Verdant Automaton

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Verdant Automaton

Artifact Creature — Construct

: Put a +1/+1 counter on Verdant Automaton

eliakimras on Back at the trax

5 years ago

Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.

Drag0nDude on Skynet

6 years ago

Cool deck! +1 from me :-)

My suggestions would be to take out a copy of Cultivator of Blades and put in an extra copy of Empyreal Voyager. With flying and trample, Empyreal Voyager is one of the best ways for this deck to get in damage. However, if you are only looking to buff up your Empyreal Voyagers, I would suggest making room for four Blossoming Defense. This card is great, protecting your creature from removal and giving a +2/+2 buff. Also, I would replace Verdant Automaton with two Rogue Refiners. This card gives you amazing value for three mana, and is a fine body on the ground.

Overall, cool deck and I wish you good luck in the future!!! :-)

darleen on Count Dromoka

6 years ago

Here are some creatures that could come out:Wild Wonder, Abzan Skycaptain, Aven Tactician, Bloodbriar, Hero of Iroas, Highspire Artisan, Lifecraft Cavalry, Narnam Renegade, Peema Outrider, Sandsteppe Outcast, Verdant Automaton, Wingsteed Rider: too much mana for minor effect, lack +1/+1 synergy

MikooBo on

7 years ago

Right now the deck is too all over the place to do itself any good. Having only one or two copies of any card means that your draw is going to be anything but reliable, and victories will be hard to replicate.

Since your goal was stated to get out as many servos as possible, you can start by just outright removing cards that have no affect on servo production whatsoever. that would be cards like:

Verdant Automaton , Wily Bandar , Woodweaver's Puzzleknot , Glassblower's Puzzleknot , etc.

when you have finished sorting those cards out, then you can take a look at the cards you have remaining and ask yourself, which cards are you going to want to be playing the most? which ones are the most powerful, and which ones you only need to draw every once in a while. and you can adjust your card count as you see fit.

as far as card suggestions go, Panharmonicon + (insert any card with fabricate here) is a good way to start. you'd most likely want to be running x3 or even x4 of Panharmonicon just because it is so powerful.

if you do go that route, you should look at cards that have any ETB ability. Cards like Servo Schematic, again anything with fabricate... you get the idea

good luck, tag me if you need anything

tony2zmax on Ajani, Valiant Protector (modified)

7 years ago

One of the things I'm not a fan of about the pre-constructed decks is the inconsistency of some of the cards. That being said, it's not bad but here are the changes I would make.

Add

2x Solemn Recruit - This androgynous dwarf would be a super heavy hitter with a few +1/+1 counters on them.

Subtract

x2 Verdant Automaton - Doesn't feel like it has enough going on with it to stay in the deck.

Add

3x Implement of Ferocity - Since you're sticking with block specific mechanics, I feel like this 1 drop that gives a +1/+1 counter to a creature and triggers Revolt is must add.

Subtract

2x Renegade Map - The mana base is full enough without searching for lands, I feel

1x Thopter Arrest - Explained later.

Add

3x Prey Upon - Making your creatures better than their creatures, good against flyers since you've only got one creature with reach.

Subtract

x2 Thopter Arrest - As much fun as Oblivion Ring is, I prefer things going into the graveyard and staying there.

x1 Audacious Infiltrator - Seems okay, but I think we can do better.

Add

1x Narnam Renegade - For your play set. No one likes working around Deathtouch

Subtract

x1 Audacious Infiltrator - Because of previously stated reasons.

Just some changes I think I would make to this deck, take them with a grain of salt!