|Commander / EDH||Legal|
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When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get . (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2U, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get .
Glassblower's Puzzleknot Discussion
1 year ago
Overall, a pretty solid deck! It's kinda funny how some cards you put in, I decided not to include initially (like the Glassblower's Puzzleknot sadly).
The only two cards I'm not completely sold on are the Theorist and the Whale. In terms of mana-to-energy ratio those are both pretty efficient, but at least with the Whale I cannot see you getting to return it to your hand then casting it too often, even with the Statuary out.
Other than those, I'd say that while Scrap Trawler is great, more often than not your opponents will kill that thing off before you get much use out of it, which is sadly why I chose not to run it in my deck. It's definitely good, but it's a big (and easy) target.
Anyways, you've changed my mind on several of my own choices, so thanks for this!
1 year ago
I'd really appreciate your opinion on my version of the deck: Braw-Heeli There are some changes you might find worth pondering.
1 year ago
Add Glassblower's Puzzleknot to the list of cards not showing up when trying to add to inventory.
No offense but does anyone who can fix things on this site actually read this post? I've seen a lot of postings of things that need to be fixed and zero responses...
1 year ago
@NicholsGT That is amazing. Was laughing pretty hard at the "1-0" result xD. To be fair, it sounds like it came down to piloting in some of your games, so again great job man.
It doesnt surprise me you lost to aggro. I will try to make suggestions without breaking the rules of the challenge this time ;)
First off, you don't need 4 copies of Nezahal in the sb. It's a pretty cool card, but you should have plenty of big bois. This would make more room for anti-aggro in the side.
Shielded Aether Thief is an amazing suggestion, I'm so jalous I didn't think of it first. It helps A TON against aggro, and it still provides draw versus midrange. It even cashes in some energy. You can even play it after they attack with dudes like Earthshaker Khenra or Ahn-Crop Crasher.
The last suggestion is splashing green. But wait, before you say "I wanna play monoblue", you don't even have to change the mana-base. Add in a few Woodweaver's Puzzleknot, instead of the Glassblower's Puzzleknot. It provides more energy, but most importantly it provides 3-6 life. That is big money against aggro. The 4x Aether Hub should usually be consistent enough, but you could always add 2-3x Botanical Sanctum.
I cannot express how happy it makes me a deck like this exists and is wreaking havoc. It is so cheap as well! You are brilliant sir.
1 year ago
I am unable to find the following cards under Kaladesh when adding cards to inventory They are also not listed under there Sets list. Fragmentize, Fireforger's Puzzleknot, Glassblower's Puzzleknot, Glint-Sleeve Artisan, and Fortuitous Find. What's odd is I can find the card and webpage through google, but even when I try to add that card on that actual card page, nothing happens.
1 year ago
Thanks Pabs4444. I considered Chart a Course but currently have Glassblower's Puzzleknot kind of filling that slot. I could see swapping the Lifecrafter's Bestiary from the sideboard for Chart a Course (or Prowling Serpopard). I've also considered Shielded Aether Thief for the ability to generate a few card draws from spare energy. I'd really love to play Glimmer of Genius, but the 4 CMC is really a downer for this deck. I could possibly sideboard Glimmer over Chart a Course in place of the Bestiary.
Woodweaver's Puzzleknot would be in if I didn't have the Glassblower's Puzzleknot; I've found the scry 2 to be useful more often than an extra 3 life. And the energy generation of the deck was not an issue at all throughout the night - I even managed to brute force a Pummeler for the kill using no pump spells. I'll think about it for Friday though - the life gain would help against the early aggro hits while I'm trying to get 2- and 3-drop creatures down to stabilize.
I originally ran Dive Down when I started with blue, but I've found Unsummon to be as good of a protection piece (at the expense of another turn of summoning sickness), plus it can be used offensively as a tempo play or a token killer. And Unsummon is pretty much the only answer to Settle the Wreckage.
1 year ago
Hey man! Sorry to hear the deck didn't hold up how you thought, but those definitely seem like tough matchups. Chart a Course may be better in place of Lifecrafter's Bestiary just because 3 mana to set up in this deck seems a turn too slow. Maybe even more important than card draw would be Dive Down to protect your key pieces. Maybe change out Glassblower's Puzzleknot with Woodweaver's Puzzleknot. It's main strength is providing that key third energy whereas glassblower has only 2. However, the life gain can be enough to survive another turn against those agro decks to give yourself time to either stabilize or have the time to win. Before I can get better judgement of this deck, what were the decks it performed well against?
1 year ago
Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.
Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.
Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.
Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.
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