down your ramp. If its there to keep you alive to play your hydras, just about any Defender with mana generation would do that better. Sylvan Caryatid would be my suggestion.
You also have some mechanics in this deck that to me seem just flashy, or "win more". Corpsejack Menace for example costs 4 to get out. That same 4 mana could be used on a hydra or to get more ramp out. Corpsejack is a late game or commander card in my opinion and you dont want this deck to go too far into the late game.
June 13, 2017 4:05 p.m.
Orvos thank you for your suggestion, i was already thinking about replacing Vines of Vastwood with Blossoming Defense. The life gain thing, yeah i was thinking about that too. The cards you suggested were probably in my maybe board. About the flashy mechanics, it's not about "win more", more about win fast, (fast for a green big fatties deck) my deck tends to be very very scary in the late game, but i'm very weak during my setup, so i basically need to defeat my opponent in 1/2 turns, usually by turn 5/6, (7 is to slow) So what seems "win more" imo is being sure to double counters very fast.
June 13, 2017 4:39 p.m.
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|Date added||1 year|
|Last updated||1 week|
This deck is Modern legal.
|Folders||luftk, GREEN BLUE BEAUTY, EPICOSITY, Decks, a a a a new decks 21.12.15, Hydra Decks, decks to study, Added Decks, Counters, green, See all 83|
|Top rank||#28 on 2017-03-30|