Rogue Refiner

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Rogue Refiner

Creature — Human Rogue

When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters).

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Rogue Refiner Discussion

Oloro_Magic on Empire of Empires

1 week ago

First off love the flavor! I feel you need more energy support though or Aetherworks Marvel isn't worth it. Glimmer of Genius and Aether Hub are a good place to start, and then you can even splash green for something like Rogue Refiner. I think you also want a big target for the marvel, the most common one is Ulamog, the Ceaseless Hunger, but I feel something like Platinum Emperion would be more on flavor.

Love the deck idea, if you want any advice just ask, +1'd!

Variux on Oasis of Amonkhet (Blue/Green Midrange)

1 week ago

Instead of Defiant Greatmaw you can check in to using Empyreal Voyager. I feel it's such a critically underplayed card and it can gain you a ton of energy, especially if you pump it up. It fits the color scheme and it's definitely something you opponent will have to remove or it will kick some ass.

Channeler Initiate would also work well here as a form of ramping you in to Bristling Hydra on turn 3 which is bad for your opponent.

I could also see Uncage the Menagerie possibly working here as some fun jank if you cast it for X = 3, as you can get Empyreal Voyager, Rogue Refiner, and Rhonas the Indomitable out at the same time.

If you're not trying to make this deck super competitive, play with some jank! Reason / Believe could be fun, you can try using Champion of Wits for some extra card draw early and late game. Nimble Obstructionist can get you another flying creature or it acts just like Disallow does. Fabrication Module can pair nicely with some of your creatures. Confiscation Coup can literally snatch an Ulamog, the Ceaseless Hunger from your opponent. There's a ton you can play with, so have fun with it!

Zvante on Ramp Myriarch

2 weeks ago

I did some more research and found some more suggestions.

River Hoopoe and Rogue Refiner are two potential early game creatures that also provides some nice value.

If you want to go for ability salad on Majestic Myriarch you could add Kefnet the Mindful, Snare Thopter or Empyreal Voyager.

Some more niche but potentially fun ability cards is Multiform Wonder, Reality Smasher and Aethersphere Harvester. I would guess your top priority abilities should be flying, haste and lifelink.

Last I would recommend some value cards such as Lifecrafter's Bestiary or Torrential Gearhulk if you got money to spend. The gearhulk is great with counterspells and card-draw spells.

Best of luck to you friend!

aleister23 on R/U/G colossus fling

3 weeks ago

I played something similar, but without the energy theme.

I would take out Aethersphere Harvester and Gonti's Aether Heart as well as Attune with Aether and add 4 Prophetic Prism and another caravan, 2 key and some Reverse Engineer, the Rogue Refiner could be Metallic Rebuke or some first turn artifacts as Pyramid of the Pantheon or Pacification Array. This would speed things up and let you get rid of green

SilentSpook on Dark Bant Midrange

3 weeks ago

If you aren't using the energy for anything, why not Coiling Oracle over Rogue Refiner? Maybe even River Hoopoe?

abby315 on Sideboard Cards Against Grixis Control

1 month ago

Dispel is better than Negate at fighting counterspells and Tireless Tracker, Rogue Refiner and Spell Queller are good to bring against control.

vortical42 on Temur Pummeler

1 month ago

If you are still working on this deck, there are a few cards that stand out as easy replacements. Glint Nest Crane doesn't do anything in this deck. You have only 6 total artifacts, so most of the time it is just going to whiff. If you want a tutor for your pummeler, Trophy Mage is a guaranteed way to get the card you want.

Thriving Turtle and Sage of Shaila's Claim are budget cards that can be replaced by something more effective. Shielded Aether Thief is simply a better version of Thriving Turtle. Sage of Shaila's Claim can be replaced by pretty much anything that generates energy. Whirler Virtuoso or Rogue Refiner would be my top picks. I would also cut Woodweaver's Puzzleknot. It is a decent card, but in an aggro/ combo deck like this it really doesn't do much.

You should also look into adding some better options for giving your creatures trample. Invigorated Rampage and Built to Smash are both good options for pumping your pummeler and giving it trample. More importantly, they are instant speed, which means you can also use them as combat tricks.

One final note. If you really want to go back to 2 color, I would go Izzet instead of Simic. U/R offers a lot better options for an aggressive combo deck than U/G does.

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