Glassblower's Puzzleknot


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Glassblower's Puzzleknot


When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get . (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2U, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get .

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Glassblower's Puzzleknot Discussion

DarkElf69 on Official missing/incorrect card/token thread

3 weeks ago

Add Glassblower's Puzzleknot to the list of cards not showing up when trying to add to inventory.

No offense but does anyone who can fix things on this site actually read this post? I've seen a lot of postings of things that need to be fixed and zero responses...

Skinken on Free Willy!

1 month ago

@NicholsGT That is amazing. Was laughing pretty hard at the "1-0" result xD. To be fair, it sounds like it came down to piloting in some of your games, so again great job man.

It doesnt surprise me you lost to aggro. I will try to make suggestions without breaking the rules of the challenge this time ;)

First off, you don't need 4 copies of Nezahal in the sb. It's a pretty cool card, but you should have plenty of big bois. This would make more room for anti-aggro in the side.

Shielded Aether Thief is an amazing suggestion, I'm so jalous I didn't think of it first. It helps A TON against aggro, and it still provides draw versus midrange. It even cashes in some energy. You can even play it after they attack with dudes like Earthshaker Khenra or Ahn-Crop Crasher.

The last suggestion is splashing green. But wait, before you say "I wanna play monoblue", you don't even have to change the mana-base. Add in a few Woodweaver's Puzzleknot, instead of the Glassblower's Puzzleknot. It provides more energy, but most importantly it provides 3-6 life. That is big money against aggro. The 4x Aether Hub should usually be consistent enough, but you could always add 2-3x Botanical Sanctum.

I cannot express how happy it makes me a deck like this exists and is wreaking havoc. It is so cheap as well! You are brilliant sir.

PKBrown on Official missing/incorrect card/token thread

1 month ago

I am unable to find the following cards under Kaladesh when adding cards to inventory They are also not listed under there Sets list. Fragmentize, Fireforger's Puzzleknot, Glassblower's Puzzleknot, Glint-Sleeve Artisan, and Fortuitous Find. What's odd is I can find the card and webpage through google, but even when I try to add that card on that actual card page, nothing happens.

djnewellmit on Re-growing Pummeler

1 month ago

Thanks Pabs4444. I considered Chart a Course but currently have Glassblower's Puzzleknot kind of filling that slot. I could see swapping the Lifecrafter's Bestiary from the sideboard for Chart a Course (or Prowling Serpopard). I've also considered Shielded Aether Thief for the ability to generate a few card draws from spare energy. I'd really love to play Glimmer of Genius, but the 4 CMC is really a downer for this deck. I could possibly sideboard Glimmer over Chart a Course in place of the Bestiary.

Woodweaver's Puzzleknot would be in if I didn't have the Glassblower's Puzzleknot; I've found the scry 2 to be useful more often than an extra 3 life. And the energy generation of the deck was not an issue at all throughout the night - I even managed to brute force a Pummeler for the kill using no pump spells. I'll think about it for Friday though - the life gain would help against the early aggro hits while I'm trying to get 2- and 3-drop creatures down to stabilize.

I originally ran Dive Down when I started with blue, but I've found Unsummon to be as good of a protection piece (at the expense of another turn of summoning sickness), plus it can be used offensively as a tempo play or a token killer. And Unsummon is pretty much the only answer to Settle the Wreckage.

Pabs4444 on Re-growing Pummeler

1 month ago

Hey man! Sorry to hear the deck didn't hold up how you thought, but those definitely seem like tough matchups. Chart a Course may be better in place of Lifecrafter's Bestiary just because 3 mana to set up in this deck seems a turn too slow. Maybe even more important than card draw would be Dive Down to protect your key pieces. Maybe change out Glassblower's Puzzleknot with Woodweaver's Puzzleknot. It's main strength is providing that key third energy whereas glassblower has only 2. However, the life gain can be enough to survive another turn against those agro decks to give yourself time to either stabilize or have the time to win. Before I can get better judgement of this deck, what were the decks it performed well against?

djnewellmit on Re-growing Pummeler

1 month ago

Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.

Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.

Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.

Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.

Possible reductions to make room for the extra bodies would be 1x Unsummon, 1x Aethersphere Harvester, and 1x Glassblower's Puzzleknot.

Pabs4444 on Every Day I'm Pummelin'

1 month ago

Thank you for all of your input! I will definitely add at least another land into the deck. i'll probably add another Rootbound Crag and see how that works. The ability to come in untapped is huge, especially after side boarding in my higher cmc creatures.

Although I do wish Insult and/or Destructive Tampering were 2 cmc, that would probably be way too overpowered. Also, casting either of those spells is to win the game on turn 4 or 5, so I don't think 3 is to steep of a price to pay. I currently have kept in Insult due to it being a little more versatile by not being useless when the opponent has no blockers. Also, Insult can work as semi removal just because of how many creatures would need to block one of mine in the fear of pump spells with trample.

Glad you like Aethertorch Renegade. Do you think it deserves a sideboard/mainboard spot? Also, do you think decoction module is too slow for this deck? i've considered side boarding it, but considered how opponents will probably side in artifact removal, it would not provide much of a benefit, especially with Woodweaver's Puzzleknot in play. While on that note, I also applaud you foreign able to run U/G. I found making a deck super difficult due to Glassblower's Puzzleknot making that one less energy which can be critical when it comes to pummeler. Also, the inability to do damage to the face seemed hard, but the control aspect of it definitely has a high appeal especially in certain metas.Thank you for reminding me about Naturalize! I forgot it also takes care of enchantments which was one of the main reasons I had Appetite in the sideboard instead of Abrade.

djnewellmit on Every Day I'm Pummelin'

1 month ago

This looks like a good continuation of the post-Attune RG Pummeler. However, I think you are dangerously low on your land count with only 20. Even when we still had Attune with Aether, I rarely saw Pummeler decks below 21 lands. If I were to cut anything to make room, I would drop 2-3 Built to Smash and add 2 more Sheltered Thicket, then move the 4th Blossoming Defense to the mainboard. With your full playsets of Invigorated Rampage and Larger Than Life, the loss of Built to Smash shouldn't be a big concern. Sheltered Thicket is better in a post-Attune meta, where the deck doesn't really have a turn 1 play, so a tapped land is ok; plus in the late game, cycling allows you to mitigate flooding out.

You might also want to bring your creature count up a little to around 20; with that standard Pummeler builds of around 20-23 creatures, I still find myself more often than not with plenty of pump spells and no creatures alive to target. Again, to make room you can cut the Built to Smash to bring in one or two more Lathnu Hellion and/or the fourth Bristling Hydra. Other good creature options that I've used with good success in RG Pummler are Longtusk Cub and the over-looked Aether Chaser; the Chaser's first strike makes it practically unblockable when you are holding Invigorated Rampage, plus popping out Servos can occasionally give you pump targets after all your maindeck creatures are eaten by targeted removal.

I like Woodweaver's Puzzleknot; my UG version is looking to get similar use out of the Glassblower's Puzzleknot.

For your sideboard, I would definitely recommend at least a couple copies of Heroic Intervention. In games 2 and 3, it works very well against the Fumigate and Sweltering Suns. I've found it useful to swap out a couple Blossoming Defense and bring in the Heroic Intervention. But I'm also siding out a few Pummelers (especially if I killed them with it game 1) as they will bring in a lot of sweepers and spot removal to target it.

Another good contender for your sideboard is Aethersphere Harvester. The Harvester can stop all the aggro and token decks in their tracks since they don't want to attack into a loss of a creature, plus lifegain for you. I'd probably trade out your 3x Scrapheap Scrounger for at least a pair of Harvesters, and maybe a Lifecrafter's Bestiary if you have one. I bring the Bestiary in against control decks, and as a bonus it will occasionally eat an Abrade brought in to combat your Pummeler.

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