Rogue Refiner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rogue Refiner

Creature — Human Rogue

When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters).

Briandhoffmann on Jund Energy

2 years ago

I would personally go sultai with energy for Rogue Refiner

legendofa on Pattern Recognition #203 - A …

2 years ago

Is there any cultural influence on the naming patterns of the people and places? I'm not looking as deep as Kamigawa or Innistrad, but more along the lines of Kaladesh: nothing about the "land of art and invention" setting has a specifically South Asian requirement, but the names and cultural styles have that sort of vague Indian subcontinent veneer: Padeem, Rashmi, Depala, Rishkar,the clothing and grooming of Rogue Refiner and Ninth Bridge Patrol , etc.

The names you've chosen don't seem to belong to any particular culture, and if you want to keep going with that, I completely understand and support it. But to throw it out there, if you sprinkle some Mexican/Spanish style landmarks in, some of the nobles with upper-class old money names, along with some mountain man/frontier nicknames (Snowshoe Thompson and Wild Bill Hickok as two real-life examples), that might help develop the Wild West theme.

Argy on Energy Colors in Pioneer

3 years ago

Be careful judging the strength of a Pioneer card based on one that was banned in Standard.

Some of the power cards we have access to, like Thoughtseize and Murderous Rider weren't around when Rogue Refiner was in Standard.

Omniscience_is_life on Energy Colors in Pioneer

3 years ago

Maybe a kind of Temur Adventure-ish shell with a few energy cards like Rogue Refiner etc.?,

I_Want_To_PlayAllTheDecks on Energy Colors in Pioneer

3 years ago

The kaladesh block was when I first really got into magic and I would like to make a deck themed around energy for it. My problem is that I don't know what colors to play. I was thinking for sure blue and green because Rogue Refiner is the best energy card in the game based of it being banned in standard. Green is also great because it gives Attune with Aether and Bristling Hydra But then I'm not sure whether my third color should be black or red. Red gives access to damage based sweepers like Flame Sweep and removal like Harnessed Lightning , but black gives thoughtsieze and good removal like Fatal Push and Assassin's Trophy . I'm not sure where to go here so any color help or suggestions would be much appreciated.

Boza on The Companion Mechanic was a …

3 years ago

DarkHero - even if they are a 5/5 vanilla creature for 5 mana, like Jegantha is in most cases, you can play it in monogreen Tron for no deckbuilding cost. So, why not?

If the deckbuilding cost is minimal, why would you not do it? If the deckbuilding cost to include a companion is high, should even be playing the deck and not another deck that gets a free card?

The real deckbuilding cost is that other decks are strangled out.

Lurrus is a 3/2 lifelink, which a respectable body, akin to a Kitchen Finks that gets another card for basically. In Vintage, you could go Black Lotus, Lurrus, recast lotus. In modern, it basically asks the question "Have you played a Mishra's Bauble this game? If so, would like to cast a Rogue Refiner with lifelink?"

Lets also talk about mechanics being banned for less than 90% dominance.

Affinity - 7 cards banned in Standard (Arcbound Ravager, Disciple of the Vault and the 5 artifact lands) - none of them were related to the mechanic, but all of them were banned because of the Affinity mechanic. The five artifact lands were also on the first Modern banlist.

Dredge - Golgari Grave-Troll still holds the honor of the only unbanned card in Modern that was re-banned. Still a menace in Vintage, because not casting cards to win is super good.

Phyrexian mana - continues to see bans till last year, with Gitaxian Probe being banned.

The reason why not all cards with these broken mechanics were banned in the respective formats they broke was that once you ban the good ones, the mechanic stops being oppressive. However, the difference with companion is that while affinity, phyrexian mana and dredge have few powerful cards and many weak ones. Nobody is clamoring for the ban of Magmatic Sinkhole, because its effect is not comparable with Treasure Cruise.

However, there are only 10 companions, they are all rares and they all stat'ed to be competitive.

Since Lurrus was banned in Vintage, several Vintage just switched to Lutri, since the singleton restriction is just not that severe in Vintage. If Lutri is banned, Yorion will replace it. Requiring to play 80 cards is hardly a restriction since you have access to the entire card pool. If Yorion is banned, they will switch to Jegantha, as the most powerful restricted cards have only one mana symbol.

I think that if the only available companion costed , had no deck-building restriction, and was a vanilla 2/2 creature, I would still play it, as there is no downside to doing so.

Silverdrake on

4 years ago

I'm curious to hear why you include Emrakul - you only have 4 card types, so at absolute best she's still going to cost 9.

If I were you, I'd also think about cutting some of the less relevant creatures in favor of creatures that give you great value even if you sac them off to EDF. Champion of Wits , Rogue Refiner , Elvish Rejuvenator , and Filigree Familiar are all good options.

djnewellmit on Pioneer - RG Pummeler

4 years ago

Your list looks strong. The problem I found with RG Pummeler in standard was its inability to rebuild if you have a misfire on the combo. Blue provides good card draw in the form of Cartouche of Knowledge and Rogue Refiner , although I found Trophy Mage to be very good in place of the Refiner since it 'draws' you a Pummeler every time.

That said, with the faster speed I would expect in the Pioneer format, the RG build has more potential to hit for lethal consistently on T4.

Glorious End was my favorite spice in the RG build. Play it during their upkeep for best effect, or use it as a counterspell.

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