Rogue Refiner


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Rogue Refiner

Creature — Human Rogue

When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters).

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Have (4) frederiklw , Oloro_Magic , MattN7498 , Candyman949
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Rogue Refiner Discussion

danielmaher420 on Would you like a servo with that?

3 days ago

Yeah! Rogue Refiner is a powerhouse! Attune with Aether not only fixes but powers up your energy synergies!

Jwillette72 on Would you like a servo with that?

3 days ago

I've thought of Attune with Aether, but I haven't had trouble with getting specific mana because of Hub and Spire. I'll see how I feel about that about playtesting some more.

I do like the idea of Whirler Virtuoso though, I've also thought about Aether Theorist, Shielded Aether Thief and Rogue Refiner too!

Naj187 on Jeb Bush

1 week ago

Needs 4x Rogue Refiner imo. I think that card is the reason to go blue + Green at the moment.

Shwang on Itlimoc Ballista

2 weeks ago

I see your points, and without testing it, I suppose I was just reaching into thin air with guesses haha.

Yeah Shielded Aether Thief plays really well with Rogue Refiner, but by himself is just ok. They're kind of a packaged deal ;)

And River's Rebuke is definitely a sideboard card. Mostly an aggro/midrange slow-down strategy.

I might have to playtest it just for the hell of it and see how it plays! I'm curious.

ScrubNation on Spooky Scary Pummeler

2 weeks ago

Most people would have used their removal on Longtusk Cub because itd be pretty big by turn 4 or removed a scrapper immediately. theres also the Rogue Refiner. I just picked up my playset of glorybringers. The card that i feel like has the most likeyhood of getting removed is the Servant of the Conduit

Harbynger on Itlimoc Ballista

2 weeks ago

Thanks for the comment! I have actually found that aggro matchups are this decks easiest opponents. After turn 3 with Oketra's Monument, I can be getting 2-4 creatures per turn, and especially if I get all my mana generating abilities going and some card draw. My hardest opponents are tempo/control decks. If you can kill my combo pieces, I'll have a hard time. I have seen this deck make 14 mana on T6... and I can easily double that on T7 with the right pieces. I'll have a decent number of chump blockers available to keep me going... or life from the River Hoopoe.

Majestic Myriarch is here as an alternate win-con to Walking Ballista, and the only thing I care about is the flying from River Hoopoe. I can easily get the Myriarch out with over 10 power and flying. Plus, with the Weaver of Currents and/or Itlimoc, Cradle of the Sun, I have no problem generating enough mana to play him early.

The Negate and Disallow are here mostly to stop someone from stopping my Walking Ballista (or some other needed combo piece).

River's Rebuke is definitely at least a sideboard... especially since 6 mana is super easy to hit here.

Rogue Refiner is a hard sell for me. I already have a lot of 3CMC cards, and the other ones are way more important to my plan. I don't think the card 1 card draw is worth playing over either token generation or mana generation.

Shielded Aether Thief was one I considered at one point, and I will test him out again. I don't really go for energy, so I'm not likely to get the card draw from him, and I'm not sure what I would remove to make room for him.

Shwang on Itlimoc Ballista

2 weeks ago

I like the idea. Sounds like it could be really fun to get out a Ballista for 20 damage! Here are my thoughts:

I don't think you need Majestic Myriarch. It's too expensive and doesn't take on enough abilities. I also don't think you should have Negate or Disallow because you will be busy playing creatures of your own early on, and won't be able to play those until late game. I would at least go down to 1 or 2 of each.

In the place of all that I would put some control or some creatures to slow down your opponent or speed your game up. You need to hold out for probably around 10 turns before you can win (aggro matchups will be tough). Some ideas are: River's Rebuke, Rogue Refiner, or Shielded Aether Thief.

Looks fun though! Good luck to you!

ScrubNation on Spooky Scary Pummeler

3 weeks ago

PI3L0V3R after a fnm and Sunday showdown I went 3-1 both days with this deck. The only considerations for this deck that ive come up with are Glorybringer and 2 more Harnessed Lightning.Ideally the deck should playTurn 1: Attune with Aether Turn 2: Longtusk Cub or Servant of the Conduit Turn 3: Electrostatic Pummeler and if no pummeler Rogue Refiner or Cartouche of Knowledge on Longtusk Cub get 2 more energy and Blossoming Defense if necessary Turn 4: Larger Than Life and Built to Smash end game

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